Version 1.0.6
3 downloads
FCustomGeneration — Quick Reference
All changes apply when generating a new map.
Grass
The plugin can generate maps without grass and disables bushes.
WorldConfig
Global map settings:
biome percentages
tier distribution
roads, rivers, rails, labs
global prefab blacklist / whitelist (www.corrosionhour.com/rust-prefab-list)
Components (Generation Stages)
Each stage can be:
Enabled — fully enabled or disabled
Apply values? — allows your custom parameters to be applied
⚠ If you modify anything inside Values, make sure
Apply values? : true is set — otherwise changes will NOT apply.
Main Parameters
TargetCount
Target number of objects to place.
⚠ Not guaranteed — depends on map size, filters, and placement limits.
MinDistanceSameType
Minimum distance between identical objects.
MinDistanceDifferentType
Minimum distance from other object types.
DistanceSameType / DistanceDifferentType
Max — prefer placing as far as possible
Min — prefer placing closer (within limits)
Any — any valid position
ObjectDensity — object density (higher = more objects)
ObjectDistance — spacing between objects
ObjectDithering — randomness of placement
MinWorldSize — minimum map size required
Filter (Placement Rules)
Defines where objects can spawn.
BiomeType — allowed biomes
Arid, Temperate, Tundra, Arctic, Jungle, -1 = everywhere
SplatType — surface type
Snow, Sand, Grass, Rock, -1 = no restriction
TopologyAny — at least one required zone
TopologyAll — all listed zones required
TopologyNot — forbidden zones
Common zones:
Beach, Ocean, Road, River, Lake, Rail, Monument, Building, Mountain.
🏝 Shallow Water
Coastal smoothing settings:
beach depth
smoothing radius
transition softness
Key Points
Enabled disables the stage completely
Apply values? enables your custom changes
TargetCount is not guaranteed
Filters directly affect spawn success
Custom Monuments
The plugin comes in an archive along with a data file and a `.map` file that contains a sample custom Compound.
Custom monuments are based on a map (same as on RustMaps), where the required monument must exist (specifically, the first prefab on the map).
The plugin also allows you to create custom versions of any monuments, such as:
Bandit Camp
Fishing Village
Labs
Oil Rig
etc
It also supports not only monuments but any world objects:
Rocks
Oases
Icebergs
Caves
etc
When saving a map with a custom monument, the file must be named strictly after the main prefab of that monument.
Example:
`assets/bundled/prefabs/autospawn/monument/medium/bandit_town.prefab` → `bandit_town.map`
https://youtu.be/fX5Br0YQbxc
https://youtu.be/gLgld8NHvDw
https://youtu.be/Ui5QcXyz9yw
If ideas and demand arise, the plugin will continue to develop, and new features will likely become available.
Plugin uses Harmony & Reflection!