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Everything posted by nivex
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@Wile E. hi there I can't recommend any one-way, because it's all down to personal opinion, but I can try to expand on the details for you there are multiple ways to go about this using buyable cooldowns in the config "Easy": { "VIP Permission: raidablebases.vipcooldown": 1800.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 1800.0 }, VIP Permission - grant this permission to your vip group. then. anyone in this group would receive this cooldown for Easy raids Admin Permission - the raidablebases.allow permission is what you'd grant to your admins, moderators or staff only Server Admins - this is anyone with an admin flag which is generally auth level 1 or higher Normal Users - this is anyone that does not fall under the above, aka the default group the lowest cooldown time will be chosen based on the above four options. users who remain in vanish or noclip will not be given a cooldown the cooldown is applied when the event is purchased, and does not start to expire until the event despawns
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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@Fanatik hi, I'm not aware of any known issues. use the commands sar purge to enable purge. you must enable this for purge. if you restart or reload the plugin then it must be enabled again ab.debug to enable debug sab to run a scan for conversions none of these bases can be within a zone manager zone, either, or it will be blocked unless configured properly post the results in a new ticket
- 634 comments
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- #rust
- #rust plugin
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@Dead Nasty nah, that means the plugin doesn't know who the player is. the player is dead and offline, and has no persistence entry in the games database either. I could look in the oxide/carbon database, but that's costly so I don't except for in the ab.report command. I couldn't tell you why he's not in the AB database. everyone is added to that when they connect, when they go to sleep, and when they die while connected, and every 60 seconds it updates again and saves to disk. he would be in it if he played. the only way this won't work is if another plugin causes it, or a server crash prevents his entry from being saved. but again, it's not my server so I couldn't tell you exactly why.
- 634 comments
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- #rust
- #rust plugin
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that should be inserted on a new line above line 11850 if (colName.Contains("rock_") || colName.Contains("formation_", CompareOptions.OrdinalIgnoreCase)) @HunterZ that will fix the spawn point from being created. those formations in your screenshot are part of the cliff itself, which is why checking "rock_" or "formation_" does not work for them.