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MACHIN3

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Everything posted by MACHIN3

  1. There are setup instruction on the plugin page showing how to setup the markers step by step for each area type. It cannot be done in the config directly as it uses your player position to set the markers.
  2. Changed Status from Pending to Not a Bug
  3. This is just a warning when the UI parent closes or doesn't load before the damage bar inside it appears. It can be ignored. I will work on preventing this warning. It should not effect anything
  4. MACHIN3

    Weapon Mechanics

    I need a little more info than this and our discord is a much better place for reporting issue or help. The plugin loads with the latest Rust update without issues so please report what issues your having.
  5. MACHIN3

    Random NPC Names

    examples? I have this running on several servers and so far it renames every NPC without issues.
  6. MACHIN3

    cant reset records

    Changed Status from Pending to Not a Bug
  7. MACHIN3

    cant reset records

    in your config file you can set the command for the reset: default: krreset "Admin Chat Commands": { "krhelpadmin": "krhelpadmin", "krweb": "krweb", "krsql": "krsql", "krbackup": "krbackup", "krreset": "krreset" },
  8. updated, should be fixed now
  9. MACHIN3

    Weapon Mechanics

    The CloseRangeAddition, MediumRangeAddition, and LongRangeAddition values modify the weapon's effectiveness at different ranges when used by NPCs. CloseRangeAddition – This value could enhance the weapon's performance at short distances, possibly increasing accuracy, damage, or attack frequency when an NPC is within close range. MediumRangeAddition – This might adjust the weapon’s effectiveness at mid-range, potentially affecting accuracy, damage scaling, or AI behavior when engaging targets at moderate distances. LongRangeAddition – This could influence how well the weapon performs at long distances, possibly reducing accuracy drop-off, increasing damage scaling, or modifying AI targeting behavior. These values likely work in conjunction with other AI-related parameters (aiAimCone, aiAimSwayOffset, CanUseAtMediumRange, CanUseAtLongRange) to determine how NPCs wield the weapon across different engagement distances. If you’re testing or modifying these values, tweaking them could help balance NPC combat behavior in your game.
  10. MACHIN3

    Weapon Mechanics

    This works for projectile weapons only not throwables.
  11. MACHIN3

    Time Played

    Changed Status from Pending to Not a Bug
  12. MACHIN3

    Time Played

    This plugin does not track or show playtime.
  13. MACHIN3

    Recent Error

    Changed Status from Pending to Not a Bug
  14. MACHIN3

    Recent Error

    Yeah none of that references Clean Server and CS plugin does not effect or run any decay functions. Check your output_log.txt for the full exception and see if it gives you more details on what the error is coming from. This is not from Clean Server
  15. MACHIN3

    Recent Error

    the "NullReferenceException" error is not referencing the Clean Server plugin.. If it was this plugin it would prefix the plugin name with the error: Example: Failed to call hook 'examplehook' on plugin 'Clean Server v x.x.xxx' (NullReferenceException: Object reference not set to an instance of an object) Before each error it is referencing "Building Manager".. I would look into that
  16. MACHIN3

    Double messages

    Changed Status from Pending to Closed
  17. MACHIN3

    How this plugin works

    Changed Status from Work in Progress to Closed
  18. MACHIN3

    Need some help

    Changed Status from Pending to No Response
  19. MACHIN3

    Need some help

    Possibly, what would be the issue it sounds like is the load order. If a plugin loads after another that effects weapons it could cause it to override until this one is reloaded to take over. I would test this to see if skilltree is the conflict or not by not letting it load on next restart and see if the issue remains.
  20. MACHIN3

    Need some help

    Are you using any other plugins that change or effect weapons on your server?
  21. MACHIN3

    How this plugin works

    yes, the "tcrange": 25.0, setting is what controls how close they must be to a TC before it is removed
  22. MACHIN3

    How this plugin works

    OK so how it works is: Each building piece that is placed is recorded with the ID and time stamp with the exact time so the plugin knows what building pieces are there and when that building piece was placed. If it was placed before this plugin was loaded it was not able to record that building and will be skipped. All buildings from then on will be recorded. From there you have 2 timers. First the check timer, your settings show 30.0 so every 30 mins the plugin will do a scan of all buildings that it recorded. Then it will check the timestamp of each building to see if the timestamp has past the building timer. In your settings you have 60 as the building timer so if the timestamp is less than 60 mins then it will skip that building piece until the next server scan 30 mins later.
  23. MACHIN3

    How this plugin works

    Can you copy your config and paste it so I can see what your settings are. There are 3 options you should check, "checktimer": 10.0, "buildingtimer": 1, "tcrange": 20.0, * tcrange - sets the TC range for safe items * checktimer - sets the time in mins when items will be scanned and removed * buildingtimer - sets the time for how long items can be placed before deleted on next scan Also note that the plugin only tracks structures that are placed when the plugin is loaded. Any structure built before this plugin is loaded or while the plugin is unloaded it will not be able to record those structures or assign a time limit.
  24. MACHIN3

    How this plugin works

    Changed Status from Pending to Work in Progress
  25. MACHIN3

    How this plugin works

    enable the debug mode and make sure the timers are set. Debug mode will post messages in console when the plugin does anything and possibly tell any issues.

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