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Everything posted by nivex
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hi, no, the plugin file is RaidableBases.cs in the archive. so your OS renamed the file, probably when it was extracted or copied/moved somewhere. its normal for the OS to do this.
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hi you have 2 plugins instead of the one. delete the duplicate RaidableBases_1
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Changed Status from Pending to Closed
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ok, added in next update
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hi, no. Restore Upon Death is for the Restore Upon Death plugin. I can add an option for Revive Player.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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@WarisGG actually, Despawn Dropped Loot Bags From Raid Boxes When Base Despawns works with GunTrap, FogMachine and FlameTurret too so I will just extend it to include AutoTurret and SamSite. or I can create one more option specific for those (GunTrap, FogMachine FlameTurret, AutoTurret and SamSite) what do you prefer
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@WarisGG heya, bases despawn based off of your settings (oxide/config/RaidableBases.json and overrides are available in the profiles) "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false, loot despawn times are not handled by RB. you can despawn them instantly (oxide/data/RaidableBases/Profiles/), but you cannot configure a time. that is entirely your servers convars and plugins "Despawn Dropped Loot Bags From Raid Boxes When Base Despawns": false, "Despawn Dropped Loot Bags From Npc When Base Despawns": false, if your bases always spawn in the same location then your config settings are too restrictive or you need a better map (oxide/config/RaidableBases.json) "Allow Raid Bases Inland": true, "Allow Raid Bases On Beaches": true, "Allow Raid Bases On Ice Sheets": false, "Allow Raid Bases On Roads": true, "Allow Raid Bases On Rivers": false, "Allow Raid Bases On Railroads": false, "Allow Raid Bases On Building Topology": true, "Allow Raid Bases On Monument Topology": false, "Allow Raid Bases In Biomes": { "Arctic": true, "Arid": true, "Temperate": true, "Tundra": true },
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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hi, write it the same way I wrote it. you left out the spaces
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@iwan hi, Cargo/Harbor/Etc npcs not taking damage is a misconfigured TruePVE. you should never enable defaultAllowDamage. the plugin allows damage to npcs by default. "anything can hurt npcs" in TruePVE config. @chrisfps hi, use my fixed version https://codefling.com/plugins/raidable-bases?page=143&tab=comments#findComment-64368
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hi, you can, but it is not supported as per documentation buyraid 0 $player.id where 0 is Difficulty Level from the profiles, easy in this case.
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hi, the base name does not show up in chat messages. you can use /rb and look at the base to see the name. I don't provide any options for discord messages. you can use another plugin like Rustcord which uses hooks provided by RaidableBases. if you still need help you can respond even in a closed ticket.
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i'm glad they like them. easy enough, just put this in any plugin private void OnEntitySpawned(Door door) { if (door.ShortPrefabName.Contains("shutter")) { door.canTakeLock = true; } }
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very nice, but I just write plugins now I do have some bases to put together in another package but haven't gotten around to it
