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RFC1920

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Everything posted by RFC1920

  1. RFC1920

    Major error spam

    Please check that 1.0.2 fixes this problem.
  2. RFC1920

    Major error spam

    Changed Status from Pending to Work in Progress Changed Fixed In to 1.0.2
  3. RFC1920

    Changing Keys

    Changed Status from Pending to Closed Changed Fixed In to 0.1.5 This can be customized now without editing the code. However, there are instructions now in roughly the same area on how to find the code you want. It's still global. One of these days it might be a per-user override...
  4. RFC1920

    Loot protection

    Changed Status from Pending to Not a Bug There is another plugin for this called Loot Protect.
  5. Changed Status from Pending to Work in Progress
  6. RFC1920

    Unsupported decaying entity

    Changed Status from Pending to Closed Changed Fixed In to 1.0.62
  7. RFC1920

    upported decaying entity

    Changed Status from Pending to Closed
  8. RFC1920

    upported decaying entity

    Changed Fixed In to Next Version
  9. RFC1920

    add fuel on spawn

    Changed Fixed In to 0.3.2
  10. Yes, hopefully this experiment can be cleaned up soon. It does tend to do that.
  11. Changed Status from Pending to Not a Bug
  12. Probably not. Since there appears to be no way to reach into that plugin, and what we do is pretty standard, I'm not sure we would ever work with it.
  13. Will release 1.0.60 that includes additional debug code for TC checks.
  14. Is HonorBuildingPrivilege set to true?
  15. RFC1920

    Not loading

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  16. RFC1920

    Not loading

    Plugin seems to sometimes fail to start as of 1.0.55. Reload fixes it. Error is: NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NextGenPVE.RunSchedule (System.Boolean refresh) [0x00051] in <8f731cb8871f4c9ab363bd852f2b9588>:0 ...
  17. RFC1920

    Keypad electric shock damage

    Changed Fixed In from 1.0.52 to 1.0.50
  18. RFC1920

    Keypad electric shock damage

    Changed Fixed In to 1.0.52
  19. RFC1920

    Keypad electric shock damage

    This should be fixed in the most recent update.
  20. Is it just that typing into input boxes is not working or is there something else going on? Note that after typing into an input box, assuming you can finish without interruption, hitting enter should save it. If you can show me what's going on somehow that would be helpful.
  21. You can't have spaces is one thing I noticed. Otherwise, I tried to disable other commands while in the gui, but it could depend on your keybinds.
  22. The new (1.0.52) rule editor allows you to create your own rules. It needs work, but basically you should set the name as something like player_test. Set the source to player and target as test. Next, edit any of the available entities to the test collection. Note that at least currently there is no way to have entities in multiple collections. This is because, ultimately, each entity is checked for damage allow/deny at run time and in comparison to active rules in a ruleset. It might get a little messy if an entity were to be compared to multiple rules.
  23. Changed Fixed In to 1.0.52
  24. RFC1920

    exits

    Changed Status from Pending to Closed
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