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supreme

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Everything posted by supreme

  1. supreme

    Skin Perks

    Version 4.1.7

    127 downloads

    Skin Perks allows you to modify and give certain stats to a skinned item Commands: Usage: Editor: Permission: skinperks.use Available Perks: Gather (Gathering of nodes/trees/crops) Durability (Durability of the items) DamageOut (Damage dealt) DamageIn (Protection) Dodge (Dodge Chance %) Upgrade (Upgrade structure resource multiplier, ask for more/less items when upgrading) Build (Build structure resource multiplier, ask for more/less items when building) Repair (Repairing items/structures resource multiplier, ask for more/less items when repairing) Magazine (Modifies weapon's magazine capacity)
    $14.00
  2. Version 1.0.0

    3 downloads

    Allows users to block monuments/part of monuments for a configured amount of time after wipe, players won't be able to loot high end weapons early in the game You are able to add any monument you want in the configuration file, any position and any radius that you need blocked, you will only have to setup this once, after each map wipe the plugin will automatically detect the monument and block the desired zone Use case examples: Block certain parts of a monument for 24 hours, such as Launch Site's top of the main building Commands: /getpos (Requires admin access) Use the command to get the proper position within the monument /showzones (Requires admin access) Shows the blocked monuments /testradius value (Requires admin access) Draws a sphere with the specified radius in order to give you an idea of the blocked area based on the value Configuration: { "Monument name & their settings": { "OilrigAI": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "OilrigAI2": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/xlarge/launch_site_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/excavator_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/trainyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/junkyard_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/large/water_treatment_plant_1.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/compound.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/sphere_tank.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/small/satellite_dish.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_c.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_d.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/tiny/water_well_e.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_a.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 }, "assets/bundled/prefabs/autospawn/monument/medium/stables_b.prefab": { "IsEnabled": false, "Position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Radius": 0.0, "Blocked time (seconds)": 0.0 } } } Language: { "DayFormat": "<color=#ACFA58>{0}</color> day and <color=orange>{1}</color> hours", "DaysFormat": "<color=#ACFA58>{0}</color> days and <color=orange>{1}</color> hours", "HourFormat": "<color=#ACFA58>{0}</color> hour and <color=orange>{1}</color> minutes", "HoursFormat": "<color=#ACFA58>{0}</color> hours and <color=orange>{1}</color> minutes", "MinFormat": "<color=#ACFA58>{0}</color> minute and <color=orange>{1}</color> seconds", "MinsFormat": "<color=#ACFA58>{0}</color> minutes and <color=orange>{1}</color> seconds", "SecsFormat": "<color=#ACFA58>{0}</color> seconds", "Blocked": "You are not allowed to enter here! Try again in {0}" }
    $6.50
  3. supreme

    Predator Missile

    Any console errors? I am pretty sure no one else is experiencing this issue
  4. It actually works for me just fine, make sure you use the latest version and the correct filename (just used /audio sendall test) while test being the new .data format If you have spaces in the file name use "file name" with " "
  5. Seems like there is a CORS poiicy issue with some browsers, should be fixed soon
  6. Should be fixed
  7. supreme

    Chest Stacks

    Unfortunately stacking different type of chests weren't handled in order to avoid bugs & exploits
  8. supreme

    Safe Kick

    They are automatically teleported back to their initial location
  9. Happy birthday!
  10. supreme

    the boxes wont stack

    Make sure the plugin is loaded, reload it and reconnect
  11. supreme

    Predator Missile

    It seems that the name is updated properly on my testing environment
  12. supreme

    Predator Missile

    How did you gave yourself the item? If you haven't used the predatormissile.give command then the name won't be automatically changed
  13. supreme

    Predator Missile

    The description is client-side, the name should've been Predator Missile when creating the item
  14. supreme

    Predator Missile

    Thank you for letting me know, I will soon push an update to block using the missile while mounted and couple more different blocks!
  15. supreme

    Predator Missile

    Item description is client side, the tip message was added after the creation of the video
  16. supreme

    Predator Missile

    The rocket acts as being yours, TruePVE will think you are just shooting a rocket, it should be compatible
  17. supreme

    Predator Missile

    Hello! I will add loot handlers soon to have a chance to spawn in configurable loot prefabs, I have not checked kits code but if it allows you to add an item with a skin then yes, is compatible (I will provide the skin id in the plugin's page)
  18. Version 1.1.5

    331 downloads

    Allows players to call in a predator missile Configuration: { "Chat Icon Id": 0, "Permissions & values": { "predatormissile.use": { "Seconds required to call in a missile strike": 8, "Rocket explosion radius": 10, "Rocket height": 75, "Rocket lifespan (seconds)": 15 }, "predatormissile.vip": { "Seconds required to call in a missile strike": 6, "Rocket explosion radius": 15, "Rocket height": 100, "Rocket lifespan (seconds)": 20 }, "predatormissile.vip2": { "Seconds required to call in a missile strike": 4, "Rocket explosion radius": 20, "Rocket height": 125, "Rocket lifespan (seconds)": 25 } }, "Loot container prefabs & chance to spawn a predator missile": { "crate_normal": 20.0, "crate_normal_2": 10.0, "crate_elite": 50.0, "crate_basic": 1.0 }, "Announce predator missile on chat": false, "Global cooldown after predator missile usage (minutes) (Set 0 to disable)": 1.0, "Enable global sound broadcast (Sound Library API)": false, "Global sound broadcast file name (Sound Library API)": "SoundLibraryApiFileName", "Blocks": { "Safe Zone Block": true, "Mounted Block (Chair/Vehicles)": true, "Swimming Block": true, "Flying Block": true, "Cargo Ship Block": true, "Hot Air Balloon Block": true, "Lift Block": true, "Scrap Transport Helicopter Block": true, "No Building Privilege Block": true, "Raid Block": true, "Combat Block": true, "Oilrigs Block": true } } Language: { "TipMessage": "Hold <color=#acfa58>E</color> while having the predator missile in hand in order to activate it!", "NoPermission": "No permission!", "SyntaxError": "Use predatormissile.give playerName/Id amount!", "TargetNotFound": "Target not found!", "BlockedUsage": "You cannot initialize the predator missile! ({0})", "PredatorMissileUsed": "Someone launched a missile", "GlobalCooldown": "Someone already used a predator missile, there is a global cooldown for {0}!", "Blocked.Mounted": "Mounted", "Blocked.InSafeZone": "In Safe Zone", "Blocked.RaidBlocked": "Raid Blocked", "Blocked.CombatBlocked": "Combat Blocked", "Blocked.BuildingBlocked": "Building Blocked", "Blocked.Swimming": "Swimming", "Blocked.Flying": "Flying", "Blocked.OnCargoShip": "On Cargo Ship", "Blocked.OnHotAirBalloon": "On Hot Air Balloon", "Blocked.InLift": "In Lift", "Blocked.InScrapTransportHeli": "In Scrap Transport Heli", "Blocked.OnOilrig": "On Oilrig" } Permissions: predatormissile.use (Always grant this permission for usage, grant additional permissions for different values) predatormissile.admin (In order to use predatormissile.give command if used ingame) Commands: predatormissile.give playerName/Id amount (Console Command) - Gives players predator missiles Usage: Get the predator missile in hand (active item in hotbar) and hold E Skin Id of the Predator Missile Item: 2764775859
    $15.00
  19. supreme

    Chest Stacks

    Please update to the latest Chest Stacks version (1.3.1) & latest Remover Tool
  20. Rust's music is client-side and cannot be altered unfortunately
  21. supreme

    boxes break

    Send me a dm on discord at supreme#5253, will send you a debugging version
  22. supreme

    boxes break

    Have you updated to the latest version while players already had chests stored within the last update's file?
  23. supreme

    Timber Mod

    The plugin adds the ability to either increase or decrease hits required to destroy a tree, getting all the resources at once, removing the X marker minigame, you can either make farming trees faster by decreasing required chops to 1-2 (almost instant farming) or slower by increasing required chops, somewhat similar to The Forest chopping trees mechanics
  24. supreme

    Timber Mod

    Version 1.0.3

    37 downloads

    Reworks the way of cutting trees, either increase or decrease the farming process Configuration: { "Permissions & hits taken to chop the tree": { "timbermod.use": 10, "timbermod.vip": 5 }, "Items that enables timber mod (shortname)": [ "hatchet", "stonehatchet", "chainsaw" ], "Frequency of checking if the player is still hitting the tree (seconds)": 5.0 } Permissions: timbermod.use (Always grant this permission for usage, grant additional permissions for different chop amounts to speed or slow the farming process)
    $4.99
1.7m

Downloads

Total number of downloads.

8.1k

Customers

Total customers served.

122k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

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