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Martian

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Everything posted by Martian

  1. Martian

    Plants not cloning

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  2. Martian

    farm request

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  3. Martian

    Duplicates

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.4
  4. Martian

    Plant growth issues

    Changed Status from Work in Progress to Can't Reproduce
  5. Martian

    Unable to Clone Correctly

    Changed Status from Pending to Can't Reproduce
  6. Changed Status from Work in Progress to Can't Reproduce
  7. Martian

    Hello

    Changed Status from Work in Progress to Can't Reproduce
  8. Martian

    Update

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
  9. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
  10. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.3.3
  11. Martian

    problem

    Changed Status from Work in Progress to Closed
  12. Martian

    problem

    I’m closing this here because you opened another ticket about a different issue, and in that same ticket you also asked for this issue to be resolved. Please also be more polite in your tickets.
  13. Changed Status from Pending to Work in Progress
  14. Changed Status from Pending to Work in Progress
  15. Martian

    Update

    Changed Status from Pending to Work in Progress
  16. Martian

    Dungeon Events

    Hello, those are hooks for developers. You don’t need to do anything — another person was the one who requested them.
  17. Martian

    NPC Name Change

    Hi @andyb_83, Thank you for the detailed report. I have just pushed a new update to the plugin with improvements and additional adjustments related to NPC movement. Please update to the latest version and test it again to see if the issues with the movement behavior have improved. I will also review the NPC naming behavior related to the removal of NPC Spawn to make sure their custom names appear correctly instead of showing as Heavy Scientist in death notes. When you have a chance, please test the updated version and let me know if the problems have improved or if you are still experiencing the same behavior. Your feedback will help me refine it further.
  18. Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
  19. Martian

    NPC Names not working!

    Changed Status from Pending to Fixed Changed Fixed In to 3.7.1
  20. Martian

    Dungeon Events

    void OnDungeonSpawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon spawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonDespawn(ulong OwnerID, Vector3 Position, string Grid, string TierName) { PrintWarning($"Dungeon despawned at {Position} by {OwnerID} Grid: {Grid}, Tier: {TierName}"); } void OnDungeonWin(ulong playerID, string tierName) { PrintWarning($"Player {playerID} cleared the dungeon tier: {tierName}"); }
  21. Martian

    Dungeon Events

    Thank you for the feedback, I will be making improvements to the NPCs soon.
  22. Martian

    Dungeon Events

    I’ll check this issue. If possible, for better organization, please open a support ticket whenever you encounter a bug or any other problem.
  23. Martian

    Dungeon Events

    Hi, Yes, dungeon spawning is already available through console commands, so you can call them from RCON: spawnrandomdungeon spawnfixeddungeon <tierName> [playerID] buydungeon <tierName> <playerID> For the map marker: right now the plugin always uses the vending-machine style marker + radius marker. You can change the marker color and radius in the config per tier, but you can’t switch to a completely different marker prefab yet, so it will still look similar to Raidable Bases for now.
  24. Sorry about that — I almost forgot to respond! I’ll look into these issues and update the plugin next week. Thanks for the reminder and for your patience!
  25. Hi Thanks a lot for your kind words and interest in the plugin! Yes — it’s possible to lock the recycler so that only the player who placed it can remove it. For example, if an admin places the recycler, only that admin will be able to pick it up.
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