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Everything posted by supreme
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Error is due to a missing check (soon pushing an update), if you need the configuration you'll have to revert back to the old version, for most of the people it was confusing thinking that was the place to edit values, meanwhile it was just a limit for admins which if you are careful enough already it is pretty useless
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Version 4.2.1
150 downloads
Skin Perks allows you to modify and give certain stats to a skinned item Commands: Usage: Editor: Permission: skinperks.use Available Perks: Gather (Gathering of nodes/trees/crops) Durability (Durability of the items) DamageOut (Damage dealt) DamageIn (Protection) Dodge (Dodge Chance %) Upgrade (Upgrade structure resource multiplier, ask for more/less items when upgrading) Build (Build structure resource multiplier, ask for more/less items when building) Repair (Repairing items/structures resource multiplier, ask for more/less items when repairing) Magazine (Modifies weapon's magazine capacity)$14.00 -
Version 1.0.0
3 downloads
Allows users to block monuments/part of monuments for a configured amount of time after wipe, players won't be able to loot high end weapons early in the game You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone Use case examples: Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building Commands: /getpos (Requires admin access) Use the command to get the proper position within the monument /showzones (Requires admin access) Shows the blocked monuments /testradius value (Requires admin access) Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value Configuration: { "Monument name & their settings": { "OilrigAI": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "OilrigAI2": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 } } } Language: { "DayFormat": "<color=#ACFA58>{0}</color> day and <color=orange>{1}</color> hours", "DaysFormat": "<color=#ACFA58>{0}</color> days and <color=orange>{1}</color> hours", "HourFormat": "<color=#ACFA58>{0}</color> hour and <color=orange>{1}</color> minutes", "HoursFormat": "<color=#ACFA58>{0}</color> hours and <color=orange>{1}</color> minutes", "MinFormat": "<color=#ACFA58>{0}</color> minute and <color=orange>{1}</color> seconds", "MinsFormat": "<color=#ACFA58>{0}</color> minutes and <color=orange>{1}</color> seconds", "SecsFormat": "<color=#ACFA58>{0}</color> seconds", "Blocked": "You are not allowed to enter here! Try again in {0}" }$6.50- 2 comments
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- #progression
- #monuments
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(and 2 more)
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- 69 comments
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- 2
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- #rust
- #rust plugin
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- 69 comments
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- 2
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- #rust
- #rust plugin
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Make sure the plugin is loaded, reload it and reconnect
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Version 1.1.5
335 downloads
Allows players to call in a predator missile Configuration: { "Chat Icon Id": 0, "Permissions & values": { "predatormissile.use": { "Seconds required to call in a missile strike": 8, "Rocket explosion radius": 10, "Rocket height": 75, "Rocket lifespan (seconds)": 15 }, "predatormissile.vip": { "Seconds required to call in a missile strike": 6, "Rocket explosion radius": 15, "Rocket height": 100, "Rocket lifespan (seconds)": 20 }, "predatormissile.vip2": { "Seconds required to call in a missile strike": 4, "Rocket explosion radius": 20, "Rocket height": 125, "Rocket lifespan (seconds)": 25 } }, "Loot container prefabs & chance to spawn a predator missile": { "crate_normal": 20.0, "crate_normal_2": 10.0, "crate_elite": 50.0, "crate_basic": 1.0 }, "Announce predator missile on chat": false, "Global cooldown after predator missile usage (minutes) (Set 0 to disable)": 1.0, "Enable global sound broadcast (Sound Library API)": false, "Global sound broadcast file name (Sound Library API)": "SoundLibraryApiFileName", "Blocks": { "Safe Zone Block": true, "Mounted Block (Chair/Vehicles)": true, "Swimming Block": true, "Flying Block": true, "Cargo Ship Block": true, "Hot Air Balloon Block": true, "Lift Block": true, "Scrap Transport Helicopter Block": true, "No Building Privilege Block": true, "Raid Block": true, "Combat Block": true, "Oilrigs Block": true } } Language: { "TipMessage": "Hold <color=#acfa58>E</color> while having the predator missile in hand in order to activate it!", "NoPermission": "No permission!", "SyntaxError": "Use predatormissile.give playerName/Id amount!", "TargetNotFound": "Target not found!", "BlockedUsage": "You cannot initialize the predator missile! ({0})", "PredatorMissileUsed": "Someone launched a missile", "GlobalCooldown": "Someone already used a predator missile, there is a global cooldown for {0}!", "Blocked.Mounted": "Mounted", "Blocked.InSafeZone": "In Safe Zone", "Blocked.RaidBlocked": "Raid Blocked", "Blocked.CombatBlocked": "Combat Blocked", "Blocked.BuildingBlocked": "Building Blocked", "Blocked.Swimming": "Swimming", "Blocked.Flying": "Flying", "Blocked.OnCargoShip": "On Cargo Ship", "Blocked.OnHotAirBalloon": "On Hot Air Balloon", "Blocked.InLift": "In Lift", "Blocked.InScrapTransportHeli": "In Scrap Transport Heli", "Blocked.OnOilrig": "On Oilrig" } Permissions: predatormissile.use (Always grant this permission for usage, grant additional permissions for different values) predatormissile.admin (In order to use predatormissile.give command if used ingame) Commands: predatormissile.give playerName/Id amount (Console Command) - Gives players predator missiles Usage: Get the predator missile in hand (active item in hotbar) and hold E Skin Id of the Predator Missile Item: 2764775859$15.00 -
- 69 comments
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- #rust
- #rust plugin
- (and 9 more)