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MON@H

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Everything posted by MON@H

  1. MON@H

    Limit Entities

    @BadLands the limit is set per player, so if a player has "Limits Global" = 5, each player can place 5 entities. 2 players can place 10 and so on, I already told you, "Limits Building" is meant to restrict entities per one "base," but it only applies to entities placed on building blocks. However, "furnace.large" does not fall into this category. For "furnace.large" and other entities that are not placed on building blocks "Limits Building" simply won't work.
  2. MON@H

    Limit Entities

    @BadLands You can set clan members amount limit in your clan plugin settings. default config contains 3 permissions: default vip elite Create as many as you like. For example: default tier1 tier2 ... tier100 Just grant permission "limitentities.tierX" when player got new tier
  3. MON@H

    Limit Entities

    @BadLands why do you have only one permission? Create one for each tier, the higher tier the higher limits amount. Lets say 1 tier only 1 furnace allowed, ter 2 - 2, and so on. Or set lower limit for clan members amount Also, why does your "Limits Building" = "Limits Global"? That doesn't make sense, you can just remove entities from "Limits Building" in that case and only keep ones that have lower amount than "Limits Global" Think of it as "Limits Global" = total amount on the server, "Limits Building" = total amount in one "base". If you set "Limits Global" = 5 and "Limits Building" = 5, then there is no sense to use "Limits Building", since they will not be able to build more anyways.
  4. MON@H

    Limit Entities

    "Limits Building" is meant to restrict entities per one "base," but it only applies to entities placed on building blocks. However, "furnace.large" does not fall into this category. So, if 5 players each place 5 "large furnaces," no limits will be imposed. Implementing limits based on territory, such as "in TC range," is feasible, but there is a significant risk that this could lead to performance issues. This plugin was designed with the primary concern that performance > functionality. Perhaps I'll come up with something in the future, but no promises.
  5. MON@H

    Limit Entities

    @BadLands I con't understand what exactly are you talking about. I'm not aware of any method which allows to avoid limits. Give me detailed description of what exactly going on on your server and maybe I'll be able to help you. If you are talking about building limit with multi TC, then range will not help
  6. MON@H

    Limit Entities

    @BadLands what do you mean?
  7. MON@H

    PunishAttacker

    @BILLY there is no such thing as timed disabling builded in, but you could simply unload plugin with command by this plugin in desired time.
  8. MON@H

    Setting up

    Changed Status from Pending to Not a Bug
  9. MON@H

    Setting up

    Discord: monah_rasta
  10. MON@H

    Limit Entities

    @Baro support for clans, friends, teams is not planned. It just doesn't make sense, as it's easy to get around by leaving/returning.
  11. MON@H

    Limit Entities

    @BetterDeadThanZed, No. This plugin only limits the ability for players to build more than the limit. Existing buildings will be included in the calculation, but overlimits will not be destroyed.
  12. MON@H

    Limit Entities

    @Chill Roleplay there is no user interface, you have to edit the config file. I just don't see the point in wasting time creating a UI for one setup that will most likely never change again (or very rarely)
  13. MON@H

    Limit Entities

    @BetterDeadThanZed if owner's "Limits Building" set to 50 then yes (in that specific building).
  14. MON@H

    Limit Entities

    @BetterDeadThanZed there are no wildcards. I was thinking about adding entities grouping, but it would add complexity to the code and probably performance loss, with a payoff from little to nothing. Limiting by exact prefab doing 99% scenarios and for 1% it doesn't it's still possible to just set lower limit. For your example you can set regular foundation to 50 and triangle foundation to 25 and it may be pretty much it. About TC, "Limits Global" is personal per player and has nothing to do with TC but "Limits Building" has. For building limit check, if there is a cupboard placed - the limits of the owner of the cupboard will apply, if the cupboard is not placed - the restrictions of the owner of the first block will apply.
  15. MON@H

    Limit Entities

    Damn, I missed this message for some reason. In your example you can just keep the default priority and it should work. The higher tier of your group, the higher priority you should set. Like default = 10, VIP = 20, Elite = 30, Ultimate = 40, GODLIKE = 50 etc... If player has several permissions, the one with highest priority will be applied. Isn't this clear from description? I hope you figured it out already... UPD: Oh, now I see... There were a typo in default config file and vip priority = elite = 1. Fixed in latest version.
  16. MON@H

    Other players limits

    I can add this, but honestly, I just can't see no real purpose of doing this. Admin/server owner can edit config file with permissions and then just check which permission is granted to player know his limit. And I really don't understand why admin need this information for. If you want to see what limits the players hit most often, just activate logging at the Info level and the logs will show all the cases when players reach the limit
  17. MON@H

    Other players limits

    No, but why so you even need this?
  18. MON@H

    Other players limits

    Changed Status from Pending to Not a Bug
  19. MON@H

    How to disable global limits

    Changed Status from Pending to Not a Bug
  20. MON@H

    How to disable global limits

    What's the problem with putting a huge number? Use 1 000 000, for example
  21. MON@H

    Dynamic PVP

    Changed Status from Pending to Not a Bug Changed Fixed In to 1.6.3
  22. MON@H

    Dynamic PVP

    If you are talking about this plugin https://umod.org/plugins/dynamic-pvp then it's not currently supported. What exactly are you asking for help with? Adding support for this plugin?
  23. MON@H

    Failed to compile

    Clear cache & cookies Redownload plugin ... ... Profit!
  24. MON@H

    Failed to compile

    [Error] Error while compiling: RaidableBases.cs(13713,144): error CS0103: The name `GetObstructionRadius' does not exist in the current context Redownloaded file several times. Feels like uploaded file is broken.
  25. MON@H

    Give Item

    This plugin use "Overlay" layer. Only thing can be on top is "Overall". You can ask author of your plugin which layer he use. You can find list here.

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