Jump to content

nivex

Creator
  • Posts

    5,925
  • Joined

  • Last visited

  • Days Won

    199

Everything posted by nivex

  1. nivex

    Raidable Bases

    @oldmenrust heya, if players cannot repair items then disable Block Plugins Which Prevent Item Durability Loss by setting it to false in each profile under oxide/data/RaidableBases/Profiles/ helicopters do get bounced into the stratosphere. it will be fixed in next update. you can set Eject Mounts -> Minicopter to false (as well as AttackHelicopter and ScrapTransportHelicopter) but it will still happen if the player tries to circumvent some other setting when mounted to one of those mounts if you want to fix it now you can edit the RaidableBases.cs plugin file and change on line 10072: float forceMultiplier = vehicle is GroundVehicle || vehicle is BasicCar ? 1f : vehicle is BaseSubmarine ? 1.25f : 15f; to float forceMultiplier = vehicle switch { BaseHelicopter => 2.5f, GroundVehicle or BasicCar => 1f, BaseSubmarine => 1.25f, RidableHorse => 3f, Tugboat or BaseBoat or _ => 15f };
  2. nivex

    Raidable Bases

    @Grumpy_old_man hi, you can try setting the stacksize to 5. I don't know how the game handles weapons because I've rarely allowed them to stack.
  3. nivex

    Raidable Bases

    @Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly
  4. nivex

    Raidable Bases

    @Oldbtchsgaming there's some unrecognized file in the oxide/data/RaidableBases/Profiles/ folder named LootTables.json
  5. nivex

    Raidable Bases

    @Dead Nasty hi, return false; should be changed to return true; all relevant code is within the curly brackets of that method { }
  6. nivex

    Raidable Bases

    @Dead Nasty hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true. private object CanLootEntity(BasePlayer player, StorageContainer container)
  7. nivex

    Raidable Bases

    Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them
  8. nivex

    Raidable Bases

    @fullwiped no problem, and thanks for the review!
  9. nivex

    Raidable Bases

    @Kobani hi, this is in the profiles: Despawn Dropped Loot Bags From Raid Boxes When Base Despawns
  10. nivex

    Raidable Bases

    @Grumpy_old_man hi, there were no changes. Ignore Stack Limit When Clipping Terrain and Use Least Amount Of Walls can alter the wall stack limit
  11. nivex

    Raidable Bases

    @miniMe_rust @Kk hi, this is a bug in CopyPaste. I will ask for it to be fixed. you can type rb savefix to clear it this is the fixed version of CopyPaste CopyPaste.cs
  12. nivex

    Raidable Bases

    @FandangoChristmas hi, what does rbe debug say?
  13. nivex

    Raidable Bases

    2.9.8 released to resolve more issues with status ui and ladders. enjoy Added some new nifty settings as well
  14. nivex

    Raidable Bases

    @Kobani I hope soon. I am still having edge cases with it so I have to fix that as well
  15. nivex

    Raidable Bases

    I think I've fixed the issue with "Status UI" and "Ladders" not working, but awaiting further testing to verify before I release an update. just have your players re-enter the event a second time after they die. in addition to the next update: I've added a new option to set how many hours after a wipe each difficulty level can spawn. For example, you could set Nightmare difficulty to 72 hours, so Nightmare raids won't spawn until 72 hours have passed after a wipe. This option is available separately for Scheduled and Maintained Events. For Buyable Events, there's added flexibility for VIP groups and permissions. For instance, if Nightmare is set to 72 hours, you could set a VIP permission to 48 hours and another VIP group to 24 hours. A player with the 24-hour VIP group would be able to purchase a Nightmare event after 24 hours instead of waiting the full 72. Note that these restrictions apply only to the spawning of events, not entering them.
  16. nivex

    Raidable Bases

    @Todays Ambitions yes, if Amount Of Items To Spawn is less than the total amount of loot items in your loot tables then it will pick from them randomly. typically you would put such items that you always want to spawn in the Base Loot table and enable Always Spawn Base Loot Table in the profiles. then allow everything else (Difficulty Loot) to spawn randomly.
  17. nivex

    Raidable Bases

    @fullwiped heya 1. sure, I can add the option to delay spawning after a wipe 2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions. @ChardaZAR odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option) I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.
  18. nivex

    Raidable Bases

    i'm aware there's still an issue and I'm looking into it. if anyone can provide step by step on how to reproduce it would go quicker. players can re-enter the event for the time being to fix it (status ui not showing, not able to place ladders, etc. it's all caused by a single issue)
  19. nivex

    Raidable Bases

    @Burrito hi, in the profiles, oxide/data/RaidableBases/Profiles/ look for Amount Of Items To Spawn
  20. nivex

    Raidable Bases

    2.9.7 released to fix all known issues introduced in 2.9.6. enjoy
  21. nivex

    Raidable Bases

    I'm still working on these issues. almost done.
  22. nivex

    Raidable Bases

    yes I am aware of the issues. will be fixed soon
  23. nivex

    Raidable Bases

    i'm aware of some issues with this update and I'm working to resolve them
  24. nivex

    Abandoned Bases

    @vanzylquintin42 heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that. Block Damage From Outside To Base (true by default) Cooldown Between Events Blocks Base Damage (true by default) Cooldown Between Events (3600 by default) otherwise it's another plugin. TruePVE requires no modification. AB will override that plugin.
  25. nivex

    Abandoned Bases

    2.1.8 released to fix several issues. enjoy

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.6k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.