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Martian

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Everything posted by Martian

  1. Martian

    spam server console

    Changed Status from Work in Progress to Fixed Changed Fixed In to 3.7.0
  2. Martian

    NPC Name Change

    Changed Status from Pending to Not a Bug
  3. Martian

    FPS drop due to Cinelight

    Changed Status from Pending to Fixed Changed Fixed In to 3.7.0
  4. Martian

    Sugesstion

    Changed Status from Pending to Not a Bug
  5. Martian

    Sugesstion

    Hi, That’s a great idea, I like it! However, I’d need to improve the plugin structure a bit before adding something like that. Maybe it’s something we can look at in the future Cheers!
  6. Martian

    spam server console

    Changed Status from Pending to Work in Progress
  7. Martian

    spam server console

    Please update the NpcSpawn and check if the issue still occurs afterward. If the problem persists after updating, please report it again with the new logs so we can investigate further.
  8. Martian

    Dungeon Events

    For those who are experiencing issues with NPCs, turrets, or error logs, please update the NpcSpawn plugin and check if the problem stops. With the latest version, no error messages are appearing. If the issue persists after updating, please open a support ticket so we can assist you further. For those who are experiencing issues with loot on NPCs or in chests, please update the NpcSpawn plugin and note that the configuration files have been moved to the "data" folder. Please check the configuration there.
  9. Martian

    problem

    I’ve updated the plugin to fix the force wipe issue and made new attempts to resolve the problems you were experiencing. Please test it and let me know if everything is working correctly now
  10. Martian

    compile error since FP Update

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.2
  11. Martian

    no loot option in config

    Changed Status from Pending to Not a Bug
  12. Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  13. Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  14. Martian

    we need update

    Changed Status from Pending to Fixed Changed Fixed In to 3.6.6
  15. Martian

    problem

    Hello, would you like a refund? I wasn’t able to reproduce the issue on my end. I apologize for the inconvenience.
  16. Martian

    problem

    I couldn’t reliably reproduce the issues on my side, but I prepared an updated version with changes that should address what you described: Access/protection: FarmPro container/planters can only be opened/used by the owner, team members, or players authorized in the TC (so strangers shouldn’t be able to loot/use it even with RealPVE). Placement conflict: placement is now blocked before deploying if it’s too close to another FarmPro, and it shows a message instead of “disappearing/deleting”. Stranger interaction: interaction/use of FarmPro-related entities is restricted to authorized players (same owner/team/TC). UI bug: added extra cleanup so the FarmPro UI shouldn’t get stuck (auto-clears on death/disconnect/when the entity is removed). I sent you the updated build via private message so you can test it before I push a public update. Please let me know if you can still reproduce any of these (and what exactly happens / server logs), so I can adjust further if needed.
  17. Martian

    problem

    Changed Status from Pending to Work in Progress
  18. Martian

    problem

    Hello, I apologize for the delay in replying — things ran long at the end of the year. I’ll look into the UI issue today and tomorrow. As for the lock affecting other players, I’m not sure yet how to resolve it. I’ll think about a possible solution.
  19. Martian

    FPS drop due to Cinelight

    Yes, that’s a great idea — thanks for the detailed investigation. The info about the cinelight prefab and the FPS gain after removing it is very helpful, especially with multiple lights stacking in some areas. I’ll try to push an update next week, likely adding a config option to disable or limit these lights until a better solution is in place.
  20. Martian

    no loot option in config

    Hi, sorry for the delay, it moved to de data folder now.
  21. Martian

    Dungeon Events

    I’ll check this issue. If possible, for better organization, please open a support ticket whenever you encounter a bug or any other problem.
  22. Martian

    Dungeon Events

    Hi, Yes, dungeon spawning is already available through console commands, so you can call them from RCON: spawnrandomdungeon spawnfixeddungeon <tierName> [playerID] buydungeon <tierName> <playerID> For the map marker: right now the plugin always uses the vending-machine style marker + radius marker. You can change the marker color and radius in the config per tier, but you can’t switch to a completely different marker prefab yet, so it will still look similar to Raidable Bases for now.
  23. Martian

    Hello

    Changed Status from Pending to Work in Progress
  24. Martian

    Hello

    Hello, you can increase the search radius in the configuration and use only one box, so the problem doesn’t occur.
  25. Hi! This behavior is actually expected. The plugin blocks a box from being placed too close to another one, and when that happens, it automatically returns the box to the player. This is intentional and helps prevent several placement-related issues. If you have any other questions or need adjustments, feel free to let me know!
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