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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    problem me NoDecay

    If you have the config "usePermission": true, you must assign the permission to users. If you would rather just have it apply to everyone anyway, you can set that to false and reload.
  2. RFC1920

    Error ?

    Do they have the permission assigned?
  3. RFC1920

    Error ?

    It was a problem with sleepers and turrets afaik.
  4. RFC1920

    Not working ...

    I am not seeing any issues. Perhaps another plugin is blocking it? If possible, type /nodecay log in chat, wait a couple of cycles (5-10 minutes) and paste some of the resulting log from nodecay (in oxide log): (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] floor owner 7656119830@#04196 has NoDecay permission! (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] NoDecay checking for block damage to floor (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] NoDecay checking for local cupboard. (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] CheckCupboardBlock: Checking for cupboard connected to stone floor. (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] CheckCupboardBlock: Block owned by cupboard! (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] Decay (stone) before: 0.8299426 after: 0 (17:09:14) | [Oxide] 17:09 [Info] [NoDecay] Decay (floor) before: 0.8299426 after: 0, item health 500
  5. RFC1920

    Error ?

    BC, you need to update to 1.0.9.
  6. RFC1920

    problem me NoDecay

    For example: Decay (1module_cockpit_with_engine) before: 1.967593 after: 0, item health 84.13244. Unclear what is not working. As for the building parts, it appears to be still working for me.
  7. RFC1920

    problem me NoDecay

    Changed Fixed In from 1.0.49 to Next Version
  8. RFC1920

    problem me NoDecay

    whoops
  9. RFC1920

    problem me NoDecay

    Changed Status from Pending to Closed Changed Fixed In to 1.0.49
  10. RFC1920

    problem me NoDecay

    I have added a new check for the vehicle parts in 1.0.49.
  11. RFC1920

    Todays Update

    Changed Fixed In to Next Version
  12. If the data file contains only the word null, then that was an error that crept in from the previous version. If that is the case then delete the file manually. Otherwise I do not understand why this is happening.
  13. RFC1920

    Issues with zombie hordes.

    Then it cannot possibly ever be explained... I guess.
  14. RFC1920

    Issues with zombie hordes.

    Well, not exact overall. If it isn't these two conflicting it could certainly be another plugin. This hook is one of the more common ones and a lot of plugins use it. Working from the case of only these two and adding others one by one might be the only way to be sure where the problem starts.
  15. RFC1920

    Issues with zombie hordes.

    Loaded here - of course I do not have RandomSpawns. No errors so far.
  16. RFC1920

    Issues with zombie hordes.

    I did. As expected, my initial testing on the home server showed no such errors. I am working with the most recent release 1.0.41 and ZH 0.2.7, but that didn't change anything as far as detection or where I thought the errors might be so far. I will keep looking when I can. Curious to see your ZH config, which you might hopefully be able to attach here.
  17. RFC1920

    Issues with zombie hordes.

    I guess I will have to spring for a copy.
  18. RFC1920

    Issues with zombie hordes.

    Must be some entity for which GetType() does not work. Worst case I might have to wrap that.
  19. RFC1920

    Issues with zombie hordes.

    The coincident server log (not oxide) might offer more info as well. For what it's worth, I am running this on 3 different servers including the home test machine and do not see this behavior.
  20. RFC1920

    Issues with zombie hordes.

    Were these all related to ZombieHorde or for any damage?
  21. RFC1920

    Issues with zombie hordes.

    If you have any of those errors I might be able to do something about it.
  22. RFC1920

    Wiping Blueprints

    Any logged errors? I just don't see how this is possible.
  23. RFC1920

    Issues with zombie hordes.

    Bran, afaict all you have done was to add ZombieHorde to the plugin references. Hey, as long as it works.
  24. Can you send me a copy of your database?
  25. Just checking: you should either set server.pve to false or not define it at all in your server.cfg or startup.

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