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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    Decay problem on horses

    1.0.69 introduces some new code to try to actually handle horse decay. It seems they run in a separate loop as far as I can tell, so we try to adjust their decay by setting their nextdecaytime on spawn and at start based on the value of the horse multiplier.
  2. RFC1920

    heli to turret

    It should only damage the building if the owner was the one being targeted. So, baiting should not work. Yes, the heli will otherwise damage buildings.
  3. RFC1920

    recurring error

    Need to know what is triggering this since literally everything hits this function. If possible, enable logging around the time of the error.
  4. RFC1920

    Decay on doors/windows

    Those fall under the deployables category, so make sure you have "deployables": 1.0, in the config file.
  5. That last image should do it.
  6. I had to look because it has been awhile. But I did add in one of the upgrades an elevator_player rule. I believe this is enabled in the default ruleset. Try deselecting that if enabled. This should include only player-built elevators so that dying in the launch site elevators, etc. would still be a thing.
  7. Changed Status from Pending to Closed Changed Fixed In to 1.0.91
  8. Enable player_trap in the default ruleset. I am pushing a patch to make that the default because it has become a FAQ.
  9. Trying running /pveupdate. That should populate the list with any/all unassigned entities. Normally, this would run at wipe to pickup new entities. Or, select All Entities instead and perhaps they are listed there for searching.
  10. Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. Adding to 1.0.90 as an available rule, npc_building.
  12. Changed Status from Pending to Closed Changed Fixed In to Next Version
  13. Adding to 1.0.90.
  14. Changed Status from Pending to Closed
  15. RFC1920

    Building damage

    It is a flag that appears at the right side on the main page - not in the ruleset.
  16. And where is it
  17. That would be a repurposing of the plugin, really. Not a bad idea, but I can't tell you an easy way to make it happen. I can look into reworking this to handle other commands.
  18. RFC1920

    scrapheli damage

    Changed Status from Pending to Closed Changed Fixed In to 1.0.88
  19. RFC1920

    scrapheli damage

    If you are using DeathNotes, do they show as "fell to their death" ? Or, does combatlog show anything about the deaths if you were to do it on purpose and type that in console?
  20. Changed Status from No Response to Can't Reproduce
  21. I would delete the config file and anything in data/NextGenPVE and reload if it's really not loading for you.
  22. I am not sure that there is an npc_building rule, but you can create one.
  23. Changed Status from Pending to Closed Changed Fixed In to 1.0.86
  24. RFC1920

    Building damage

    If you set HonorBuildingPrivilege to enabled (green) it should prevent it. The reason for the player_building rule is to allow players to damage their own buildings. The use case for that is probably small (pre-TC twig destruction). Or, you can disable the player_building rule. If it appears in the default ruleset it is enabled. Click any of the exceptions to select it again to disable it (orange).
  25. Changed Fixed In to 1.0.67
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