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Valhalla_has_beer

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Everything posted by Valhalla_has_beer

  1. Looking forward to it!
  2. Great plugin. Works great once we adjusted the configs and added custom loot. One comment was the NPC's are pretty static. Any chance for an update to have configs for roam range, aggro range, weapon selection, and an option to work with kits? Great plugin and keep up the great work!
  3. I updated to the new version and am still experiencing the rubberbanding. (lag). I completely uninstalled LSkins (config, data, .cs) and reinstalled and added one (1) skin to the plugin and immediately the lag started again. Again, When this happens, I unload LSkins and reload ImageLibrary and the problem stops. It only happens when I load LSkins but it is most likely related to ImageLibrary. I attached the only thing I saw in console related to this.
  4. I was experiencing very heavy rubberbanding and thought it was ImageLibrary. I unloaded every plugin and started loading them all, 1 at a time, starting with ImageLibrary. I experienced no rubberbanding until I loaded LSkins. I am not saying LSkins is the issue, but it is definately between the 2. I did update to the newest version, but it persists. When I reload both plugins, it goes away. I also verified ImageLibrary is the latest version and none of the other plugins that depend on ImageLibrary are having issues. I also see no errors in console either at startup or once the server is up. Do you have an idea what it could be? Thank you.
  5. Valhalla_has_beer

    ImageLibrary issues

    This is not your issue directly, but I submitted an issue on UMod the imageLibrary had an issue and was causing rubberbanding. I see this is also a dependancy for StaticLootables which I also have (and love). You may want to contacy killy0u as well . Is there a way to use custom images in StaticLootables so I don't have to depend on ImageLibrary? Valhalla_has_beer#5174
  6. Ok. Thank you. Love the updated version.
  7. I shouldn't have said it was spammimg. Sorry. I just get the error when the plugin is loaded. @ThePitereq
  8. I'm now getting the following spam in console. Are you aware? My NoDecay is by RFC1920 version 1.0.75 on CodeFling. (Not the UMod version.)
    This plugin is great! Well worth the price to keep pumpjacks off the map. Players are happy they can try for different resources. The developer made a few adjustments to allow for custom icons since the ImageLibrary ones had difficulty loading. Once players learn how to virtually place and use their quarries, they absolutely love it.
  9. Nice job!! All the images loaded from DropBox and all mined resources plus remaining LGF was refunded. Perfect! @ThePitereq The only issue was I had to delete the existing quarries to get the new ones after the update. Not a big deal for a 1 time upgrade. It threw some errors. Once I deleted the existing and got new quarries, it worked fine.
  10. OK. Thank you. I'll just keep the pics in my dropbox so they don't change. Thanks for the update! I see you also have the LGF to refund now. Nice work! We do appreciate it.
  11. I see the new configs on CodeFling. I do have a question on the settings. The first question is, If I have a picture in DropBox, can I simply add the Url to the Icon URL line and not worry about a skin? (can I assume to change the last digit 0 to a 1 as well) The output item skin: 0, would this be a skin ID number found in the workshop? Display name "", if using a skin, would this be the name category such as wood.box.large or just the item name Shortname: : Sulfur.ore Skin: 863410838 Display name: "sulfur.ore" Icon URL: "https://steamcommunity.com/sharedfiles/filedetails/?id=863410838" Would this be correct? If it's as simple as adding my dropbox link, I can do that easily if thats all I need. thank you very much for the update. If I have to go to the steam workshop for skins, I can do that as well. @ThePitereq
  12. Thank you for the quick update. I'll install tonight!
  13. OK. Thank you. I did see another issue as well. We have as true to refund materials when players delete a quarry but their fuel in the mining/pumpjack doesn't get refunded. Only the materials that were mined. Can you make a change to also include the remaining fuel in the quarry? Thank you for the response. We really love this plugin as it allows us to keep the extra entities off the map.
  14. Very sorry. Since the update/uninstall/reinstall the storage container items do indeed go to player inventory. The only outstanding issue is the images not loading. This makes it a mystery as to what players are getting to mine with their quarries.
  15. You'll see the version that had the error on server start was 2.0.3. I have since completely deleted all VQ files including Config, data, .cs, updated to 2.0.4, and restarted the server. The above mentioned items still persist. I also have verified all perms are set for my user group. I did see now the popupapi wasn't installed. The message now works. I still have some images not loading. (I verified ImageLibrary is up to date) Also, if a player deletes a quarry while there is fual /resources in its storage container, is there a way to have those items moved to their inventory or drop on the ground? As of now, it looks like they lose everything even though refund is set true. (they only get refunded the quarry.) @ThePitereq
  16. You'll see the version that had the error on server start was 2.0.3. I have since completely deleted all VQ files including Config, data, .cs, updated to 2.0.4, and restarted the server. The above mentioned items still persist. I also have verified all perms are set for my user group.
  17. I have 2.0.3 on my test server and 2.0.4 on my main server. When trying to delete a quarry on the 2.0.3, a message pops up saying to hold the sprint button. This is missing on the 2.0.4. Also, I'm having issues with the images loading when searching for resources. These are not skins, but usual items like crude oil. The only image that loads is stones. @ThePitereq
  18. @CollapsedOrange Thank you very much. There was indeed a sci compound mucking up the works. he has been vanquished along with his friend Agent 648. You can close this ticket.
  19. ok. thank you. I'll try that
  20. Valhalla_has_beer

    Navmesh error

    I have a navmesh error spamming my console. I finally narrowed it to the merged outpost prefab. I broke the prefab and deleted the underground tunnels, but the NPC's are still there when I load the map. I can't delete them in game either. Is there a way to keep them from spawning or delete them from the prefab? They don't show up in Rustedit so I have no way to remove them. @CollapsedOrange
    As usual, Krungh has hit it out of the park. This plugin is perfect for the players that need a little more challenge. You won't be dissapointed. Couple this with BradleyOptions and BradleyGuards for the triple play! As an added bunus, Krungh Crow is very active and updates his plugins regularly so no need to wonder if they will work come wipe day.
  21. @LAGZYA How can I update and not have players lose their skins? I have all files downloaded. Do I delete the config and all the skins data files but leave the player data? Delete all data and config, then update the .cs, then reinstall config and data from previous version including player data? I have quite a few skins loaded and players use them heavily. I don't want them to lose anything they previously skinned. Am I better off waiting till wipe? Thank you.
  22. Valhalla_has_beer

    LSkins update

    I want to install the update. you say to delete the Date and config. Did you mean Data? Will I simply be able to reinstall the Data files after the update and still have all the skins? I have quite a few skins loaded and don't want to have to reinstall them individually. I already have a complete backup of all the LSkins files. @LAGZYA Thank you.
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