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nivex

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Everything posted by nivex

  1. Changed Status from Pending to Closed
  2. nice, have fun!
  3. Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. hi, in the config. they refresh after 45 minutes by default already. "Minutes Until Despawn After Looting (min: 1)": 15, "Minutes Until Despawn After Looting Resets When Damaged": false, "Minutes Until Despawn After Inactive (0 = disabled)": 45, "Minutes Until Despawn After Inactive Resets When Damaged": true, "Wait To Start Despawn Timer When Base Takes Damage From Player": false, "Wait To Start Despawn Timer Until Npc Is Killed By Player": false,
  5. nivex

    Refunds

    hi, raid damage isn't blocked by default. some other plugin or the server.pve convar has to block it
  6. hi, it will be in the next update
  7. hi, I said line 16463, not 16464, and you deleted a line. my screenshot shows exactly how it should be it's very simple. go to the line 16463, press enter, paste in the line I gave you. compare screenshots. save and you're done.
  8. nivex

    Wounded NPC Compatibility

    Changed Status from Pending to Closed
  9. nivex

    Wounded NPC Compatibility

    np, to be clear, he will need to fix his bug. my changes are simply performance improvements. have fun
  10. hi, wait for an update or add the fix now if you don't want to wait. if (e is BaseCombatEntity b) b.spawnDeployableCorpseOnDeath = false; online 16463, make a new line and insert that code on it. it will look like this.
  11. hi, that's not a plugin option. that is a server convar
  12. nivex

    Wounded NPC Compatibility

    I just bought that plugin and it's working with my npcs. some of them do stop moving and responding for several seconds afterwards which has always happened. not sure why, but they continue to move and respond whenever that freeze breaks. I found a bug in his plugin. BasePlayer.BecomeWounded is called, but BasePlayer.woundedDuration isn't set afterwards. nor is BasePlayer.WoundingTick canceled. so the game still overrides his timer periodically. reproduce by giving them a 100% chance to revive, they will die periodically when the game kills them in the BasePlayer.WoundingTick method. I'll add a few wounded checks to my plugin which will save a little resources when they're wounded.
  13. nivex

    Wounded NPC Compatibility

    .
  14. hi, that's because you have storagecontainer.dropcorpseondeath set to true I will bypass it in the next update.
  15. nivex

    Raidable Bases

    @norikazu no idea what a route table is. do you mean loot table? if it isn't in the loot table then it isn't from this plugin. that would be from another plugin or your copypaste file(s). enable this option to empty all the containers from the copypaste files after it spawns, Empty All Containers Before Spawning Loot in every profile. oxide/data/RaidableBases/Profiles/
  16. nivex

    NPC Loots

    hi, no, you can make them immune with Building Blocks Are Immune To Damage but that's about it
  17. nivex

    Wounded NPC Compatibility

    hi, just edit the plugin. it'll be in the next update too
  18. nivex

    Wounded NPC Compatibility

    hi, no. if they're being stripped then that means the death hook was called already. that hook is explicitly for deaths, and trying to cancel it will not work for my npcs. player.inventory.SafelyStrip(); you can delete that from the .cs but it's silly to use a death hook as a non-death hook. that makes no sense to me
  19. nivex

    Invalid Packet: Client Ready

    hi, you need to update copypaste plugin
  20. nivex

    Raidable Bases

    @chilakhsingh gotcha, I'm not interested in looking up what skin belongs to what item via code. very redundant when it can be manually entered one time in to the imported file and be good to go
  21. nivex

    New error

    Changed Status from Pending to Closed
  22. nivex

    New error

    hi, it can't erase commas on its own because newtonsoft wouldn't be able to save an invalid json to disk. glad it's sorted though, enjoy!
  23. nivex

    Raidable Bases

    @Hawkhill i can note it but whats wrong with that? @chilakhsingh i dont understand, how would it know which skin went to what item if it werent specified?
  24. nivex

    Raidable Bases

    @miniMe_rust did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret." @Hawkhill hi, the /rb hint command exists already and is under Loot Hints in the profiles:) @Dead Nasty heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
  25. nivex

    New error

    hi, the error says which file it is (your medium difficulty loot file) and how to fix the json errors ( validate with jsonlint.com ) the plugin doesn't create invisible walls. that's an issue on your end. it could be a missing library, but doesn't sound like it. if it is, your host needs to install that. it sounds like a broken plugin though.

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