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Swedish Chef

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Everything posted by Swedish Chef

  1. ..
  2. i dont think so, the nearest thing would be to put more 556 ammo in the loot for that difficulty
  3. no. youre clutching at straws here.. Rust has been around for 8 years, and had god know how many people working on it. sold i dont know how many copies.. (6 or 9 million copies? total guess. i dont know. its more than 5 mil) thats a couple hundered million dollars. for you maths geniuses who have calculated the fortune steen is getting.. how far do you think that money goes when you grow up and start paying bills? it seems like you guys are just coming here to vent.. like toddlers, and not reading the posts before.. otherwise you would understand that: . the timing is unfortunate, facepunches changes mean BotSpawn doesnt work anymore. but . lucky for us BotReSpawn was pretty much finished! you whiny bitches are complaining about $20 more than you think it should have been.. i do realize half of you are kids, and may have limited pocket money etc and are genuinely and rightly upset that you cant have what you had last month. but who goes onto the forum and cries about it like that? embarrassing yourselves in a public forum.
  4. You guys keep conveniently ignoring the fact that this happening now because of facepunch. BotSpawn plan was always to release paid version. It had to be now because facepunch made huge changes. Are you saying you want steen to fix/do work for free? More work, after you had botspawn for free for ages? Brick walls.
  5. I think this has a lot to do with why some ppl are salty. But those ppl are also retards for not realizing the author may live in a place where the cost of living may be far higher. But meh like i said, only the ones who havent thought about that are crying.
  6. I dont know why ppl think 40 is this insane ir unreasonable amount of money.. im poor af, been eating apple crumble for 2 days cause i got free apples and cheap oats, but i still think youre whiny bitches lol. Maybe its a exchange rate thing? I dunno how much is avg wage in somalia, or maybe theyre 12 and no idea how the world works..
  7. yea i read it, all i see is whinging little cryers tbh.. lots of things happen in life.. and thats when you find out how many ppl are really whingy babies.. even some of my friends surprise me .. i dont get it, never have. for sure theres many ways to deal with issues and problems.. but as soon as i see someone whinging.. lol. i should bite my tongue but pfft, i feel bad for steen that this forum now has ppl crying and posting.. but hopefully its the usual story.. if somethings awesome and working well youre probably only gonna hear feedback from a few ppl. something bad happens and suddenly all the nappies are full.
  8. cryers be cryin
  9. Nope, ive only got a few turrets tho
  10. @nivexcould you add the option for samsites require power please?, like teslacoils and fog machines.. one fired at us when flying away.. i lolled, was unexpected..
  11. I like that, my servers pretty vanila, so if they can get a heli to damage a raid base, that would be more dangerous/harder than a normal raid. Never thought of that scenario
  12. youre a magician, thankyou
  13. ive seen these too, 99% of the time its on my test server, when im building bases and copying and pasting and removing etc. sometimes i have seen a raidablebase leave behind doors but then theyre gone after the next base is pasted down.. so i dont know lol. i had a feeling it was the copypaste plugin..
  14. ive had a quick test to see if fire can damage players bases on my server, but it doesnt.. i can see it is on yours.. i just have mine set to 24/7 no raiding, (well i think its actually 23.59 no raiding.. mine is mainly raidbase server, so theres heaps of bang around, so i have playerbases are offlimits) so the bug must be somewhere in the scheduling. maybe you could set it to this while it gets sorted, lol or find a different plugin..
  15. thought id just post what im looking for.. i realize the configs i shown aren't giving this, i ws just trying to get a handle on what was going on.. what i was seeing if i could get is that ill be able to use a workshop list for the deployables, no offical skins (reckon if you pay for them, no one else should have the free..) i love being able to have a list for the loot items, but was perusing garage doors in the workshop and id love to see some of these used for deployables. the boxes match, thats awesome seeing larges the same and a different pair of smalls. theres no hope for doors too?
  16. im still dealing with skins.. deployables in particular, i have a list of deployables that are skinned, and sleepingbag is showing me that the config is correct, i remove it from the list and it is not skinned, put it back in and it is skinned fine. but the fridge is not getting skinned at all, or the locker, or doors, or furnaces.. i had "Deployables": { "Partial Names": [ "barricade", "chair", "fridge", "locker", "reactivetarget", "sleepingbag", "rug", "table", "vendingmachine", "door", "furnace" ], "Include Workshop Skins": false, "Use Random Skin": true, "Skin Everything": true and i was only seeing the sleepingbag changing, nothing else was getting skinned and then i changed "Include Workshop Skins": to True, and suddenly everything was skinned with Official skins also a question, once the skins are working correctly, where does the workshop skins come from .. i mean does the ImportedWorkshopSkins.json only contain loot items skins? or does the workshop deployables list come from there as well.. or is the deployables workshop list just random number.. ta
  17. thats nice, never knew that
  18. nice thanks, about the box skins, i think something is backwards, it seems to be doing opposite of what im asking i have "Skins": { "Boxes": { "Include Workshop Skins": true, "Preset Skin": 0, "Use Random Skin": false }, but the only box skins being used are official ones, no workshop ones are appearing.
  19. The Skins section is giving me some grief, it seems to be doing opposite of what im asking i have "Skins": { "Boxes": { "Include Workshop Skins": true, "Preset Skin": 0, "Use Random Skin": false }, but the only box skins being used are official ones, no workshop ones are appearing. also there is 2 imported skins files being created in the raidablebase folder theyre both identical but they appear at different times if i remove skins from my skinbox list, will they get removed from the RB imported list? i would rather them be seperate. i dont want it overwritten etc..
  20. i would add to be in the center of the base, when copying it, then your RaidableBase will be centered as well. this will help keep half your base out of ground/rock
  21. have emailed you, rather than fill up a massive post here..
  22. sure, ill get one next time
  23. is there any way to help this not happen? the vertical placement is fine, but the horizontal placement is too close to cliffs sometimes, (ive never seen a big rock freestanding rock in the base) im guessing there is no topology on that part of the map that denotes it as 'cliff' because the actual cliff is further away.. its just the 'cliff rock face' is jutting out further and swallows a piece of the base but yea i was wondering if there was any config to help with the horizontal placement
  24. doh, thanks i didnt think of that ill try that again, im sure i did, but got lost.. edit: yep that was it, thanks
  25. what i want to have is Only have loot items skinned from the Imported Workshop Skins File, is this possible? i want to put some workshop ak skins and a few others in, so only those items would get skinned. but im having trouble with which settings i should use, and if its even possible (do the offical skins or random workshop skins get thrown in too?) these are the settings im dealing with ay? "Skins": { "Loot Items": { "Include Workshop Skins": false, "Use Random Skin": false, "Use Imported Workshop Skins File": false i just couldnt get it working, but im sure i must have been making multi changes at once and not getting it right.. so i thought id ask first.. cheers
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