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Everything posted by kasvoton
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@Seezure found the bug, fixing it.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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500 sulfur does not take 170 seconds to smelt on vanilla.. how are you getting those numbers ? It should be around 14 minutes.
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I really want to sort this out, can you add me on discord ?
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If you have a x5 server why are you using values above 10 ?.. I do not allow multiplications values above 10, that’s the reason why they are clamped. If you really need it I can tell you how to disable this. which version of the plug-in are you running ?
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- 99 comments
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- 99 comments
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Changed Status from Pending to Not a Bug
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Hi ! You can create as many entries as you want.. the default are just examples. So if you add a "Monday" and a "Friday" entry, on the rcon execute "wipe monday" or "wipe friday" to execute that custom wipe.
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Changed Status from Pending to Closed
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Hi, this plugin uses the vanilla oven tick system which ticks at 0.5s; wood burns once every 10s; each ore has it's own cook time. What you describe needs a complete different logic for the ovens where you would specify a custom tick rate (5s), amount of wood to consume (100), amount of ore to smelt (100). This is doable but out of scope for this plugin.. if you are interested please PM me as I do custom work.
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Changed Status from Work in Progress to Closed Changed Fixed In from 2023.6.25.1525 to 2023.9.7.957
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- 99 comments
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- 99 comments
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- 4 comments
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Changed Status from Pending to Closed
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Hi, by default we disable the four Oxide hooks related with smelting: Removes unnecessary code from the execution path - performance Blocks other plugins from messing with the functionality of this plugin - stability If you do not want this to happen or you have other plugins requiring those hooks, on the config file set the DisableOxideHooks to false.
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- 99 comments
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Changed Status from Not a Bug to Closed
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Changed Status from Pending to Not a Bug
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Hi @Geini this is because rust uses a 0.5 tick rate for smelting. The numbers you get on a default config are coming directly from the item information used by rust. To get "the real number in seconds" you need to divide them by 2.
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This mornings update broke something for us.
kasvoton replied to Eddie Flats's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In from 1.5.3-beta to 1.5.6-beta -
This mornings update broke something for us.
kasvoton replied to Eddie Flats's Support Request in Support
All should be fixed on 1.5.6-beta. And I must stress the BETA status for 1.5.x version.. I've got a big warning on the top of the plugin page due to this. If people want the current stable version I've placed there the link to download it. -
- 99 comments