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nivex

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Everything posted by nivex

  1. nivex

    Raidable Bases

    @jinryangcheol hi, it's nivex on discord too. please, ask your questions here instead. then others can read the answers. no question is dumb, so don't be shy.
  2. nivex

    Raidable Bases

    @laodu hi, that is a game bug. you can use rb ignore_restart to bypass. the game properly cancels the restart when you type -1, but it starts the coroutine again anyway with the negative value (-1), which causes ServerMgr.Instance.Restarting to return true when it shouldn't.
  3. i tried this without editing the height in any file and it works this is because RB increases the height by 1.0 by default for every base already. so this is all you need to do. nothing will spawn underground using this method. it might be a bit high so you can always change that in the profile it would be better if copypaste plugin allowed you to do this when copying but that's not my plugin. I did request it though
  4. hi, this is an issue with copypaste. you must edit the height in the copypaste file until the copypaste devs fix it. stand in the center of the base, look directly at the foundation beneath you, and /copy the base. edit the copypaste file and increase "y" by 1 { "default": { "position": { "x": "1454.884", "y": "3.722595", "z": "-545.9016" }, "rotationdiff": "2.391532", "rotationy": "6.848931" },
  5. nivex

    loot stack sizes

    Changed Status from Pending to Closed
  6. nivex

    loot stack sizes

    no problem glad its sorted thanks:)
  7. nivex

    loot stack sizes

    you should read my last response and form your own opinion on what you want to do. it must be the split counting towards the total that was confusing you.
  8. nivex

    loot stack sizes

    it's not less items though. if you split a single item into 2 stacks then that single item becomes 2 items. which are counted towards the total. if you don't want splits to count towards the total then you should enable Amount Of Items To Spawn Increased By Item Splits
  9. nivex

    loot stack sizes

    no, Use Stack Size Limit For Spawning Items is set false so this is going to spawn a single stack. { "shortname": "fuse", "name": null, "text": null, "blueprint": false, "skin": 0, "amount": 9, "amountMin": 9, "probability": 1.0, "stacksize": -1 }, if you enable that setting and have the servers stacksize set to 3 then it will spawn this if you change the loot amount multiplier to 4x then you will get this
  10. nivex

    loot stack sizes

    "Loot Amount Multiplier": 4.0, you have the multiplier set to 4x so if fuse is 2 min and 10 max then it can be 8 min and 40 max with that multiplier
  11. nivex

    loot stack sizes

    hi, explain abnormally for a specific weapon given a specific requirement. your config doesn't have "Use Stack Size Limit For Spawning Items" enabled either
  12. nivex

    loot stack sizes

    hi yes, that is how Use Stack Size Limit For Spawning Items functions the remaining 8k would be in the TC. it will always spawn what it is supposed to spawn. otherwise that wood was from another loot table, or another plugin is conflicting. if Move Resources Into Tool Cupboard is enabled then it can horde wood as intended Resources Not Moved To Cupboards can prevent specific resources from going into TC if you want to DM your config and loot table then I can take a look.
  13. nivex

    Raidable Bases

    @Senso-GR Allow Players To Use Ladders is false if you see this. Require Cupboard Access To Place Ladders is true if you see this
  14. @oldmenrust hi, no. there's something wrong with your copypaste plugin. try reloading version 4.2.0 otherwise you'd see errors in the server console and those would be caused by something else.
  15. nivex

    Raidable Bases

    @Senso-GR what does it say when you try to place ladder? ladders are always allowed when Require Cupboard Access To Place Ladders is false, and Allow Players To Use Ladders is true.
  16. Changed Status from Pending to Closed
  17. nivex

    Raidable Bases

    @Senso-GR hi, check Require Cupboard Access To Place Ladders in the profiles
  18. heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support
  19. nivex

    Raidable Bases

    @aimacak it must set a skin/ownerid so it can be checked and ignored. I will not check API or the entity parent. it is not efficient for such heavy hooks.
  20. nivex

    Raidable Bases

    @Dead Nasty a convoy turret is trying to target a player within the raid base event. it's not allowed. only my turrets can target players within my events. if he wants to set a skin/ownerid on the turrets then I can ignore it
  21. @CsaszyKJ hi, I don't think any update is necessary.
  22. I wouldn't be able to help with that. you can ask k1lly0u in his discord if he is not responding on his support forum. I would give him at least 2 weeks to respond, and then bump the thread. sometimes we get busy and forget to respond.
  23. hi, change MountObject to SetMounted
  24. nivex

    Abandoned Bases

    @PhatBlinkie ya, it was always intended for it to spawn on the land i've adjusted it to pick the highest land mass now, which includes rocks/cliffs/formations
  25. nivex

    Raidable Bases

    hi, you need to update
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