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Soggy

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Everything posted by Soggy

  1. Thanks for your kind words, I think AI fits perfectly. Just out of interest, do the bots work properly on the monument in terms of navmesh?
  2. Soggy

    Bug with water

    Changed Status from Work in Progress to Can't Reproduce
  3. Soggy

    Bug with water

    After extensive testing, I wasn't able to reproduce the bug, with or without any changes made to the river. Also, turns out that the water trigger isn't for adding, but for removing water, so it was right after all, not including it. I'm fairly certain the issue lies either with rustedit not properly placing the prefab or is some problem with the Rust code itself. I've put some troubleshooting tips into the changelog, so try to nudge one or two river nodes around a little bit and see if that fixes it.
  4. Soggy

    Bug with water

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  5. Soggy

    Bug with water

    On it! Really weird tho, when I tested it, I swam normally so I removed the extra triggers.
  6. Soggy

    Puzzle not working

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.1
  7. Soggy

    Puzzle not working

    glad it works now, have fun!
  8. Soggy

    Puzzle not working

    great!
  9. Soggy

    Puzzle not working

    Hello there! thanks for reporting this issue! I can't reproduce that on my end right now. In order to troubleshoot, please try this: To check whether the rustedit plugin is actually properly installed, please start your server and type the command "rustedit" into the console. If there's an error or no response, something went wrong on the server modding end and the plugin isn't actually properly installed. Please go into Rustedit, look at the monument, and then check "Show IO connections" under the "View" menu dropdown. There should be "cables" showing between the buttons and the doors now. Maybe the simplest issue, the puzzles are pretty different to normal Vanilla puzzles, so watch the puzzle tutorial to make sure that there's no user error present here. Please report back with your findings so we can narrow it down further
  10. Glad that you like it! Be sure to read the included readme for license information. If you have questions after that regarding including the monument in your map, just ask me!
  11. Version 1.2

    1,274 downloads

    I rebuilt the Customs Big Red Warehouse from EFT in Rust. It's a high tier monument with blue and red key doors and enough loot for everyone, so it should be heavily contested! Anyone can use the monument in their Rust server for free! I will mention your server here if you use it: Servers using the monument: DemonicDragons Soloville Sunday Credits green computer font by RobJ
    Free
    Oh boy this sure is a RustEdit Creator Map!
  12. I registered with steam, but it asks for my "old password" on the change page, when i don't have an old password.
  13. How to do it? There's no option for it.
  14. How can it be that the monument doesn't require a plugin? Last I checked, loot only respawned through the rustedit plugin? Did you find another possibility?
  15. Version 1.0

    906 downloads

    Always wondered what Water "Water Treatment" was treating? How do the denizens of Rust get water into their faucets, not counting raggedy makeshift pumps and sprinkler contraptions? Right, it's the water station, transferring the much needed wetness across the island, fortified against floods by a dam, changed by the post-apocalyptic backstory of Rust and full of loot ripe for the taking by daring players, friendly or hostile! I let myself be inspired by the Vanilla style and created a monument that could be inserted into any server without disturbing the classic Rust feeling. The monument integrates itself neatly into the terrain and can be used as an early- to mid-game medium sized monument for all the fights not necessarily fought with M249's. The loot is totally Vanilla loottables, and there are no wacky contraptions or immersion breaking prefabs which don't belong in Vanilla or on a lightly modded server. Take aim as you fight from vantage points like the dam, the silo or the exposed pipes and look down into the eroded valley between the industrial water processing buildings. Don't flinch as you complete the challenging and fun jump challenges to get that sweet extra loot. Run quickly to complete the green and blue card puzzles, but careful, the spinning red light announces your endeavor to any onlooker! Be vigilant as you use the available deployables such as the Level 1 Workbench, the Recycler, the Refinery and the Repair Bench to gain an advantage, even away from your base. This is my first prefab, know that weeks of work went into it, and I'll consistently update it with improvements, bugfixes and new features! Install instructions available in the README.txt file that ships with the prefab. I am available for commissions and custom prefab/map creation, just get in touch with me! Prefab Count: ~540 prefabs Prefab Modifiers: Splat Mask, Topology Mask, Alpha Mask (needs manual adjustment due to rustedit bug), Height Mask, Paths Crates: see below
    Free
1.6m

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7.7k

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115.4k

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