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Everything posted by Martian
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I tested it here, and the Eoka worked normally. I also couldn’t replicate the second issue. Could you check if there are any other plugins or modifications that might be causing these problems? I recommend opening a support ticket so we can better assist you without cluttering this space. Let us know how it goes!
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2.0.0 - What's New VIP Levels: Added three separate VIP permissions (turboweapons.vip1, turboweapons.vip2, and turboweapons.vip3), each with its own customizable magazine capacity setting. Magazine Capacity UI: The old "1x, 1.5x, 2x” buttons have been removed from the interface. In their place, three new buttons (VIP1, VIP2, and VIP3) allow administrators to switch between editing capacities for each VIP level directly. Configuration Changes: Each firearm now has three capacity fields (MagazineCapacityVip1, MagazineCapacityVip2, MagazineCapacityVip3) in the config. Migration: When upgrading from an older version, all weapons are updated to the new config format. By default, if an older config is detected, each VIP capacity is set to Rust’s built-in magazine size. Enjoy the new 1.2.0 features! If you run into any issues, please let us know.
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2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
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My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!
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Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive. More complex dungeon structures Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure. Boss NPCs with difficulty scaling Yes, I will definitely implement this in the next updates! Increased loot rates and more NPCs This is already configurable in the settings file. Dungeon timer display Yes, I can consider adding something like this.
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Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates. For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.
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What's New in Version 1.2.0 Performance Improvements: Optimized overall system performance for a smoother experience. New RCON Command: Added an RCON command for event purchasing. buydungeon hard %steamID% Random Auto Spawn: Implemented a random auto-spawn system. NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control. Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages. Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)
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{ "Use LangAPI Plugin": true, "Use Notify Plugin": true, "RP Image URL": "https://i.ibb.co/C22VZDj/money.png", "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "No Upgrades (Level 1)": { "Fuel Configuration": { "Shortname": "diesel_barrel", "Resource Extraction Interval In Seconds": 3600, "Fuel Required Per Extraction": 1 }, "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 4 }, { "Shortname": "stones", "Amount": 35 }, { "Shortname": "metal.ore", "Amount": 7 }, { "Shortname": "sulfur.ore", "Amount": 7 } ] }, "Upgrades (Level 2+)": [ { "Fuel Configuration": { "Shortname": "lowgradefuel", "Resource Extraction Interval In Seconds": 30, "Fuel Required Per Extraction": 50 }, "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 6 }, { "Shortname": "stones", "Amount": 50 }, { "Shortname": "metal.ore", "Amount": 10 }, { "Shortname": "sulfur.ore", "Amount": 10 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 1 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.6 0.6 0.6 0.95", "Line Color": "1 1 1 1", "Left Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0 1 1", "Remove Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0.5 0 0 1", "Upgrade Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0 0 0 0.9", "Shadow Color": "0 0 0 0.85", "Border Color": "1 1 1 1", "Background Color": "0 0 0 1", "Button Color": "0.6 0.6 0.6 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 4, "Patch": 0 } }
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- 70 comments
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- #recycler
- #industrial
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- 70 comments
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- #recycler
- #industrial
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(and 2 more)
Tagged with: