I'd rather let that get handled by a separate plugin that manages SAM sites. We call a hook to see if things can be damaged, and that could be used by another plugin to determine damage based on Launch Site vs. user SAMs.
But in general, if the trap_player rule is active (visible in the ruleset), you should see traps listed as available for exception.
Click on any of the existing rules in your ruleset (e.g. player_resource) and you should be presented with a list of all rules - click on trap_player. Now, click on the source exclusions button and select Shotgun trap, repeat for the other traps such as autoturret, etc.
So it is targeting - good. The lack of damage is because there is no exception for it. You will need to enable the trap_player rule, then exclude all but the samsites as source. This should allow only SamSites to hurt players while leaving other traps safe.
Verify that your config reads "SamSitesIgnorePlayers": false if you want the default behavior. This should equate to the GUI showing that flag as gray, not green.
It was autoclosed because I have been away and busy. If you can, type /pvelog in chat, try to repeat whatever you were doing that triggers the error, and type /pvelog again. Send me the log in oxide/logs/NextGenPVE/ with the current date in the filename.
If you have configured "useFriends": true, you must have the Friends plugin. Likewise, if you have configured "useClans": true, you must have one of the available Clans plugins. Please verify that if you do not have one of these that the associated config is set to false.
Well, it definitely works for some and nothing has changed to make it stop working that I know of. If you can do the check with logging enabled it would be helpful.
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