Jump to content

Martian

Creator
  • Posts

    795
  • Joined

  • Last visited

  • Days Won

    9

Everything posted by Martian

  1. Martian

    Weapons Turbo

    I recommend opening a support ticket so I can better assist you without cluttering this space.
  2. Martian

    Weapons Turbo

    I tested it here, and the Eoka worked normally. I also couldn’t replicate the second issue. Could you check if there are any other plugins or modifications that might be causing these problems? I recommend opening a support ticket so we can better assist you without cluttering this space. Let us know how it goes!
  3. Martian

    Weapons Turbo

    You just need to disable the fast reload for the other weapons.
  4. Martian

    Weapons Turbo

    Hello, in a future update I can look into that, but I don’t have an estimated time yet.
  5. Martian

    Weapons Turbo

    Hello! For now, only those 3 permissions are available.
  6. Martian

    Dungeon Events

    We already have bosses and much more in the latest updates!
  7. Martian

    Weapons Turbo

    2.0.0 - What's New VIP Levels: Added three separate VIP permissions (turboweapons.vip1, turboweapons.vip2, and turboweapons.vip3), each with its own customizable magazine capacity setting. Magazine Capacity UI: The old "1x, 1.5x, 2x” buttons have been removed from the interface. In their place, three new buttons (VIP1, VIP2, and VIP3) allow administrators to switch between editing capacities for each VIP level directly. Configuration Changes: Each firearm now has three capacity fields (MagazineCapacityVip1, MagazineCapacityVip2, MagazineCapacityVip3) in the config. Migration: When upgrading from an older version, all weapons are updated to the new config format. By default, if an older config is detected, each VIP capacity is set to Rust’s built-in magazine size. Enjoy the new 1.2.0 features! If you run into any issues, please let us know.
  8. Martian

    Weapons Turbo

    I apologize for the delay; I'll put this next on my list!
  9. Martian

    Dungeon Events

    2.1.0 - What's New Added Boss: A new boss entity has been introduced for more challenging encounters. New Removal Configuration: Remove dungeon only if all NPCs are dead Remove dungeon only if all boxes are destroyed Remove dungeon only if all turrets are destroyed Removal Timer after all entities are destroyed: 300 seconds AutoTurret Remade: The AutoTurret code and behavior have been overhauled to improve performance and functionality. Code Refactor: Various parts of the plugin have been optimized and cleaned up for better maintainability. Admin Test Command: Use /spawdungeonnentity <npc|boss|turret> <easy|normal|medium|hard|nightmare> to quickly test spawning an entity with a specified difficulty.
  10. My favorite thing about Christmas is eating, like cookies, roasted turkey, mashed potatoes, Christmas pudding, and gingerbread!
  11. Martian

    Dungeon Events

    Good morning, today I’ll be refactoring the plugin's scheduling and auto-spawn functionality. I should finish it in about 8 hours, and I’ll send you an update afterward.
  12. Martian

    Dungeon Events

    Yes! It must be the timer running in the plugin that's causing the issues. Tomorrow, I will redo the entire logic to run in a much safer and more spaced-out manner.
  13. Martian

    Dungeon Events

    Or I could set it to only allow dungeon purchases as well, which would improve performance too.
  14. Martian

    Dungeon Events

    I’m making some changes to improve performance and the way things are executed. I'll be sending an update later today.
  15. Martian

    Dungeon Events

    Thank you for the feedback! It’s great to hear that so many players tested the plugin and that the overall response has been positive. More complex dungeon structures Unfortunately, I can’t change the dungeon structures themselves, as they’re generated by the game. However, I can add some elements to enhance them, like rocks, barriers, keycards, or other interactive features. These additions could make the dungeons feel more dynamic without altering their core structure. Boss NPCs with difficulty scaling Yes, I will definitely implement this in the next updates! Increased loot rates and more NPCs This is already configurable in the settings file. Dungeon timer display Yes, I can consider adding something like this.
  16. Martian

    Dungeon Events

    There is already a configuration that removes the dungeon after a period of inactivity, but I can create one to remove it after a shorter time if a player enters and it becomes inactive, as well as a configuration to remove the lock for the player.
  17. Martian

    Dungeon Events

    Hello! Thank you for your interest in the plugin! It doesn’t use a lot of resources, so it should run smoothly on your server. Regarding the zone functionality, I haven’t implemented that yet, but it’s something I can add in future updates. For now, there’s an option in the configuration that allows the first player to enter a dungeon to lock it for themselves. You can also configure whether clan members or friends are allowed to enter the dungeon as well.
  18. Martian

    Dungeon Events

    Bonjour ! Merci pour votre suggestion. Je prévois d'ajouter l'achat par scrap dans une future mise à jour.
  19. Martian

    Dungeon Events

    What's New in Version 1.2.0 Performance Improvements: Optimized overall system performance for a smoother experience. New RCON Command: Added an RCON command for event purchasing. buydungeon hard %steamID% Random Auto Spawn: Implemented a random auto-spawn system. NPC Loot: Loot for NPCs is now fully configurable, allowing greater customization and control. Configuration for NPCs, Boxes, and Turrets: These are now configured with fixed numbers instead of percentages. Enhanced Turret Behavior: Turrets now engage targets more effectively. (For now, turrets have been removed from ceilings as they were sometimes getting stuck in walls.)
  20. Martian

    Quarry Computer

    { "Use LangAPI Plugin": true, "Use Notify Plugin": true, "RP Image URL": "https://i.ibb.co/C22VZDj/money.png", "Allow Team Access": true, "Allow Friends Access": true, "Give Quarry Command": [ "gq", "givequarry" ], "Drop Quarry Item on Destruction": true, "No Upgrades (Level 1)": { "Fuel Configuration": { "Shortname": "diesel_barrel", "Resource Extraction Interval In Seconds": 3600, "Fuel Required Per Extraction": 1 }, "Storage Slots": { "Fuel": 1, "Resources": 6 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 4 }, { "Shortname": "stones", "Amount": 35 }, { "Shortname": "metal.ore", "Amount": 7 }, { "Shortname": "sulfur.ore", "Amount": 7 } ] }, "Upgrades (Level 2+)": [ { "Fuel Configuration": { "Shortname": "lowgradefuel", "Resource Extraction Interval In Seconds": 30, "Fuel Required Per Extraction": 50 }, "Storage Slots": { "Fuel": 3, "Resources": 12 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 6 }, { "Shortname": "stones", "Amount": 50 }, { "Shortname": "metal.ore", "Amount": 10 }, { "Shortname": "sulfur.ore", "Amount": 10 } ], "Required Items To Upgrade": [ { "Shortname": "Economics", "Amount": 25000 }, { "Shortname": "scrap", "Amount": 1000 }, { "Shortname": "pumpkin", "Amount": 100 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] }, { "Fuel Configuration": { "Shortname": "charcoal", "Resource Extraction Interval In Seconds": 20, "Fuel Required Per Extraction": 100 }, "Storage Slots": { "Fuel": 6, "Resources": 24 }, "Resources Output Per Extraction": [ { "Shortname": "crude.oil", "Amount": 10 }, { "Shortname": "hq.metal.ore", "Amount": 10 }, { "Shortname": "metal.ore", "Amount": 30 }, { "Shortname": "stones", "Amount": 100 }, { "Shortname": "sulfur.ore", "Amount": 25 } ], "Required Items To Upgrade": [ { "Shortname": "scrap", "Amount": 5000 }, { "Shortname": "pumpkin", "Amount": 1000 }, { "Shortname": "cloth", "Amount": 10000 }, { "Shortname": "red.berry", "Amount": 1000 }, { "Shortname": "bone.fragments", "Amount": 1000 } ] } ], "Keep Upgrades On Remove Quarry": true, "Profiles": { "Default (No Permission)": { "Quarry Limit": 1 }, "VIP (quarrycomputer.vip Permission)": { "Quarry Limit": 1 } }, "Item Name": "Quarry Computer", "UI Configuration": { "Font (DroidSansMono.ttf / PermanentMarker.ttf / RobotoCondensed-Bold.ttf / RobotoCondensed-Regular.ttf)": "DroidSansMono.ttf", "Header": { "Background Color": "0.4 0.4 0.4 0.95", "Font Color": "1 1 1 1", "Close Button": { "Background Color": "1 0 0 1", "Font Color": "1 1 1 0.5", "Font Size": 13 } }, "Background Color": "0.6 0.6 0.6 0.95", "Line Color": "1 1 1 1", "Left Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0 0 1 1", "Remove Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 }, "Start Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 }, "Stop Stop Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "1 0 0 1", "Font Size": 14 } }, "Right Panel": { "Shadow Color": "0 0 0 0.97", "Font Color": "1 1 1 1", "Background Color": "0.5 0 0 1", "Upgrade Button": { "Background Color": "0.6 0.6 0.6 0.95", "Font Color": "0 1 0 1", "Font Size": 14 } }, "Popup": { "Overlay Color": "0 0 0 0.9", "Shadow Color": "0 0 0 0.85", "Border Color": "1 1 1 1", "Background Color": "0 0 0 1", "Button Color": "0.6 0.6 0.6 0.95", "Confirm Button Color": "0 1 0 1", "Cancel Button Color": "1 0 0 1" } }, "Version": { "Major": 1, "Minor": 4, "Patch": 0 } }
  21. Martian

    Quarry Computer

    No, the levels are that way:
  22. Martian

    Weapons Turbo

    I plan to look into implementing this feature this week.
  23. Martian

    Quarry Computer

    1.4.0 - What's New Level-Specific Fuel Configuration Fuel requirements, extraction intervals, and specific fuel types are now tied directly to the quarry's level. This allows for more customization and progression as you upgrade your quarry.
  24. Hi! Buy Commands /buyindustrialrecycler Permission: industrialrecycler.buyindustrial /buyrecycler Permission: industrialrecycler.buystandard
  25. Check if it's different in your shop; I think that might be the issue.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.7k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.