Jump to content

RFC1920

Member
  • Posts

    926
  • Joined

Everything posted by RFC1920

  1. Actually, tides are dependent on the moon, so night start and day end is closer to reality. However, the command for setting oceanlevel itself could be automated using TimedExecute if you like without Tides.
  2. There are at least 2 ways now to automate this externally if you like. See the updated docs.
  3. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  4. RFC1920

    Question

    Try setting the following if you want buildings to decay normally: "twigMultiplier": 1.0, "woodMultiplier": 1.0, "stoneMultiplier": 1.0, "sheetMultiplier": 1.0, "armoredMultiplier": 1.0, Anything else in the config you can set to 0.0 to disable decay for that type or 1.0 to enable normal decay. If you want things to decay faster than normal, set a number higher than 1.0. To protect entities in range of a TC, you will need to set: "requireCupboard": true, "cupboardCheckEntity": true, "cupboardRange": 30.0, Adjust the range as you wish, but it can also tend to overlap cupboards in range of your neighbors depending on how far away they are if you set it too high. Hopefully this is close to what you're requesting.
  5. If you mean on server restart, then 1.0.2 hopefully fixes it. If you mean it won't load at all, please send any errors you can get from log files about Tides.
  6. RFC1920

    Error ?

    Please verify that the very first line of the plugin is commented out, or just download it again. Let me know.
  7. RFC1920

    Error ?

    However... I see you have 1.0.6 from somewhere anyway. Will look to see what I have pending for 1.0.7 to see if that has a fix.
  8. RFC1920

    Error ?

    Changed Status from Closed to Pending
  9. RFC1920

    Error ?

    Changed Status from Pending to Closed Changed Fixed In to 1.0.6
  10. RFC1920

    Error ?

    This must have been the first plugin I uploaded here and I have not kept up with the changes. Will be rolling it up to 1.0.6 one by one. Hopefully that version will work for you.
  11. RFC1920

    Can't get it to work

    Glad to hear it.
  12. RFC1920

    Can't get it to work

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.5
  13. RFC1920

    Can't get it to work

    I have added the button in version 1.0.5. Also added a button to Remove an NPC you're editing. Both are RED so hopefully no accidents
  14. RFC1920

    Can't get it to work

    Please be sure that you are using the latest version of HumanNPC from remod.org.
  15. RFC1920

    Not receiving message

    Changed Status from Pending to Closed
  16. RFC1920

    Not receiving message

    Changed Fixed In to Next Version
  17. RFC1920

    Not receiving message

    Can you have them check F1 console and see if the message is there instead?
  18. RFC1920

    Spinner dups

    This plugin still has issues, unfortunately...
  19. RFC1920

    Spinner dups

    Working on issue where spinners are not destroyed properly
  20. Changed Status from Work in Progress to Closed
  21. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  22. Changed Status from No Response to Work in Progress Changed Fixed In to Next Version
  23. You could certainly do this with TimedExecute, calling the command env.oceanlevel X as you wish. In that case, you wouldn't need Tides. I'll think about adding something like this, however.
  24. RFC1920

    Not Working

    Lots of pain and nightmares on this one. Thanks to Steenamaroo for his assistance in finding the nulls. I hope that's it for now. SignArtist still bails on occasion but I know where that is. I need to upload my version here, though... Another null for no player thing.
  25. RFC1920

    Not Working

    Changed Status from Pending to Closed Changed Fixed In to 2.1.1
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.