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Everything posted by nivex
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@HAVOC805 you can either do it manually by editing the profiles within the oxide/data/RaiableBases/Profiles/ folder or by using a console command. example: rb.config add "Easy Bases" havoceasy1 havoceasy2 havoceasy3 rb.config add "Medium Bases" havocmed1 havocmed2 havocmed3 rb.config add "Hard Bases" havochard1 havochard2 havochard3 rb.config add "Expert Bases" havocexpert1 havocexpert2 havocexpert3 rb.config add "Nightmare Bases" havocnight1 havocnight2 havocnight3 etc replace the havoc file names with your new files, and take care to put them into the correct profiles respective by difficulty once you have completed this then you will need to remove the new profiles and use the existing above 5 profiles instead. otherwise it will still have a chance to spawn from the new profiles which you won't need anymore.
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@HAVOC805 heya, all loot tables within the Difficulty Loot folder would be shared with all profiles of the same difficulty. no loot tables within the Base Loot folder are shared and will only work with a profile that has the same filename (RaidableBases\Base_Loot\Easy Bases.json will work with RaidableBases\Profiles\Easy Bases.json only) you have two options 1. move all of your new bases into the existing profiles so that they are all shared, or 2. create duplicates of the Base Loot tables and give them the same filenames as your new profiles
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there are only a few steps required to get it spawning your own bases within a matter of minutes. you must have CopyPaste plugin installed. 1. download bases from Fortify, buy a tier package from me, buy a base package from third party sellers, or create your own bases 2. profiles are located in oxide/data/RaidableBases/Profiles or carbon/data/RaidableBases/Profiles/ there are 5 different profiles. put the filenames of your copypaste files into the respective profiles manually, or use the rb.config command. example: rb.config add "Easy Bases" raideasy1 raideasy2 raideasy3 3. edit the config from oxide/config/RaidableBases.json or carbon/configs/RaidableBases.json navigate down to Always Maintain Max Events and set it to true set Max Maintained Events to however many bases you want to spawn if no one is online then set Minimum Required Players Online to 0 4. save your files and reload the plugin. the bases will start spawning. they will use the Default Loot table (oxide/data/RaidableBases/Default_Loot.json or carbon/data/RaidableBases/Default_Loot.json) 5. read the documentation on how to set up your own loot tables. want buyable events with /buyraid? then set a cost under Buyable Event Costs (Economics Buy Raid Costs, ServerRewards Buy Raid Costs. Custom Buy Raid Cost) it's complicated to get everything exactly how you want it because there are so many settings. no guide is going to help you with that. you just need to go through each setting and set it to your servers specific needs. make a backup of everything as you go along setting it up. don't overwhelm yourself. take it 1 step at a time. if you get frustrated then take a break, and try again later. I can always answer your questions. that's what I'm here for.
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@Kobani heya, Allowed Zone Manager Zones will allow the bases to spawn in those specific zones, and anywhere else on the map but if you enable Use Grid Locations In Allowed Zone Manager Zones Only then it will force every base to only spawn there you would not need spawns plugin with the last option @HunterZ thank you. good to know that it works well.
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Released 2.9.1 to resolve issues with elevator error spam and bases not spawning inside of Allowed Zone Manager Zones if you have zones, and you want bases to spawn in those zones, then you must add them to Allowed Zone Manager Zones in the config file. alternatively, if you want bases in zones only then you may enable Use Grid Locations In Allowed Zone Manager Zones Only enjoy
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a quick note for anyone NOT using zone manager and bases do not spawn this means if you have Include PVE Bases set to false in your config and every profile has Allow PVP set to false then nothing is going to spawn because every profile would be PVE and you are excluding them all solution? set Allow PVP to true, or Include PVE Bases to true use Convert PVE to PVP if you want bases to be PVP regardless of the Allow PVP setting use Convert PVP to PVE likewise for PVE Include PVE Bases and Include PVP Bases are for servers that have profiles with Allow PVP set to true and others set to false. it's a more advanced setting whereas Convert settings are straightforward (and override Allow PVP setting in the profiles)
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@Eddie Flats @Kobani the issue is something has broken with the Zone Manager support. I am not sure how to fix it but I am trying. I suggest removing Zone Manager Zones from your spawn points for the time being (just disable the zone in Zone Manager. you don't need to delete it) alternatively, if you move your spawns database into the profiles then you can enable Prevent Building Until Base Spawns and remove the need for Zone Manager entirely
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- 634 comments
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- #rust
- #rust plugin
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Added by request for @IIIaKa Added `Explosive Costs` to profiles for users to input costs for each base, shown in the map marker shop window. Alternatively, use this to display approximate or potential raid rewards These are not requirements and are not enforced in the plugin. This serves as information for you to easily relay to your players. These costs are not determined automatically (and probably never will be as I have no clue how to do that) Each base will have an example that is disabled by default. You can edit and change to the correct values and enable them to have them visible in the map marker shop window. If you don't want the examples cluttering your profiles then you can remove them all with the command rb.config noexplosivecosts This indeed would be a great addition for Easy and Medium profiles to show relative costs for raiding those bases to new players so they can get a better grasp at how raiding works
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@NoxiousPluK hi, you can add remove to Blacklisted Commands in the config to block that plugin this will only work for the above command. if players have privileges to use the below commands then it will not work properly. Remover Tool does not call the canRemove hook for the below commands: /remove all /remove structure, or /remove s /remove external, or /remove e /remove admin (it is intended that this command not be blocked if you activate it outside of the event first) noclip (same as /remove admin) it can be fixed if Tryhard were to implement call hooks for canRemove in each of those functions. otherwise I don't think there is anything I can do to prevent it.
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- 1
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- #rust
- #rust plugin
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- 634 comments
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- 1
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- #rust
- #rust plugin
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