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Somescrub

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Everything posted by Somescrub

  1. Would be awesome if you could pull that off - I looked into your enchanting plugin as well and will probably get that since it is customizable. DM me on Discord Somescrub#7641 if you want me to flesh out the roguelike loot drop concept more with you separate from here. I could go more in-depth with the idea based on some experiences I've had on multiple servers.
  2. Yes - exactly that, but also for weapons in addition to clothing. The RNG attributes being configurable - thinking Roguelike looting.... could configure RNG drops for say common, rare, epic, legendary type of gun, with each "tier" consisting of perhaps upgradeable attributes such as +5% damage, +10% damage, crit, durability, health etc. Like I said - would be more than willing to pay premium for that type of plugin, as I am sure others are as well.
  3. Great job on the plugin, though I do have some questions. It appears when attempting to create your own custom kits that the plugin limits the customization to the yield variable. While this is cool for farming things, I have been looking far and wide for something that also is able to modify variables for weapons and armor, such as element protection, increases in health based on what you are wearing, weapon damage, crit chance, enhanced durability etc. Does this plugin support those variables in it's current state? If it does, what might those variables be to plug into the config? If not, is that something you could add? I would be more than willing to pay a premium (40-50 USD) for something that enabled me to make Diablo-like random variable loot for my server
  4. Somescrub

    Convoy

    Any chance to make this compatible with ZombieHorde plugin? I've got a story behind my zombies (they are enabled to attack NPCs and Bradley also attacks them), but they just chase the convoy and can't damage/don't get shot at, which really defeats what I'm trying to do.
  5. Somescrub

    Crafts

    Would also like to see this functionality - my server uses economics as a staple resource for almost all activities
  6. Somescrub

    Skills

    Any chance to add skills for Farming output gather rates like Berries? Any chance to add skills which augment the output of turret damage/range?
  7. Is the animal fleeing prevention a Facepunch issue, or just a bug your working on fixing with the plugin itself? Kind of annoying that bears flee after being hit just one time.
  8. Somescrub

    Economics Config

    Hi, I am attempting to add economics money (by Wulf) as a requirement for crafting, but I am having a hard time understanding what the config would look like for that... I am attempting to try the below, but nothing changes in the UI (not even altered metal amount) when I plug this in. Can you provide an example of that this should look like using economics, or let me know if that plugin is not compatible? { "Economy": { "Balance remove hook": "economics.withdraw", "Balance show hook": "economics.balance", "Plugin name": "Economics" } "The color of the button when all the items are present": "#80FF8080", "Command": "craft", "Enable debug?": true, "Workbenches Setting": { "None": { "Color": "#00000080", "Title": "No Workbench Required" }, "One": { "Color": "#80400080", "Title": "Workbench 1 LVL" }, "Two": { "Color": "#0080FF80", "Title": "Workbench 2 LVL" }, "Three": { "Color": "#FF000080", "Title": "Workbench 3 LVL" } }, "Craft Settings": [ { "Enabled craft?": true, "Image": "https://i.imgur.com/YXjADeE.png", "Description": [ "Craft requires:", "- Gears (5 pcs)", "- Road Signs (5 pcs)", "- Metal (1000 pcs)", "- Balance (100)" ], "Command for give": "givecopter", "Permission for craft": "crafts.all", "DisplayName": "Minicopter", "Shortname": "electric.flasherlight", "Amount": 1, "Skin": 2080145158, "Type (Item/Command/Vehicle/Recycler)": "Vehicle", "Prefab (for Vehicle)": "assets/content/vehicles/minicopter/minicopter.entity.prefab", "Command on give": "", "Workbench Level": 1, "Distance Check": true, "Distance": 1.5, "Place the ground": true, "Place the structure": true, "Items For Craft": [ { "Shortname": "gears", "Amount": 5, "Skin": 0 }, { "Shortname": "roadsigns", "Amount": 5, "Skin": 0 }, { "Shortname": "metal.fragments", "Amount": 1000, "Skin": 0 } { "Shortname": "economics.balance", "Amount": 100, "Skin": 0 } ],
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