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Everything posted by Vergbergler
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Changed Status from Can't Reproduce to Not a Bug
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The only way that I think this could happen is if the player had a group role change. If a player has a role that allows AdminTCMarkers loses the role it will still show TC Markers for that player until the plugin is refreshed or reloaded. The map markers are local to the player only and do not replicate out to Rust+ even for players with permissions. Please keep me posted if you have steps to reproduce this issue. I will fix ASAP.
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Request for permission to be able to extract rare minerals from nodes.
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Default configuration settings. Electric Furnace: (With and without conveyor attached) Runs for a few seconds, then the furnace turns off. Does not smelt. Changes the special stone name back to 'Sticks' after failed smelt. Once the 'Sticks' are created from the failed attempt, if they are placed in a Small or Large Furnace it fails to produce the correct product. Small Furnace: Works fine. Produces product as expected. Large Furnace: Works fine. Produces product as expected. --- Other Issues: Large Stones: If they are placed into a Small Furnace, they are deleted with no product.
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Changed Status from Work in Progress to Can't Reproduce
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@Solarix I'm unable to reproduce this on Rust+. I asked my players on my server if they could see TC Markers on the map. They all say no. Could you send me a screenshot of the TC Markers on Rust+? Could you tell me if you are using Raidable Bases plugin? How many players are authorized on the TCs that show on Rust+? Please confirm the version of Admin TC Markers you are using.
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Q: Is it only happening to the winners, people or die early in the game or people who die last? A: It seems to happen to losers that die and respawn before the game has ended for the remaining players. Even after the game finishes, the losers still cannot open backpacks. Q: Do you run any other plugins that use Eventhelper? A: No, I downloaded it for Survival Arena. Q: How many participants were part of the game when the error occurs etc A: 2-6 players. Doesn't seem to matter.
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Other plugins interfering with Survival Arena
Vergbergler replied to Vergbergler's Support Request in Support
Link Requested: -
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Thank you. I will address this ASAP. I return to my PC in a few days.
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After a match players cannot access their backpacks. I need to do a "oxide.reload EventHelper" to fix the problem. After I reload EventHelper, the next Arena event will not allow players to join and I need to do "oxide.reload SurvivalArena" to fix it. The cycle continues when a player can't access their backpack after a match... Attached config file of my current settings. What am I doing wrong? SurvivalArena.json
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No worries. Love your work! Your bots are the best!
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Setting this line inside the CustomProfiles: "Dont_Fire_Beyond_Distance": 0 To anything non-zero causes a null reference exception to spam my server's console. See image attached: Error stops when value is changed from 100 to 0 and the plugin is reloaded.
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Is there an option for starting with Kits instead of finding loot in the arena?
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I would like an optional announcement to broadcast to everyone when someone starts raiding a Raidable Base. Should trigger as soon as someone destroys a wall, foundation, ceiling, etc. Sample Announcement: "Player [name] has started a raid at N7!" Thank you.
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How do I stop other plugins while the event is active? For instance: CustomLoot overrides the loot tables in the configuration file, I would like to unload CustomLoot while the event is active and reload when it is finished.
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Pouch Blackist/Whitelist Not Working
Vergbergler replied to Vergbergler's Support Request in Support
Sincere apologies. Please close this support ticket. When testing this feature I assumed that the feature worked like Backpacks->blacklisting where players couldn't even swipe items into the backpack. I now understand that once the UI is closed, the items are returned with a message. Thank you. -
"Extra Pockets black list - disallows items that match": [ "hammer" ], "Extra Pockets white list - will only allow items that match": [ "hammer" ], I understand that you shouldn't put items in both black and white list, above is just the syntax I used in both sections. I've tried adding to just black list, just white list, other types of items. Doesn't seem to work. Doing some debugging. Your function "StorePlayerItems(...)" on line 10110 does not get called when an item is added to the pouch. Seems to only be called when SkillTree plugin in loaded or reloaded. Hope this helps. Cheers!
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Thanks, looking forward to it. Take your time.
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Love the plugin! Your Random Raids plugin has the option to spawn a Helicopter and Supply Drops at the end of the raid. Could we get this added to this plugin as well?
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Could we get VIP only recipes? Could we get VIP mixing times for recipes?
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Could us Admins get commands that: 1) lets us know how long until the next random raid. 2) lets us know who is currently eligible for a random raid. If they're not eligible, why? 3) lets us start a raid for a specific user, instead of a location. Thank you
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Boar video: https://www.dropbox.com/s/qa3lw502jrr5py8/2023-06-23 13-16-22.mkv?dl=0
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Apologies for the wait. I had to go out of town. See attached config file as well. Video: https://www.dropbox.com/s/1jjwyhh323otnz9/2023-06-23 13-10-00.mkv?dl=0 PersonalNPC.json