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avatarus777

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Everything posted by avatarus777

  1. So I have been running this plugin for almost 2 years and our server loves it. Recently (I believe the wipe before this current one), the NPC's are back to their auto detection if you are in range and just all rush at you at once. I have used the vision cone settings from very early on as we liked being able to only be seen if they are looking right at us (I have some large custom convoys and we get slaughtered if they all come at once). I went in and looked at my config file and all the NPC's are still set to use the vision cones so I don't think anything changed on our end. Maybe Facepunch has been tweaking the AI settings? I was just wondering if you could shed some light on why they are behaving differently now. Thanks. We really love your work.
  2. The kits plugin by Mevent? Good to know. That sounds great to me. Will be picking this up in the next week or two. Thank you for your quick response
  3. This plugin looks really promising and it's on my short list for purchase. I do have one question... are the skins/looks of the NPC's able to be modified in any way? Like if you want them to wear a particular set of gear from the game?
  4. avatarus777

    Convoy

    I'm also having problems where the event says it's running but no convoys are spawing. This started last wipe (I've been running this mod for many months now and never encountered this before). I can solve it by manually stopping and starting it but every once in a while it just seems to get stuck and not spawn anything automatically.
  5. avatarus777

    Convoy

    Just wanted to let you know that editing these values definitely helped me get a lot closer to what I wanted. Will continue to refine them and will probably get about 90% of the way to what I was hoping which will be great. One other quick question if anyone knows. What does the "Scale damage" value control on NPC configurations?
  6. avatarus777

    Convoy

    This actually sounds great. I'll go through the convoys and adjust those values to match the range at which players can attack from. That does sound like it should work (I never noticed those values before, I'm pretty new to this). Thanks for your help.
  7. avatarus777

    Convoy

    First time posting here. Loving the mod, my players love it too but I have been tweaking things to make it work more with our playstyle and I have a quiestion. I've disabled allowing autoturrets to attack convoys as players were building ridiculous turret filled deathtraps to farm convoys easily. To compensate I've extended how far you can attack from and still do damage but the NPC's no longer swarm and attack en masse. They come one by one to die with little challenge. I'm sure there is some sort of setting for this but I haven't been able to find it yet. Thanks in advance.

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