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Everything posted by Wrecks
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The first example you show looks correct. It doesn’t support multiple skin ids though.
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Yeah I would skin items on my server, is the skin a valid skin id? Does it not skin any other items?
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- 243 comments
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- #enhanced
- #custom loot
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- 11 comments
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- #facts
- #engagement
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- 11 comments
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- 11 comments
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- 11 comments
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- 11 comments
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This plugin is a cool addition if you want players to experience some Train Base Setups. The config setup is straightforward which I appreciate. The Entity upgrade system is nice and easy, I would recommend adding Economics or Server Rewards so players can spend earnings to upgrade parts with configurable cost in config, & some effects on upgrade and randomized skin lists for items that spawn on the train. Overall this plugin is a great addition to anyone looking to make Trains a bit more interesting on your server and I look forward to seeing it evolve over time!
- 25 comments
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- 3
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- #build on trains
- #trains
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- 10 comments
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- #crosshair
- #target
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I tried to get all scopes as recentered as possible, they all about match, except for the one in your screenshot, that one seems like it is off when the others are on point. Maybe it will work for you, if you want to play with the positioning some more i tweaked this RectTransform = { AnchorMin = "0.4693 0.4630", AnchorMax = "0.5293 0.5330" }, Scopes.cs
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Changed Status from Pending to Can't Reproduce
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I did a reboot and semtex stayed semtex, not sure what could even cause an item to change after reboot never seen that happen
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What does your config look like
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What loot plugin are you using. There is no bugs for this plugin that I have heard of having to do with spawning. It doesn’t replace all F1 grenades, only the ones that come up In the crate by chance