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nivex

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Everything posted by nivex

  1. heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support
  2. nivex

    Raidable Bases

    @aimacak it must set a skin/ownerid so it can be checked and ignored. I will not check API or the entity parent. it is not efficient for such heavy hooks.
  3. nivex

    Raidable Bases

    @Dead Nasty a convoy turret is trying to target a player within the raid base event. it's not allowed. only my turrets can target players within my events. if he wants to set a skin/ownerid on the turrets then I can ignore it
  4. @CsaszyKJ hi, I don't think any update is necessary.
  5. I wouldn't be able to help with that. you can ask k1lly0u in his discord if he is not responding on his support forum. I would give him at least 2 weeks to respond, and then bump the thread. sometimes we get busy and forget to respond.
  6. hi, change MountObject to SetMounted
  7. nivex

    Abandoned Bases

    @PhatBlinkie ya, it was always intended for it to spawn on the land i've adjusted it to pick the highest land mass now, which includes rocks/cliffs/formations
  8. nivex

    Raidable Bases

    hi, you need to update
  9. nivex

    Raidable Bases

    you can't install RU over the top of EN or it would wipe everything from the config and profiles
  10. nivex

    Abandoned Bases

    2.1.9 has been released and requires the Rust update to compile. Enjoy
  11. nivex

    Abandoned Bases

    should be fixed in next update @PhatBlinkie
  12. nivex

    Raidable Bases

    @Grumpy_old_man hi, it's under Event Command in the config you only need to revoke their permission to use the command though oxide.revoke group default raidablebases.allow that permission for admin/staff/moderators but not regular players
  13. nivex

    Abandoned Bases

    @PhatBlinkie heya 1. yes if a player is inside of the event then they can be killed in PVP. there's no mechanic that can prevent this without being exploitable. so lets say that I don't allow PVP until the player takes some specified action against the event - then they can just walk in, do nothing, and stalk their target until they are ready to attack. it's just unavoidable, and players should not build so closely together. you can reduce the event radius as well. 2. I would need to see a screenshot of this as being on a rock should not matter
  14. nivex

    Raidable Bases

    2.9.9 has been released and requires the Rust update to compile. Enjoy
  15. nivex

    Abandoned Bases

    @Soller RU and EN version are identical it seems that IQEconomic is not fully implemented it will be fixed in the next update which is released tomorrow
  16. nivex

    Abandoned Bases

    @Soller it's most likely that the base does not meet the minimum requirements that you've configured. some messages are hidden and it will be fixed next update. you should be able to see them if you temporarily enable /ab.debug before typing /sar then type /ab.debug again to turn it off.
  17. nivex

    Raidable Bases

    @oldmenrust heya, if players cannot repair items then disable Block Plugins Which Prevent Item Durability Loss by setting it to false in each profile under oxide/data/RaidableBases/Profiles/ helicopters do get bounced into the stratosphere. it will be fixed in next update. you can set Eject Mounts -> Minicopter to false (as well as AttackHelicopter and ScrapTransportHelicopter) but it will still happen if the player tries to circumvent some other setting when mounted to one of those mounts if you want to fix it now you can edit the RaidableBases.cs plugin file and change on line 10072: float forceMultiplier = vehicle is GroundVehicle || vehicle is BasicCar ? 1f : vehicle is BaseSubmarine ? 1.25f : 15f; to float forceMultiplier = vehicle switch { BaseHelicopter => 2.5f, GroundVehicle or BasicCar => 1f, BaseSubmarine => 1.25f, RidableHorse => 3f, Tugboat or BaseBoat or _ => 15f };
  18. nivex

    Raidable Bases

    @Grumpy_old_man hi, you can try setting the stacksize to 5. I don't know how the game handles weapons because I've rarely allowed them to stack.
  19. nivex

    Raidable Bases

    @Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly
  20. nivex

    Raidable Bases

    @Oldbtchsgaming there's some unrecognized file in the oxide/data/RaidableBases/Profiles/ folder named LootTables.json
  21. nivex

    Raidable Bases

    @Dead Nasty hi, return false; should be changed to return true; all relevant code is within the curly brackets of that method { }
  22. nivex

    Raidable Bases

    @Dead Nasty hi, PreventLooting.cs has a third hook for CanLootEntity that returns false at the end of its function. it should return true. private object CanLootEntity(BasePlayer player, StorageContainer container)
  23. nivex

    Raidable Bases

    Tesla coil damage hasn't worked since 2.9.2 and will be fixed in the next update - feel free to report these bugs sooner if you notice them
  24. nivex

    Raidable Bases

    @fullwiped no problem, and thanks for the review!
  25. nivex

    Raidable Bases

    @Kobani hi, this is in the profiles: Despawn Dropped Loot Bags From Raid Boxes When Base Despawns

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