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Eclypst

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Everything posted by Eclypst

    Great add-on. Simple to use. Awesome monuments. Quick support help. Great work! @Gruberit would be great to have this plugin more compatible with the Last Train map!
  1. Through the last few updates, including a fresh install of version 1.0.2, I can only get a few monuments to auto spawn on the Last Train map. These are the monuments that always spawn: [DynamicMonuments] The spawn of monuments has begun! [DynamicMonuments] cargo is spawned at grid M30 [DynamicMonuments] oilPlatform is spawned at grid B14 [DynamicMonuments] cargo is spawned at grid A18 [DynamicMonuments] pirs is spawned at grid O23 [DynamicMonuments] strandedBarge is spawned at grid S5 [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (Oxide.Plugins.DynamicMonuments+SummonMonumentConfig) [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! (Oxide.Plugins.DynamicMonuments+SummonMonumentConfig) [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () [DynamicMonuments] The spawn has ended! [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! () Any monuments I place with commands disappear on server restarts. I'm wondering if this is a specific map issue. The issue is tracked here - https://codefling.com/files/support/20009-dynamic-monuments-respawn-on-server-restart/ Here are my config settings for reference - (changing the min/max just leads to multiple spawns of the same monuments listed above) "Prefix of messages": "[DynamicMonuments]", "Main Settings": { "Recreate locations on every plugin restart [true/false]": false, "The maximum number of locations that one player can summon (-1 - not limited)": -1, "Quickly build the location if triggered by a player [true/false]": true, "Enable monument spawn logging [true/false]": true }, "Additional Respawn settings": { "Allow spawn of monuments from the list below? [true/false]": false, "A list of locations that will spawn in addition to random ones [presetName - amount]": { "submarine": 2, "highHouse": 2, "pirs": 1 } }, "Coastal Monuments": { "Allow automatic spawn? [true/false]": true, "The minimum number of locations": 2, "The maximum number of locations": 2, "List of locations": [ Since Gruber was the creator of Last Train and a contributor on Dynamic Monuments, I assumed this plugin would work great on that map. I'm not sure if this is a plugin issue or not, but I figured I would share the issue just in case. DynamicMonuments.json
  2. Eclypst

    Dynamic Monuments

    "Coastal Monuments": { "Allow automatic spawn? [true/false]": true, "The minimum number of locations": 2, "The maximum number of locations": 2, Is the min/max here for each individual monument type or for the total amount of "Coastal Monuments"? I assume it's for the group. If so, It'd be great to have a max number for each unique monument for auto spawning. For example, max of 2 strandedBarge
  3. Eclypst

    Dynamic Monuments

    Is there an option to set a min/max for specific presents that are present on the map? For example, if I did not want more than 1 Pier to exist, could I limit that? I know there's a min/max for total locations, but I haven't seen an option for maximizing individual presents.
  4. "Recreate locations on every plugin restart [true/false]": false, Despite this setting, monuments are respawning on restart. This includes monuments placed automatically, and monuments placed with /spawnmonument PresetName and /spawnmonumentmypos PresetName If it helps, this was pulled from console during restart. [DynamicMonuments] The spawn of monuments has begun! NullReferenceException: Object reference not set to an instance of an object. at Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabSpawner.GetRotation (System.String monumentPreset, Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabData prefabData) [0x00019] in <e086186c847d47cc811bc97ca3601412>:0 at Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabSpawner.SpawnInRandomPosition (Oxide.Plugins.DynamicMonuments+MonumentSpawnInfo spawningMonumentInfo) [0x00052] in <e086186c847d47cc811bc97ca3601412>:0 at Oxide.Plugins.DynamicMonuments+MonumentSpawner.TrySpawnMonument (Oxide.Plugins.DynamicMonuments+MonumentSpawnInfo spawningMonumentInfo) [0x00025] in <e086186c847d47cc811bc97ca3601412>:0 at Oxide.Plugins.DynamicMonuments+MonumentSpawner.TrySpawnMonument (System.String presetName) [0x00020] in <e086186c847d47cc811bc97ca3601412>:0 at Oxide.Plugins.DynamicMonuments+MonumentAutoSpawner+<AutoSpawnCoroutine>d__6.MoveNext () [0x0019f] in <e086186c847d47cc811bc97ca3601412>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
  5. I'm having similar issues with getting monuments to spawn on land. I am playing on the Last Train map if that matters. I get this console error often. In this case, I tried to spawn in 'busStopGarage' with /spawnmonument busStopGarage in chat Failed to call hook 'SpawnMonumentChatCommand' on plugin 'DynamicMonuments v1.0.1' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabSpawner.GetRotation (System.String monumentPreset, Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabData prefabData) [0x0005b] in <28bdcaf11d384951897ca5404e9c7651>:0 at Oxide.Plugins.DynamicMonuments+MonumentSpawner+PrefabSpawner.SpawnInRandomPosition (Oxide.Plugins.DynamicMonuments+MonumentSpawnInfo spawningMonumentInfo) [0x00052] in <28bdcaf11d384951897ca5404e9c7651>:0 at Oxide.Plugins.DynamicMonuments+MonumentSpawner.TrySpawnMonument (Oxide.Plugins.DynamicMonuments+MonumentSpawnInfo spawningMonumentInfo) [0x00025] in <28bdcaf11d384951897ca5404e9c7651>:0 at Oxide.Plugins.DynamicMonuments.SpawnMonumentChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x00033] in <28bdcaf11d384951897ca5404e9c7651>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00c57] in <28bdcaf11d384951897ca5404e9c7651>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  6. Eclypst

    Last Train

    Loving the map! One small disappointment is the map description still says the oil rig is "located on the ground", but after not finding it I see in the old changelog that it was removed and put back in the ocean. Not sure if there are plans to put it back on land, but updating the desc in the meantime would be helpful. Can't wait to check out more of your maps. Amazing work!
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