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File Comments posted by Dead Nasty
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Yeah ever since the loot manager garbage messed it up
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so i deleted all the extra profiles it created a while ago like bugman.json bugman05f0449f.json now it saying those arent found blah blah every restart.
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These all look dope, great job man! Now if only I had enough pop worth buying some karuza cars
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6 hours ago, CraZyL22 said:
Everything is wonderful! but it is very important to organize everything by the names of the creators.
yea every update removes half of what you have done. it is ridiculous. the original author was better.
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Failed to run a 0.20 timer in 'HarborEvent v2.4.1' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <40f1d5777bf440809e991d21338d4d34>:0
at Oxide.Plugins.HarborEvent+<>c__DisplayClass89_0.<Start>b__1 () [0x0001b] in <40f1d5777bf440809e991d21338d4d34>:0
at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0
did i break it? -
Have some players reporting when the upgrade c4 it disappears without giving the upgraded ones.
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2 hours ago, SlayersRust said:
@Dead Nastyis this plugin working now? I see its unavailable to download but had an update a few weeks ago.
im not too sure, i dont have a ferry terminal on the map atm, but might be. ill have to test more next wipe when i have one on the map
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32 minutes ago, SONuvaGUN said:
How do I give permissions for the new stuff? lol Ive forgotten
All the new items are labeled "permission_required": "deployablenature.world" but you could change them individually to reflect the actual item if you wanted.
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Just curious why its free on umod but 2.50 here?
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14 minutes ago, illknown said:
and for those that cannot read i guess your saying its not ok for them to ask questions? even if they have PAID for the product ? is it that time of the month?
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5 hours ago, SlayersRust said:
Can this update be applied before April Forced Wipe?
5 hours ago, illknown said:it didnt compile for me so no i guess
there is big letters on the top of the page in RED that says
Message added by imthenewguy, March 21
1.7.8 is for April forced wipe. Don't load it before then
Ppl need to learn how to read
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2 hours ago, Grumpy OldMan said:
Mevent last won the day on January 6
4 months ago, i think he dont care, took the money and run ? lolIt's really irritating since a few of these plugins were taken over from M&B who was always on top of stuff. Mevent did 0-little work then the price was jacked up 2-3x the original with less than spectacular support. I paid i believe 10$ for this plugin originally from m&b. its not worth the current price when there's no support and he did not write the plugins. only (barely) maintains them.
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30 minutes ago, Deicide said:
he hasnt. lol A few of us have even asked in mevents discord, no reply.
maybe we should report the file then. no response here or other plugins as well. (ie event manager)
for krieg to be stacked use:
"objectstacks.krieg_storage_vertical.use": 2, "objectstacks.krieg_storage_vertical.vip": 4,&
"assets/prefabs/deployable/large wood storage/skins/warhammer_dlc_large_wood_box/krieg_storage_vertical/krieg_storage_vertical.prefab": { "YOffset": 1.2, "Shortname for permissions (objectstacks.THISNAME.[use/vip/etc.])": "krieg_storage"-
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I dont even think he added krieg storage and that was october last year lmao.
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AutoPingEnemy - Failed to compile: 'Pool' does not contain a definition for 'GetList' | Line: 73, Pos: 55
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10 minutes ago, FandangoChristmas said:
I'm still waiting on support from my previous post above. Passed onto discord and nothing yet. I remember when M&B would reply with minutes or hour or within day and stuff would get fixed ASAP.
lol right. even has to have a second account with SUPPORT in the name and still lackin
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On 2/12/2026 at 9:43 AM, MeventSupport said:
We will do it
When? waiting on several of these taken over plugins to be updated. I miss the original plugin author.
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Dope Update!
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Where'd jbird go? he was better help..
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On 2/12/2026 at 10:56 AM, Stark said:
Why are all your comments in quotation marks like someone gave you these comments and told you to write this?
Kind of like the 5 star reviews. They're not even reviews, they're brown nosing the dev whilst calling us idiots. Whack
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3 hours ago, revengee said:
Optimization.
Mjsu is a very established dev. I doubt some new guy optimized it that much better.
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ok thanks, was just curious what extra features they have.
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Whats the difference? https://umod.org/plugins/auto-doors
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Whats the difference? https://umod.org/plugins/building-workbench
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Sale When?
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On 2/9/2026 at 11:05 PM, Fruster said:
Hey! What patrol time is set in the config?
sorry i didnt see that you responded,
"Call the helicopter only after activating the hackable crate": true,
"How long the helicopter will patrol the airfield (in minutes)": 7,
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still get budgeted update error
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Ah I see. I use instant mixing atm but if this could hande it that's one less plugin lol
Thanks for the help, appreciated.
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33 minutes ago, FandangoChristmas said:
Yes it does
nice ty, does that mean i could add mixing tables as well?
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does this work on the cooking station?
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still getting
NullReferenceException: Object reference not set to an instance of an object.
(18:53:33) | Server Exception: BaseOven.BudgetedUpdate on the latest update
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You da man
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19 minutes ago, ThePitereq said:
HEy! Wdym exactly by the api? I think there needs to be done something with bradley tiers rather than road bradley, if they do iverwrite my plugin, Can't do much with that i think from my side
from krungh krow: thats an issue for to roadbradley dev not using the api
i am still waiting for an api saying a bradley is a roadbradley instead of checking methods
IsRoadBradley(bradley); for example
idk just what i was told lol
im assumingbool CanUpdateToBradleyTier(BradleyAPC bradley)// returning non null will block updating the bradley as tiered void OnBradleyTiersSpawned(BradleyAPC apc , string tierName) void OnTieredBradleyDeath(BradleyAPC bradley , HitInfo info , string tierName) object IsTieredBradley(BradleyAPC bradley) -
oof
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can we get the api from brad tiers integrated possibly? as of right now they overwrite road bradleys.
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4 minutes ago, FandangoChristmas said:
After I unloaded the plugin, that same spam finally stopped.
yep it is this plugin, i unloaded too and as soon as i did it stopped, ty
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could this:
NullReferenceException: Object reference not set to an instance of an object.
Server Exception: BaseOven.BudgetedUpdate
be from setup furnaces?
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These still override road bradleys, not sure if they still do brad drops. unfortunately i am unable to use this plugin still.
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On 2/5/2026 at 7:31 PM, Yac Vaguer said:
Yes, working on it
Any news on a fix?
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Do we have to set the loot drops in the plugin or can it just pull from betterloot/vanilla crates?
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1 minute ago, Mabel said:
100% agree. This should be optional and shouldn't be a dependency. I hope the Mad Mappers team see that it wasn't a good change and revert back.
Whomever in the mappers discord that requested a busted plugin and hours of frustration must've had a few too many
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Such a dumb way to have to update for loot managers dumb plugin api that calls other APIs..
Such a waste of our times.
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and theres been so many issues with loot manager, so many updates to everything. this is a giant pain for no reason.
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Having to redo loot for most of my events and better npc now is lame. i dont understand how ANYONE thought this was easier than just doing it in the config. ugh
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having to use loot manager now is lame
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Failed to call hook 'OnCrateHack' on plugin 'FerryTerminalEvent v1.2.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FerryTerminalEvent.OnCrateHack (HackableLockedCrate crate) [0x00010] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.FerryTerminalEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0008d] in <96a400bbba544d879001f289b49a1891>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 -
Thanks for the speedy update!!
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Error while compiling PortableWorkbench: 'Effect' does not contain a definition for 'reusableInstace' | Line: 359, Pos: 32
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12 hours ago, derkskippalito said:
this coming back?
No
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15 hours ago, Blackmatic said:
Actually, the Rocket Launcher is always the same base item. It doesn't use different custom ammo types.
Instead, the Launcher itself modifies the rocket when you fire it. The rockets aren't new items; the Launcher simply applies the Tier stats to the standard rockets (whether Basic or HV) the moment they are launched.
Not what I meant but
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17 hours ago, Blackmatic said:
You should use rocket_tier1, rocket_tier2, and rocket_tier3 for the names.
Just make sure that the skin ID you enter actually matches the specific rocket tier you are defining.
"shortname": "rocket.launcher", "name": "rocket_tier3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1sure would be cool if they were actually named instead of showing ROCKET_TIER1 as the items name. its espeically confusing now that hv and basic both say the same thing, just diff icons.
Would be a lot nicer if they could just be named TIer 1 Launcher & Tier 1 HV Launcher
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what do we put for hv launchers?
"shortname": "rocket.launcher", "name": "ROCKET_TIER3", "text": null, "blueprint": false, "skin": 3447954671, "amount": 1, "amountMin": 0, "probability": 0.2, "stacksize": -1
ty
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what does the "text" mean, like:
shortname": "tarp",
"name": null,
"text": null,
ty
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35 minutes ago, Fruster said:
Is it possible to implement this using the server rewards plugin? As far as I remember, something like this was possible.
yea like how you set up airfield event or cargo plane crash. so its called for the user. tho i dont think thes lock to the players so its ok if its not possible
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why does this delete events every time its updated? kinda annoying to find events missing or saying "command not found" just to not find the event in the data file any longer.
I've added trainyard event back like 9 times and it doesnt ever save through the /em set up. I have to manually add it to the data file.
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the event call stop isnt working, the hud image stays up after the event finishes. if it runs multiple times itll add another icon to the hud lol
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Sorry i meant like airfield and cargo plane crash so players can buy events. since the whole tos thing /s or /store's are empty lol
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I have some reports that the elevators arent working, also would it be possible to add the buy command for this plugin as well?
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12 hours ago, Adem said:
Guys, you don’t know all the details. I’m really trying to make things better for you. The plugin is free and provides a much more convenient way to configure loot. In the near future, Kpuctajl’s plugins will also be updated to work with this plugin. It’s completely free, and any event developer will be able to use it.
Please give it a chance — I’m actively improving it, and over time it will become better and more user-friendly.
There’s also another issue: plugins and configs become huge because of the large number of loot settings. Editing them and writing code gets more difficult, as the IDE starts lagging due to the massive file size. This plugin helps make our work a bit easier.
Thank you for your understanding!
This is unfortunate. hopefully things transfer smoothly
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9 hours ago, Adem said:
Hello.
The Caravan plugin uses skinned crates, which are refrigerators, so using standard loot is impossible with the Caravan plugin. Because the refrigerators will be empty.
Don't worry, this plugin won't affect your current plugin settings. If you have any issues transferring your loot, contact me on Discord and I'll help you resolve them as quickly as possible. http://discordapp.com/users/721754788387094599
It will be easier than it seems and the plugin will make everyone's life easier, both mine and yours.
thanks i appreciate you.
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caravan isnt populating loot. I dont wanna use this, i just want to use the native box spawn loot from the game. how to just not use this period?
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7 hours ago, Fruster said:
Thanks, I fixed it
appreciate the quick fix!
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Failed to call hook 'OnEntityTakeDamage' on plugin 'DungeonBases v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.OnEntityTakeDamage (AutoTurret turret, HitInfo hitinfo) [0x00000] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00559] in <cb5da178b9ee468eae7c748cb0c2aa18>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
Hello, gettin this with the latest update.
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IndustrialCustomSkinsFix - Patching exception in method null
Any fix coming?
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nvm im just dumb haha
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On 10/4/2025 at 12:56 PM, ZEODE said:
About time huh
thx for fixing the conflict with road bradley. appreciated
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Failed to run a 0.10 timer in 'AirfieldEvent v1.5.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AirfieldEvent.SendMessage (BasePlayer player, System.String message, System.UInt64 iconID) [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.MessageOrNotify (BasePlayer player, System.String message, System.UInt64 iconID, System.Int32 type) [0x00007] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.ChangeSpeed (System.Int32 stage) [0x00189] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.EventCalc () [0x0004c] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Plugins.AirfieldEvent.<EventStart>b__124_0 () [0x00000] in <bfe78e6ffcf84f669172b64a5c69bf6c>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <112d89ea5d3348c8b949af0ab1a866d2>:0
Quote from the player when it came "the problem was the cargo plane not doing anything and nothing spawning in"
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16 hours ago, nivex said:
did you report the answer phlex gave you to do the dev? "Someone before you entered zone of raidable bases was there. This message has confused players on my server too thats why i have deactivated death notes at AutoTurret."
hi, the /rb hint command exists already and is under Loot Hints in the profiles:)
heya, that's how it should work. if you want skins they need to be added to your ImportedWorkshopSkins / SkinsPlugin file in the RB data folder. Use Imported Workshop Skins File options in config need to be enabled for the imported file to use those imported skins.
thank you it was super easy to import my imported skins from skinbox config file to raid base data file. appreciate all your help. G.O.A.T
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With the workshop options I am still getting paid skins in loot. The only way was to turn on disable all dlc and skin options then nothing has skins. How to fix lol?
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1 hour ago, ZEODE said:
I’ll look into it next time I’m at the computer, probably Tuesday.
Also, a reminder this is not to place for support. As things get forgotten here, you should open a support thread so issues can be tracked.
ok thank you, appreciated. also thanks for the ai update.
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MimicHazmat
in Harmony
Posted
Pay 10$ to get your server blacklisted.
Nice!