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Wrecks

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Everything posted by Wrecks

  1. Wrecks

    Having Difficulties

    Splash isnt a property that exists in the Timed Explosive Class im checking the .dll now I do access and tweak what is exposed here, radius tweak is prob what you need. It may take tweaking to get what you want.
  2. Wrecks

    Having Difficulties

    Splash damage or something else?
  3. Wrecks

    Having Difficulties

    By splash what do you mean?
  4. Wrecks

    Having Difficulties

    It tweaks the native rust functions to tweak splash damage without the explosive class. And the other things I’ll have to think about, no guarantee
  5. Wrecks

    Stunt Jumps

    Version 1.0.5

    6 downloads

    Are your Players getting wicked air with motorbikes all risk and no reward? Now you can reward your players with Stunt Jumps. Create Stunt Jumps around the world, and Players can earn $, RP, XP and More! Works with - Economics, ServerRewards, Skill Tree, MarkerManager. Marker Manager is used to Display Jump Locations around your Map. Config comes preset with 3 tiers, but you can create more tiers of jumps. Jumps are editable via command after setting one, if you want to change its loot tier or completion time limit, easily do so by typing in the jump name and enter its new tier and time. CONFIG { "Misc Options": { "Clear Jumps on Wipe?": false, "Block Sleds (Useful for blocking Jet Sled by Adem)": true }, "Fail Condition Options": { "How Quick to Check if Player is on the Ground In Seconds?": 1, "Max Distance to be above Ground before a Stunt Jump Fails?": 1 }, "Trigger Options": { "How big of a Radius for Triggers": 5, "Enable Fireworks on Completion?": true, "Broadcast Completion to Server? (False Notifies Player Only)": true, "Time to Prevent Players from Triggering Stunt Jumps after a Completed Jump?": 30 }, "Gizmo Options": { "How long to keep Gizmos Drawn when setting Jumps and Viewing Jumps": 15 }, "Economy Options": { "Disabled = 0 - Economics = 1 - ServerRewards = 2": 1, "Enable Skill Tree XP Gain": true, "Enable Stunt Item Reward?": true }, "Marker Settings": { "Enable Marker": true, "Marker Radius": 0.2, "Marker Color": "22628e", "Marker Outline": "22628e", "Marker Alpha": 0.5 }, "Stunt Rewards": [ { "Stunt Reward Tier (Must Be a Unique Number)": 1, "Stunt XP Reward": 100, "Stunt Economy Reward": 50, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 2, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 2, "Stunt XP Reward": 200, "Stunt Economy Reward": 100, "Min Amount of Items To Drop": 1, "Max Amount of Items To Drop": 3, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] }, { "Stunt Reward Tier (Must Be a Unique Number)": 3, "Stunt XP Reward": 300, "Stunt Economy Reward": 150, "Min Amount of Items To Drop": 2, "Max Amount of Items To Drop": 4, "Loot Drop": [ { "Shortname": "metal.refined", "Skin": 0, "Custom Name": "", "Amount Min": 200, "Amount Max": 500, "Chance to Drop": 30 }, { "Shortname": "scrap", "Skin": 0, "Custom Name": "", "Amount Min": 440, "Amount Max": 600, "Chance to Drop": 30 }, { "Shortname": "paper", "Skin": 3048132587, "Custom Name": "Cash", "Amount Min": 20, "Amount Max": 35, "Chance to Drop": 40 } ] } ] } DEMO VIDEOS Demo 1 Demo 2 New Sphere Demo Creating a Jump COMMANDS /setjump <name> <tier> <time> - Set the start position for a new stunt jump. Requires a name, tier and time argument Admin permission required /endjump - Set the end position for the currently creating stunt jump Admin permission required /editjump <name> <tier> <time> - Edit an existing stunt jump. Admin permission required /removejump <name> - Remove an existing stunt jump by name. Admin permission required /canceljump - Cancel the current stunt jump creation process. Admin permission required /showjumps - draws all created stunt jumps, showing their start and end positions. Admin permission required /listjumps - Lists all created stunt jumps. /stunthelp - Displays info on commands. LANG { "SkillTreeReward": "You received <color=#ffa200>{0}</color> Xp for completing the stunt!", "StuntJumpCompleted": "Stunt Jump <color=#22628e>{0}</color> was completed.", "StuntJumpBroadcast": "Stunt Jump <color=#22628e>{0}</color> was completed by <color=#ffa200>{1}</color>.", "StuntJumpAttempt": "You are attempting a Stunt Jump! Reach the end point in Time!", "CopterJumpRestriction": "You cannot Stunt Jump in a <color=red>Copter</color>.", "EndCurrentJump": "End the current Jump first using /endjump or use /canceljump to cancel.", "SetJumpUsage": "Usage: /setjump <name> <tier> <time>", "InvalidTier": "Invalid Tier. Please enter a valid Number.", "InvalidTime": "Invalid Time. Please enter a valid Number.", "JumpExists": "A Stunt Jump with the name <color=#22628e>{0}</color> already exists. Please choose a different name or use /removejump <color=#22628e>{1}</color> to remove the entry.", "StartPositionSet": "Stunt Jump <color=#22628e>{0}</color> start position set with reward tier <color=#ffa200>{1}</color>!", "SetJumpStartPosition": "Set the Jump start position first using /setjump.", "EndPositionSet": "Stunt Jump <color=#22628e>{0}</color> end position set!", "RemoveJumpPermission": "You do not have permission to use this command.", "RemoveJumpUsage": "Usage: /removejump <color=#22628e><name></color>", "RemoveJumpSuccess": "Stunt Jump <color=#22628e>{0}</color> removed.", "RemoveJumpNotFound": "No Stunt Jump found with name <color=#22628e>{0}</color>.", "CancelJumpNoCreation": "No jump creation in progress.", "CancelJumpSuccess": "Jump creation canceled.", "EditJumpUsage": "Usage: /editjump <color=#22628e><name></color> <color=#00feff><tier></color> <color=#ae0038><time></color>", "JumpNotFound": "Jump with name <color=#22628e>{0}</color> not found.", "JumpUpdated": "Jump <color=#22628e>{0}</color> updated: Tier = <color=#00feff>{1}</color>, Time = <color=#ae0038>{2}</color>.", "JumpNotCompletedInTime": "Stunt Jump <color=#22628e>{0}</color> was not completed in time.", "ReceivedLoot": "You received <color=#f3001d>{0}</color> items for completing the stunt!", "ReceivedStuntMoney": "You received <color=#bb9b65>$</color><color=#85bb65>{0}</color> for completing the stunt!", "ReceivedStuntPoints": "You received <color=#f6f6f6>{0}</color> <color=#ce422b>RP</color> for completing the stunt!", "CooldownMessage": "You are on Stunt Jump Cooldown for <color=#22628e>{0}</color> seconds.", "StillOnCooldown": "You are still on Stunt Jump Cooldown.", "CooldownRemovalMessage": "You are no longer on Cooldown for Stunt Jumps." }
    $20.00
  6. Wrecks

    Zombie Hunter

    Verify your dynamic spawn in config is set to false.
  7. If this is for my Custom Drops plugin feel free to verify your purchase here for support as you aren’t on my list.
  8. Wrecks

    Custom Crops

    Version 1.1.2

    89 downloads

    Create some new items for players to get while farming, Create Drug Farms, Ammo Farms, Weapon Farms, Whatever you set in Configuration for your players to harvest. MONEY SEED IN IMAGE IS AN EXAMPLE OF A CUSTOMERS CUSTOM CONFIG ADMIN PERMISSION - customcrops.admin CANCLONE PERMISSION - customcrops.canclone HERE IS A SEED PACK TEMPLATE I USED TO CREATE THE PACKS ON DEFAULT CONFIG SEEDPACKTEMPLATE.zip The config comes Preset with a seed pack, and seeds to harvest weapons and ammo. Create as many Seed Packs, and seeds as you like. Seed packs must be an openable like a loot bag, Seeds must be seeds. Config comes with a setting to only harvest at ripe, or turn off and set lesser rewards for players that want to harvest early. Cloning is disabled but can be enabled per seed. Eating is disabled and will block upon attempt. Admin Commands /giveseeds – gives seeds to players inv. /giveseedpacks - gives seed packs to players inv. /c.spawnpacks - spawns all packs into a container in front of you, useful if you have alot of custom packs /c.spawnseeds- spawns all seeds into a container in front of you, useful if you have alot of custom seeds /c.spawnproduct - spawns all seed final product into a container in front of you VIDEO DEMO - CONFIG AND LANG BELOW Config { "Settings": { "Only Allow Gather At Ripe State?": true, "Allow Planting in Specified Zones?": false, "Zones": [ "ENTERIDHERE", "ENTERANOTHERHERE" ] }, "Seed Packs": [ { "Seed Pack Shortname": "halloween.lootbag.small", "Seed Pack Name": "Weapons Seed Pack", "Seed Pack SkinID": 3336282159, "Minimum Amount of Seeds": 1, "Maximum Amount of Seeds": 5, "Seed Pack Loot Table": [ { "Shortname": "seed.hemp", "SkinID": 3336288267, "Probability (0-1)": 0.2, "Custom Name": "Rifle Seeds", "Minimum Amount": 1, "Maximum Amount": 5 }, { "Shortname": "seed.hemp", "SkinID": 3336288376, "Probability (0-1)": 0.5, "Custom Name": "Pistol Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.hemp", "SkinID": 3336288463, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.yellow.berry", "SkinID": 3336288567, "Probability (0-1)": 0.3, "Custom Name": "Rifle Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.red.berry", "SkinID": 3336288676, "Probability (0-1)": 0.3, "Custom Name": "Shotgun Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 }, { "Shortname": "seed.blue.berry", "SkinID": 3336288759, "Probability (0-1)": 0.3, "Custom Name": "Pistol Ammo Seeds", "Minimum Amount": 1, "Maximum Amount": 3 } ] } ], "Seeds": [ { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Rifle Seeds", "Seed SkinID": 3336288267, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 2, "Maximum Amount": 4 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 8 }, "Ripe": { "Minimum Amount": 7, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "rifle.ak", "SkinID": 3335692326, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "rifle.lr300", "SkinID": 3312482754, "Probability (0-1)": 0.5, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Pistol Seeds", "Seed SkinID": 3336288376, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 2 }, "Mature": { "Minimum Amount": 3, "Maximum Amount": 5 }, "Fruiting": { "Minimum Amount": 4, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 5, "Maximum Amount": 9 }, "Dying": { "Minimum Amount": 0, "Maximum Amount": 1 } }, "Seed Loot Table": [ { "Shortname": "pistol.m92", "SkinID": 0, "Probability (0-1)": 0.4, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.prototype17", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.revolver", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "pistol.water", "SkinID": 0, "Probability (0-1)": 0.6, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.hemp", "Seed Name": "Shotgun Seeds", "Seed SkinID": 3336288463, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "shotgun.double", "SkinID": 1426115707, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 10, "Maximum Amount": 20 }, { "Shortname": "shotgun.m4", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 }, { "Shortname": "shotgun.pump", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 1, "Maximum Amount": 1 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.yellow.berry", "Seed Name": "Rifle Ammo Seeds", "Seed SkinID": 3336288567, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.rifle", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.hv", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.rifle.incendiary", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.red.berry", "Seed Name": "Shotgun Ammo Seeds", "Seed SkinID": 3336288676, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.shotgun", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.shotgun.slug", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] }, { "Seed Shortname (Must Be a Seed)": "seed.blue.berry", "Seed Name": "Pistol Ammo Seeds", "Seed SkinID": 3336288759, "Enable Yield Bonus?": false, "Allow Cloning?": false, "Clone Minimum": 1, "Clone Maximum": 2, "Yield Bonus Item Amount Per Yield Gene": 1, "Seed Harvest States": { "Sapling": { "Minimum Amount": 0, "Maximum Amount": 1 }, "Crossbreed": { "Minimum Amount": 1, "Maximum Amount": 3 }, "Mature": { "Minimum Amount": 4, "Maximum Amount": 6 }, "Fruiting": { "Minimum Amount": 5, "Maximum Amount": 7 }, "Ripe": { "Minimum Amount": 6, "Maximum Amount": 10 }, "Dying": { "Minimum Amount": 1, "Maximum Amount": 2 } }, "Seed Loot Table": [ { "Shortname": "ammo.pistol.hv", "SkinID": 0, "Probability (0-1)": 0.3, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol.fire", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 }, { "Shortname": "ammo.pistol", "SkinID": 0, "Probability (0-1)": 0.2, "Custom Name": "", "Minimum Amount": 64, "Maximum Amount": 128 } ] } ] } Lang { "CropCannotBeCloned": "[<color=green>Crops</color>] This <color=green>{0}</color> crop cannot be cloned.", "CropItemsGiven": "[<color=green>Crops</color>] You have received <color=yellow>{0}</color> items from your <color=green>{1}</color> crop at the <color=green>{2}</color> state.", "CropNotRipe": "[<color=green>Crops</color>] This <color=green>{0}</color> crop is Not Ripe." } VIDEO ATTRIBUTION https://www.vecteezy.com/free-videos/plant Plant Stock Videos by Vecteezy
    $20.00
  9. Changed Status from Pending to Not a Bug
  10. Probably possible but not on the list right now as I got alot of private stuff going on at the moment and a few other improvements going on with stuff here. I can test the idea when I get away from that if its within reason
  11. Wrecks

    The Angler

    Should work on carbon, it came out before they added the compatibility tags. It just uses basic oxide hooks
  12. Wrecks

    Only 1 item

    Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  13. Wrecks

    Only 1 item

    Ill see if i can send a patch to better loot for api
  14. Wrecks

    Only 1 item

    yeah way better sorry about that!
  15. Wrecks

    Only 1 item

    Works now, it will add i guess the default version of the DM only is 6 slots. I expanded it fully.
  16. Wrecks

    Only 1 item

  17. Wrecks

    Only 1 item

    I got it, i will init full slots in the update
  18. Wrecks

    Only 1 item

    ill keep testing it to see though
  19. Wrecks

    Only 1 item

    and the issue with only seeing x amount of items, some of those are probably not stackable
  20. Wrecks

    Only 1 item

    Id remove it from there
  21. Wrecks

    Only 1 item

    { "Generic": { "blueprintProbability": 0.11, "listUpdatesOnLoaded": true, "removeStackedContainers": true, "WatchedPrefabs": [ "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab", "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab", "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab", "assets/bundled/prefabs/radtown/crate_basic.prefab", "assets/bundled/prefabs/radtown/crate_elite.prefab", "assets/bundled/prefabs/radtown/crate_mine.prefab", "assets/bundled/prefabs/radtown/crate_normal.prefab", "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab", "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab", "assets/bundled/prefabs/radtown/crate_tools.prefab", "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab", "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab", "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab", "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab", "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab", "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab", "assets/bundled/prefabs/radtown/dmloot/dm food.prefab", "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab", "assets/bundled/prefabs/radtown/dmloot/dm res.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab", "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab", "assets/bundled/prefabs/radtown/foodbox.prefab", "assets/bundled/prefabs/radtown/loot_barrel_1.prefab", "assets/bundled/prefabs/radtown/loot_barrel_2.prefab", "assets/bundled/prefabs/radtown/loot_trash.prefab", "assets/bundled/prefabs/radtown/minecart.prefab", "assets/bundled/prefabs/radtown/oil_barrel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab", "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab", "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab", "assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab", "assets/bundled/prefabs/radtown/vehicle_parts.prefab", "assets/content/props/roadsigns/roadsign1.prefab", "assets/content/props/roadsigns/roadsign2.prefab", "assets/content/props/roadsigns/roadsign3.prefab", "assets/content/props/roadsigns/roadsign4.prefab", "assets/content/props/roadsigns/roadsign5.prefab", "assets/content/props/roadsigns/roadsign6.prefab", "assets/content/props/roadsigns/roadsign7.prefab", "assets/content/props/roadsigns/roadsign8.prefab", "assets/content/props/roadsigns/roadsign9.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab", "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab", "assets/prefabs/misc/supply drop/supply_drop.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab", "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" ] }, "Loot": { "enableHammerLootCycle": false, "hammerLootCycleTime": 3.0, "lootMultiplier": 1, "scrapMultiplier": 1 }, "Rarity": { "Override": { "autoturret": 4, "lmg.m249": 4, "targeting.computer": 3 } } }
  22. Wrecks

    Only 1 item

    //category.name.Contains("prefabs/radtown") || i dont think you need to remove this whole line though
  23. Wrecks

    Only 1 item

    yeah i would remove it from watched prefabs in config or data i dont remember where it is.
  24. Wrecks

    Only 1 item

    its granting 14, it rolls the loot table again, so multiple of the same items can be rolled if probabilty hits
  25. Wrecks

    Only 1 item

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