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Everything posted by Marte6
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I removed all those features to try to address the issues other users were experiencing. I plan to reintroduce them in the future—I was just trying to make the plugin more stable for everyone. Since you haven’t encountered any problems, it seems like it might be a conflict on their end. Right now, I’m not entirely sure what’s causing it.
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Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
I just released an update to try to improve all these issues. I’d appreciate it if you could test it again, and I apologize once more. -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
It doesn't say much about the errors, but it does mention the connection. I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today. -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
Some possible issues I think might be happening for now: Too many NPCs, auto-turrets, and dungeons, which adds up to a lot of AI processing. I’ll release an update later today that will limit the number of dungeons to a maximum of 4 at the same time, with a cap on NPCs as well. I’ll also simplify the AI for the turrets significantly. I believe just doing this will improve things a lot. After this update, I’ll keep working to improve and eventually allow for more dungeons. -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
I’m leaving my server running for testing and trying to identify anything that might be causing the issue. So far, it hasn’t frozen here, but I’ll work on improving some parts of the code that might be contributing to the problem. -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
I’m going to run a series of tests here to see if something might be causing the freezing as well, but make sure to check with the other developer too. -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
Changed Status from Pending to Work in Progress -
Server froze up after installing this plugin
Marte6 replied to KingSizeKevin's Support Request in Support
Hello, when a Dungeon is created, by default, ScarecrowNPC/NPCDwelling are spawned within it. My plugin simply removes them and does nothing more. It seems that the other plugin, JunkpileNPC, is having issues with this. I recommend opening a support ticket with the developers of JunkpileNPC to investigate what might be happening. -
Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive. More complex dungeon structures Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure. Boss NPCs with difficulty scaling Yes, I will definitely implement this in the next updates! Increased loot rates and more NPCs This is already configurable in the settings file. Dungeon timer display Yes, I can consider adding something like this.
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Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates. For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.
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Changed Status from Not a Bug to Fixed Changed Fixed In to 1.1.0
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What's New in Version 1.1.0 Added support for the SkillTree plugin. When the player does not have the "turboweapons.customcapacity" permission, it checks if there is a change in capacity size in the SkillTree.
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What's New in Version 1.2.0 Performance Improvements: Optimized overall system performance for a smoother experience. New RCON Command: Added an RCON command for event purchasing. buydungeon hard %steamID% Random Auto Spawn: Implemented a random auto-spawn system. NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control. Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages. Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)
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I will still try to fix this this weekend.
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Changed Status from Work in Progress to Not a Bug