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Everything posted by Adem
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Changed Status from Pending to Closed
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My bad. Download it again
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Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
OK, I'm talking to the developer of the pve mod. I'll keep you posted. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
I suggested that he add the option "Disable damage to buildings of non-event owners", but he asked me to explain exactly how they cause this damage -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
He asks if you've noticed how they do damage to houses? -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
I'm talking to the developer of the PVEMode right now, he says that the damage from bullets and grenades is insignificant in order to cause great damage to the house. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
I also think it will be easier to make my own functionality than to adapt the pve mod for mobile events. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
The whole problem is that this event is mobile. And the Pve Mod was developed for static events... Therefore, there are such problems. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
"The time for which the convoy stops moving after receiving damage [sec.]": 180, "The time that the Event Owner may not be inside the event zone [sec.]": 120, You should also set the same values for these parameters in the config. Or even more reliably, so that the second one is more than the first one -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Turn them on and try to watch it. I think convoy will no longer attack non-event owners. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
In the last update, I added options: "Reset the event owner at the beginning of the convoy movement" "The owner will immediately be the one who stopped the convoy" -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
I think it would be nice to add an option to block damage to the houses of non-event owners. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
I can't solve the problem of taking damage to the player's base. You will need to create a ticket in PveMode. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
We have tested it. The convoy attacks everyone in a row if you take one shot at the car so that the NPCs get out of the cars and no longer shoot at the NPCs. I can add an option so that the owner of the event becomes the one who attacked the convoy, I think this will solve the problem. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Or maybe only right after the NPCs got out of the cars? -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Have you paid attention, maybe this happens only during the movement of the convoy or when it is standing still? -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Do the NPCs on your server behave differently than in the video? Are they attacking players who aren't owners anyway? Sorry for asking again, I just want to clarify. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Sorry, I forgot about that. We will test it today. -
Regarding damage to non-owners and their base.
Adem replied to BR_Rust_Nation's Support Request in Support
Send your convoy config. We will run tests on it -
Changed Status from Work in Progress to Closed
