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Everything posted by ZEODE
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FYI all: Work on the next Bradley Drops update is at the stage where it is nearly ready for testing after adding most of the same features as is in Heli Signals. Once this is done and working as it should, the harder job of re-writing the AI code will be next. This will also need testing before release as the next update. A list of things already completed: Added: SkillTree support Added: XPerience support Added: Custom reward item option Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!) Added: Better control over where the signal is thrown, monument support etc. Fixed: OnEntityTakeDamage NRE console spam ToDo: Add: Option to target players who hide in vehicles Add: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc Add: Configurable options for Bradley Scientists Add: Better config options to handle Bradley going into water (depth before destroyed etc) Add: Multi and Wave support (started) Fix: Compatibility with Deployable Nature placed entities Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)
- 314 comments
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- 4
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- #bradley
- #bradleyapc
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Changed Status from Pending to No Response
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Changed Status from Work in Progress to Not a Bug
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Changed Fixed In to Next Version
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Changed Status from Pending to Closed
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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So, I noticed that you could sell them in vending machines, input as supply signal. But unless you use a plugin to control custom items in vending machines, you would have to use a seperate vending machine for each type of signal. There are custom vending machine plugins out there which could handle multiple signals of different types in one machine though.
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Changed Status from Pending to Closed
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Changed Status from Pending to No Response
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https://discord.gg/8snS8W4p5n Join my discord and message me for a pre-release test version
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- 435 comments
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- #helicopter
- #helicopters
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Changed Fixed In to Next Version
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I don't have an ETA at the moment, I am currently rarely at my computer and when I am I'm working on Bradley Drops. The next Heli Signals update I will address this. I will be at home next on Thurs, so will see if I can release a quick fix then, but can't promise.
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- 435 comments
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- #helicopter
- #helicopters
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Changed Status from Work in Progress to Can't Reproduce
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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- 73 comments
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- #rust
- #marketplace
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Please do not hijack other peoples threads,. Your error is very different to the OPs error. You already have an open thread with your error, no need for this here.
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- 435 comments
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- #helicopter
- #helicopters
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- 314 comments
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- #bradley
- #bradleyapc
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There has to be some kind of conflict going on here. The problem you describe can't happen. the plugin is working fine, it can't be working ok and then later on after some time it stops working. It's difficult to pinpoint what your issue might be though. Does it call the heli or it never comes? I need as much info as possible, even then, I don't see it will be an issue with this plugin. Are you using a custom map, does it have normal monuments on it?
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Are you using Oxide or Carbon?
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Do you use any other plugin which acts on or limits Supply Signals?