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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    Unsupported decaying entity

    Changed Status from Pending to Closed Changed Fixed In to 1.0.62
  2. RFC1920

    upported decaying entity

    Changed Status from Pending to Closed
  3. RFC1920

    upported decaying entity

    Changed Fixed In to Next Version
  4. RFC1920

    add fuel on spawn

    Changed Fixed In to 0.3.2
  5. Yes, hopefully this experiment can be cleaned up soon. It does tend to do that.
  6. Changed Status from Pending to Not a Bug
  7. Probably not. Since there appears to be no way to reach into that plugin, and what we do is pretty standard, I'm not sure we would ever work with it.
  8. Will release 1.0.60 that includes additional debug code for TC checks.
  9. Is HonorBuildingPrivilege set to true?
  10. RFC1920

    Not loading

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. RFC1920

    Not loading

    Plugin seems to sometimes fail to start as of 1.0.55. Reload fixes it. Error is: NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NextGenPVE.RunSchedule (System.Boolean refresh) [0x00051] in <8f731cb8871f4c9ab363bd852f2b9588>:0 ...
  12. Changed Fixed In from 1.0.52 to 1.0.50
  13. Changed Fixed In to 1.0.52
  14. This should be fixed in the most recent update.
  15. Is it just that typing into input boxes is not working or is there something else going on? Note that after typing into an input box, assuming you can finish without interruption, hitting enter should save it. If you can show me what's going on somehow that would be helpful.
  16. You can't have spaces is one thing I noticed. Otherwise, I tried to disable other commands while in the gui, but it could depend on your keybinds.
  17. The new (1.0.52) rule editor allows you to create your own rules. It needs work, but basically you should set the name as something like player_test. Set the source to player and target as test. Next, edit any of the available entities to the test collection. Note that at least currently there is no way to have entities in multiple collections. This is because, ultimately, each entity is checked for damage allow/deny at run time and in comparison to active rules in a ruleset. It might get a little messy if an entity were to be compared to multiple rules.
  18. Changed Fixed In to 1.0.52
  19. RFC1920

    exits

    Changed Status from Pending to Closed
  20. RFC1920

    exits

    This was added to the original version on another site. Out of respect, I won't be adding that here.
  21. RFC1920

    CanLootEntity null errer

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  22. I absolutely think it's the best Anyway, I had plans early on to implement custom rules. If things are truly stabilized, I might be able to work on that.
  23. There is a plugin I use (EntityOwner.cs) where you can own and unown (sic) surrounding entities. This was how I tested. THe same plugin has the /prod command to let you confirm who owns whatever you're looking at.
  24. NPC Play is my plugin, currently hosted on remod.org.
  25. Please try 1.0.48 and let me know.

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