About Village houses
There is 4 Village houses prefab with some Normal loot cases, tool boxes and food boxes. This is custom village houses from my Chernobyl Execution zone map.
There is two custom cow barn prefabs. I am create abandoned cowbarns buildings that I use on my Chernobyl map and I want to share them with you here. I tried to make these buildings according to real ones.
Small Cow Barn
- Normal crates, barrels and green card
Large Cow Barn
-Normal and Random crates, barrels
Small barn have around 500 prefabs and the large one have around 1k.
You can use it for your own farms
Radar Duga Chernobyl 2
This is radar Duga monument include Duga radar where you can climb on it for loot and some buildings. One office building and one building with green puzzle.
Features :
Normal crate spawners
Normal 2 crate spawner
DM1 Tier loot
Blue card desk spawner
Barrels, food crates
NPC scientists
Pripyat Buildings
There is five custom soviet aparment building used on my chernobyl map.
Features:
Normal crate spawner
Normal 2 crate spawner
Food crate spawner
Roof access
This is only custom prefabs for creating some city so there is no monument markers and no height map or splat map included. All buildings have their own floors.
This buildings have arround 500 prefabs in one apartments.
Hallo someone know how to fix this ? plugin normally working but every time when meteors start falling it spam me this
Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "assets/prefabs/visualization/sphere.prefab/assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab", Mesh asset path "" Mesh name "ore_node_stage_1_COL"
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