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MON@H

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Everything posted by MON@H

  1. I have set option: "Ignore_HumanNPC": true, but bots still attacking. Both murderers and scientists.
  2. Yeah, seems like this is the case. Just tested and bradley is ignoring them. So if they are just getting run over from time to time it's not the big deal, I guess. Thanks for your fast response.
  3. Here is my config: { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 19, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } And still I got this Rex[4544175] was killed by bradleyapc (entity) Sunni[2048721] was killed by bradleyapc (entity) Deandrea[6856232] was killed by bradleyapc (entity) What do I miss? I have TruePVE installed, maybe I need to create a custom rule for bots? But isn't that "APC_Safe" should prevent those kills?
  4. Please, don't get me wrong, I'm not here to complain/be rude, or something, I just can't get the logic in this one. Isn't prediction is desired or even has a high priority in configuration of the server? If I set the time of night, what I'm trying to achieve? I guess despawn of bots. So why shouldn't they just vanish all at once, so I could say to players "bot's go to sleep at 20:00 feel safe after that time". With this strange logic (from point of view of predicion) I can't predict nothing and I can only say to players "I guess between 20:00 and 21:00 they should go to sleep" and feels like I can't control settings like I need to. Can you, please, add an option, like "spawn/despawn all bots the same time" or "number of spawn/despawn bots at a time (tick)" or something? And of course thanks for your hard work and free acces to those great plugins!
  5. { "DataPrefix": "default", "Global": { "DayStartHour": 8, "NightStartHour": 20, "NPCs_Attack_BotSpawn": false, "HTNs_Attack_BotSpawn": false, "BotSpawn_Attacks_NPCs": false, "APC_Safe": true, "Turret_Safe": false, "Animal_Safe": true, "Supply_Enabled": false, "Remove_BackPacks_Percent": 100, "Remove_KeyCard": true, "Ignore_HumanNPC": true, "Ignore_HTN": true, "Ignore_Sleepers": true, "Pve_Safe": false, "Max_Chute_Wind_Speed": 100, "Max_Chute_Fall_Speed": 100 } } This is my config. I guess NightStartHour there for bot's being despawned at that time? Well, they are despawned, but one hour later. What is the point in this? Like, if I want them to be despawned in 20, I need to set NightStartHour option to 19 (-1 hour)? Tested and it seems to work, so what is the purpose of this delay? "BotSpawn" (2.1.0) by Steenamaroo (1.68s) - BotSpawn.cs
  6. Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NPCSelectGUI (BasePlayer player) [0x00154] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x0048f] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 Failed to call hook 'NpcEdit' on plugin 'HumanNPCGUI v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HumanNPCGUI.NpcEdit (Oxide.Core.Libraries.Covalence.IPlayer iplayer, System.String command, System.String[] args) [0x003e0] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.HumanNPCGUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e6] in <de3d4fe2dcf74a3caf13ad01b0c04b98>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d09a1f46ca2f4432811bcfe45ad13c7b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cf88a28c7fb44d36890d85a78331cc9d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cf88a28c7fb44d36890d85a78331cc9d>:0 "HumanNPC" (0.3.42) by Reneb/Nogrod/Calytic/RFC1920/Ts3Hosting (68.02s) - HumanNPC.cs

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