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nivex

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Everything posted by nivex

  1. nivex

    Abandoned Bases

    @vanzylquintin42 heya. it's likely another plugin blocking it. otherwise, there are very few options that would do that. Block Damage From Outside To Base (true by default) Cooldown Between Events Blocks Base Damage (true by default) Cooldown Between Events (3600 by default) otherwise it's another plugin. TruePVE requires no modification. AB will override that plugin.
  2. nivex

    Abandoned Bases

    2.1.8 released to fix several issues. enjoy
  3. nivex

    Raidable Bases

    2.9.6 has been released - this requires the Rust update to compile. enjoy
  4. nivex

    Raidable Bases

    @S0TR I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though. if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that. I think it's safe to use that code, but I don't know for certain without someone to test it.
  5. nivex

    Abandoned Bases

    @Fanatik hi, 'it is a bug and will be fixed with tomorrow's Rust update.
  6. nivex

    Abandoned Bases

    @NoxiousPluK no problem lol yeah everything should despawn including the mounts. I will have to add an option to not despawn it, like I did with RB.
  7. nivex

    Abandoned Bases

    @NoxiousPluK hi, your error is from the French language file (oxide/lang/fr/AbandonedBases.json) should be I will ask the translator to fix it in the next revision. thanks
  8. nivex

    Abandoned Bases

    @Ned Flanders hi, it is compatible. carbon has backwards support for oxide.
  9. nivex

    Raidable Bases

    @Oldbtchsgaming hi, WarMode is not my plugin so I don't know what that's about. you can set permissions in the profiles, but there are no permissions by default. this should be unrelated. "Permission Required To Enter": { "Buyable Events": "", "Maintained Events": "", "Scheduled Events": "" },
  10. nivex

    Raidable Bases

    @S0TR hi, somehow your entities are being destroyed in the same frame. not sure how that's possible in that specific hook but it doesn't really matter. easy fix. it's fixed in the next update, thanks to misticos. public static bool IsKilled(this BaseNetworkable a) => (object)a == null || a.IsDestroyed || !a.isSpawned; on line 23983 is being changed to public static bool IsKilled(this BaseNetworkable a) => a == null || a.IsDestroyed || !a.isSpawned;
  11. nivex

    Raidable Bases

    @Kk hi, that would be caused by something else. RB does not move items to the corpse, which is what the warning message shows. also, that message should never show anyway. rock.entity[108735382] is a WorldItem which should override SwitchParent. so you have a deeper issue going on.
  12. nivex

    Raidable Bases

    @Chloe_Glano hi, yes that is how it works. you cannot buy, loot or enter the event without permission.
  13. nivex

    Raidable Bases

    @Kobani yes, set Award Top X Players On Wipe to 0
  14. nivex

    Raidable Bases

    @0g.Ghost.7373 hi, not if Remove Admins From Raiders List is enabled and you cannot use noclip or vanish
  15. nivex

    Raidable Bases

    @Magnumk I can add it in the next update. so that you can add {basename} to Marker Name in the config, or you can add it to the MapMarkerOrderWithMode and MapMarkerOrderWithoutMode messages in the language file. though I advise against it. it'll get to a point where some players won't go to specific bases in favor of others. think of it like doing quests in a MMORPG where you can just look at the map to see what quests are available. if none seem interesting then you are more inclined to log off sooner than later. that hurts player retention. otherwise if they don't know what's available then they must invest time to travel which keeps them engaged, and they're more inclined to raid to avoid boredom and because they've dedicated time and effort.
  16. nivex

    Raidable Bases

    @Magnumk hi, no. base name isn't shown in the marker.
  17. nivex

    Raidable Bases

    @S0TR this specific rpc kick is caused by something being null. I can't tell what that is because the message is encrypted. so the convars wont help with a null exception. ill see about using harmony to intercept it and debug it. maybe then I can get it to work but no promises
  18. nivex

    Raidable Bases

    @S0TR thanks. it was some json errors preventing it from working btw, no luck with weaponrack yet. I keep getting RPC kicked when the base despawns.
  19. nivex

    Raidable Bases

    @Noblestruck send me the config in DM
  20. nivex

    Raidable Bases

    @Noblestruck heya. I see you have the top value that says True, it should be true in lowercase. nothing is working because of json errors like that one. you'd see the error when the plugin reloads
  21. nivex

    Abandoned Bases

    @Dead Nasty hi, if you didn't get any messages then ab.debug wasn't toggled on. it requires you to be an admin, and to have abandonedbases.admin permission there's so many reasons why bases won't be converted. namely permissions are not granted from config, or incorrect configuration values regarding anything with radius in the name. if an admin has abandonedbases.immune and you use another plugin that auto-auths on player bases then they would never be converted if you remained authed on their TC, or even built something at their base. it could be a bug too - but no bug that I'm aware of would prevent EVERY base from converting. I'd DM, but you aren't accepting messages.
  22. nivex

    Raidable Bases

    @Noblestruck hi, if Allow PVP is set to true in your profiles then Maintained Events wont spawn them because you have it blocked with "Include PVP Bases": false, set that to true. they will still be PVE with "Convert PVP To PVE": true,
  23. nivex

    Raidable Bases

    @vuennex hi, it's no problem
  24. nivex

    Abandoned Bases

    @Dead Nasty hi, use ab.debug and shoot it. it is probably an issue with another TC too close, which should be fixed next update. that would not affect every base.
  25. nivex

    Raidable Bases

    @beetle in the next update:)
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