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Everything posted by WavyDankk
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ahhhh. I feel so dumb hahaha. Thank you! Update: Everything is fixed and working again. Sorry for wasting your time! But thank you for the help!
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It happens with the elite crates as well also with the "Stack size controller" I have to click custom loot in the gui after every daily restart. crate_normal.json
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When players loot the "Normal Crate" It doesn't disappear, and the loot container will just stay there empty.
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Same
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same here
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Like if they used rocket's its almost like the splash damage is going through the walls and breaking all the chest.. Very strange because some of the chest where at the bottom of the base and they where still at the top of the base raiding down.. Sorry if this doesn't make much sense. It's kind of hard to explain
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Yes! So I had 2 people raiding a nightmare base. And as they used rockets to blow in through the walls it was breaking chest through the base. They ended up blowing a garage door up and all the chest in the whole base broke and it said the base was finished being raided.
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Hi. I am having an issue where some of the loot is being broken through the walls while someone is raiding a base..
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Failed to call hook 'OnTeamLeave' on plugin 'TeamFix v1.0.5' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Oxide.Plugins.TeamFix.OnTeamLeave (RelationshipManager+PlayerTeam playerTeam, BasePlayer player) [0x00022] in <6d9d5bf6e8ee48e682f8d8e8e5a60910>:0 at Oxide.Plugins.TeamFix.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002fd] in <6d9d5bf6e8ee48e682f8d8e8e5a60910>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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When I loaded this plugin in it took out the clan names from the clan plugin. Is there a way to fix this?
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AHhhhhhhhhhh.. You are so smart! Thank you so much I have it at 1.0.0 Thank you for your help.
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Hello. When people put in HE Grenade launcher ammo into the planes it comes out as smoke grenade ammo. Is there a way to change this?
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Sorry for the late response! Just got off of work! But I am not sure to be honest. I used the plugin for a while and had no problems with it until this most recent update. I will mess around with the the config a bit more.
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Ok thank you! I will try reloading the plugin with multiplier!
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Hi, I updated the plugin and for some reason it reset my 5x rates for example someone on my server used rockets on a big meteor but only got 10k metal. but in the config its the same settings I had as before? Was something changed that would cause this to happen? Thanks
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Ok ill check it out thank you! Just curious what causes it to lock the raid like that? Its only certain raids that are setup this way. For example.. One nightmare wont be raid locked but another will spawn that is raid locked.. I don't have buyable raids turned on and I don't have PVE bases enabled.
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Hello. I have a quick question probably a dumb question. But for example. Only on the nightmare raids players can't counter raid other players that are currently raiding that base. It will push them out of the circle. Is there a way to fix this? Thanks