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Everything posted by nivex
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heya, you should create a separate ticket for this since it is not related to the issue this ticket was created for you can see how many points there are when the plugin finishes loading. if you have less than 1000 points then the plugin might not be able to find enough space to use. otherwise its a configuration issue and I can help you further in a separate ticket or DM me if you cannot create a ticket. I would not create a ticket in this forum since I likely won't see it. instead, create one on the raidable bases support page. https://codefling.com/plugins/raidable-bases?tab=support
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I wouldn't be able to help with that. you can ask k1lly0u in his discord if he is not responding on his support forum. I would give him at least 2 weeks to respond, and then bump the thread. sometimes we get busy and forget to respond.
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hi, change MountObject to SetMounted
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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@PhatBlinkie heya 1. yes if a player is inside of the event then they can be killed in PVP. there's no mechanic that can prevent this without being exploitable. so lets say that I don't allow PVP until the player takes some specified action against the event - then they can just walk in, do nothing, and stalk their target until they are ready to attack. it's just unavoidable, and players should not build so closely together. you can reduce the event radius as well. 2. I would need to see a screenshot of this as being on a rock should not matter
- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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- 634 comments
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- #rust
- #rust plugin
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@oldmenrust heya, if players cannot repair items then disable Block Plugins Which Prevent Item Durability Loss by setting it to false in each profile under oxide/data/RaidableBases/Profiles/ helicopters do get bounced into the stratosphere. it will be fixed in next update. you can set Eject Mounts -> Minicopter to false (as well as AttackHelicopter and ScrapTransportHelicopter) but it will still happen if the player tries to circumvent some other setting when mounted to one of those mounts if you want to fix it now you can edit the RaidableBases.cs plugin file and change on line 10072: float forceMultiplier = vehicle is GroundVehicle || vehicle is BasicCar ? 1f : vehicle is BaseSubmarine ? 1.25f : 15f; to float forceMultiplier = vehicle switch { BaseHelicopter => 2.5f, GroundVehicle or BasicCar => 1f, BaseSubmarine => 1.25f, RidableHorse => 3f, Tugboat or BaseBoat or _ => 15f };
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@Oldbtchsgaming you can use the height setting per base in the profiles, but really the base should be recopied from the proper height and use /paste to verify. half of the foundation should be exposed above ground. you could simply edit the copypaste file itself and change the height there. height setting in profile, this should be used as a last resort. height setting in a copypaste file: this should only be used if you cannot get it to /copy properly