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Everything posted by Pepuni.
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RustDemoPro is an absolute game-changer for cheat detection. Being able to record a player’s POV both before and after an F7 report saves an incredible amount of staff time and allows us to review real, undeniable evidence directly from the player’s screen. This tool genuinely helps admins stay one step ahead in the daily fight against cheats. Huge thanks to the developer for creating something that truly makes our lives easier.
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- 1
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- #anticheat
- #demo
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(and 5 more)
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+1
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I've waited a long time to write this review. I bought the plugin around the end of October and informed the creator of a problem that makes it unusable on servers. I don't know if it's so outdated that it's unusable, but almost four months later, I still can't use the plugin. It causes an illogical FPS drop on the server the moment any structure takes fire damage. I sent the developer multiple screenshots of Grafana to prove the truth of my claims, and I even offered to test it for him. But to this day, after almost four months, the plugin still doesn't work. Therefore, I recommend not buying it under any circumstances.
- 295 comments
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- #protection
- #base
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Hi! Could you please check my mistake?
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The problem is that right now it's impossible to use; the moment a fire rocket is launched, the server becomes unplayable.
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Hi, I'm interested in this plugin since I'm creating a PvE server, but I have a question: would this plugin prevent people outside your team from looting you if you die? At the same time, I'm also looking for something so that if you kill an NPC, only you or your team can loot their loot. Does the plugin do this? Thanks.
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- 31 comments
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- #trainyard
- #rail
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(and 5 more)
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Failed SmartSorter (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule.PluginBrowserSelectPlugin(Arg arg) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modules/AdminModule/AdminModule.Tabs.Plugins.cs:line 2426 Failed SmartSorter (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule.PluginBrowserSelectPlugin(Arg arg) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modules/AdminModule/AdminModule.Tabs.Plugins.cs:line 2426 Failed SmartSorter (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule.PluginBrowserSelectPlugin(Arg arg) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modules/AdminModule/AdminModule.Tabs.Plugins.cs:line 2426 Failed SmartSorter (Object reference not set to an instance of an object) at void Carbon.Modules.AdminModule.PluginBrowserSelectPlugin(Arg arg) in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Carbon/Modules/AdminModule/AdminModule.Tabs.Plugins.cs:line 2426
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Hi, I’m using BetterTC on a production Rust server and I’d like to suggest a small improvement related to raid balance. Currently, automatic repair is correctly blocked after recent damage using SecondsSinceAttacked, but automatic upgrade is not, which allows players to instantly upgrade structures via the TC while being raided. The behavior I’m aiming for is: Block ONLY automatic TC actions (auto-repair / auto-upgrade) For X seconds after any building entity takes damage Still allow all manual actions: Manual repair with hammer Manual upgrade Placing new building pieces From a code perspective, this could be achieved by applying the same SecondsSinceAttacked check already used in RepairProgress to the upgrade loop in UpdateProgress, without interfering with vanilla mechanics. This would significantly improve raid balance while keeping manual gameplay intact. Thanks for your work on the plugin!
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Hi, for the past couple of weeks, my servers have been showing up online but offline on the website many times. I don't understand why. Can you help me?
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- 127 comments
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- #stats
- #statistic
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(and 3 more)
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Sorry for the delay. It was specifically from a coffin to a large box. There are no errors in the console. But when you reload the plugin, it works again.
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Do you have a server where I can test it? I'm interested in several of your plugins. But I would like to thoroughly test the building plugin, for example, and even see if I can add something to it, perhaps making it customizable—that is, having default bases and other bases that each player can personalize.
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For some reason, sometimes it doesn't work and doesn't send the objects until the plugin receives a reload. Once it reloads, it works again. It's strange; this has never happened before.
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Finally, with the help of AI, it seems I've managed to solve the problem.
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I did it exactly as you explained on Discord, now I see the link on the dashboard but I get this error in the console, so the /link command is useless to the players in the game. [CSharp] Started Oxide.Compiler v successfully OutpostLink was compiled successfully in 1364ms Unloaded plugin OutpostLink v2.0.2 by illRalli Loaded plugin OutpostLink v2.0.2 by illRalli [OutpostLink] Error parsing response: Unexpected character encountered while parsing value: <. Path '', line 0, position 0. [OutpostLink] [ProcessPlayerStatus] Error deserializing SyncResponse: Unexpected character encountered while parsing value: <. Path '', line 0, position 0.
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The add-on isn't working correctly. I've installed it more than six times, following the guide exactly. The link on the dashboard still isn't showing up, so it's not working properly. I've been talking to support on Discord and told them it's not working. If you need any screenshots, just ask.
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This happens with any type of damage, not just with fire missiles.
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I use this plugin to reward online raids on my server by providing protection to players when they're offline. The problem is that now, when they're in an online raid, the server's FPS drops drastically, making it completely unplayable. The last time I checked, it dropped to 3 FPS, and I had to turn off the plugin for the server to run smoothly. The server ran perfectly after I did this, but when I tried again a few days later, the exact same thing happened. I'm going to send you the screenshot of what happened in Grafana with your plugin. I really like the plugin and your idea, but I think its performance isn't what I expected. If this is fixed, I definitely want your plugin.
