Jump to content

beee

Creator
  • Posts

    584
  • Joined

  • Days Won

    7

Everything posted by beee

  1. Changed Status from Pending to Not a Bug
  2. To edit your skinbox skins, press Import/SkinBox, locate your SkinBox.json file to import it. Then after you finish editing you can export to copy the json code. Unless you think this is a skin collection, which then you'd be mistaken.
  3. From which plugin?
  4. beee

    Importing Collections

    Changed Status from Pending to Work in Progress
  5. beee

    Importing Collections

    I am not sure if skinner has a command for it but looks like you can add it in their config "Import Skin collections (steam workshop ID)". Adding collections is in mind to include in the next update anyway, would be pretty useful.
  6. beee

    Editor for Skins Plugins

    Working on adding support for all three:
  7. beee

    Editor for Skins Plugins

    why not, will have a look
  8. file formatting and properties order in file doesn't have any effect to the plugin
  9. Version 1.7.8

    5,987 downloads

    Skins Editor for SkinBox by k1lly0u, Skinner by Whispers88, LSkins by LAGZYA, SkinController by Amino and Skins by misticos. Features Visual editor for skins configured Add workshop skins by url or id (collections supported) Select and bulk delete skins Ability to import from one skin plugin, and export to another How to Download and extract RustSkinsEditorv***.zip Run RustSkinsEditorv***.exe (having trouble running?, make sure you download .NET 9.0) Click Import, pick Plugin you would like to Import (SkinBox, Skinner, Skins), then locate json file you would like to import. Add Skins using workshop link or id, workshop collection supported. When done editing, click Export, pick Plugin you would like to Import (SkinBox, Skinner, Skins). For SkinBox and Skinner, you will get a json code for you to copy and paste in the appropriate config file (This is for avoiding interference with the config properties).
    Free
  10. So i would understand, with editing the name you can add for example "Helpful Supply" signals to the loot table? If so, I wasn't aware of that. Also was unaware of the adding same item with different skins. Will modify the duplicate checker to not block but warn.
  11. You're right, will include soon. Thanks
  12. Version 1.8.0

    13,829 downloads

    UI Loot Tables Editor for Raidable Bases plugin by Nivex and Raidable Boats plugin by VisEntities. Features Import/Export loot table json file Complete database of game items (Categorized, friendly names and pics) Add/Delete loot table items Edit loot table items spawn details Bulk edit/delete items Bulk multiply items values (min amount, max amount, stack size) How to Download and extract RustRBLootEditor-v***.zip Run RustRBLootEditor.exe (having trouble running?, make sure you download and install .NET 9.0) Click Load, and locate your desired loot table file to be modified in "oxide\data\RaidableBases\.." or "oxide\data\RaidableBoats\LootTables\.." Now you can move game items into your loot table or remove them using mouse right click (you can use search box for filtering) Edit loot table item Amount Min/Max and Skin id using mouse left click, change amounts, then click anywhere outside the modal to collapse Click Save and replace your file, and you're done (or save as draft with a new name)
    Free

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.3k
Customers served
Files Sold
161.2k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.