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Everything posted by codeboy
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Hi. Send me ur config file, ill check. I have wolves displayed on death
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Idk, i think ur hosting is blocking download images from imgur
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maybe after 1-5 minutes something from killfeed appears?
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Hi. Send me console messages after restart KillFeed plugin
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hello! There was no time to answer . I don't think this is a serious mistake. If it worked correctly, then nothing needs to be changed here. But in general, in theory, it is necessary to add functionality not to onetimespawn, but to randomspawns, so that he would first check that the player already exists in my plugin.
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hello! There was no time to respond, but your suggestions were heard. as for the first one, you need to set the right anchors, then everything will be correct. I don't know the rest yet. perhaps some of your suggestions will be taken into account. Thanks for the feedback!
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.0
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hello! I apologize for my mistake. the command to open the menu is /ol, permission is required - objectlimiter.admin
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Version 1.1.9
143 downloads
Set a hard cap on every placeable object. ObjectLimiter gives you practical control over furnaces, turrets, workbenches, building blocks, and anything else players can place. Manage limits per permission group, globally and per tool cupboard, from one in-game panel. /ol Open the limits panel. Changes apply immediately, with no reload. 01 - Two limit layers Global budgets stop at the cupboard door. The two layers solve different problems. A global limit counts everything a player owns across the map. A cupboard limit adds a cap for objects standing within a single tool cupboard zone. Global limits Count every owned object on the map. Use them to set a player or group budget across all of their bases. Cupboard limits Cap one base at a time. A VIP with a large global budget still cannot stack forty furnaces in one cupboard zone. 02 - In-game management One panel for every placeable object. Open the panel with /ol when you have objectlimiter.admin or the Rust admin flag. The object grid uses real item icons, and every edit is saved to the data files immediately. Switch limit layers GLOBAL LIMITS and CUPBOARD LIMITS tabs keep each layer clear while you work. Edit by privilege Page through limit privileges, create a new one, and copy values from an existing privilege. Make broad changes quickly Click an object to enable or disable counting, set its maximum, or use ENABLE ALL and DISABLE ALL. Inspect grouped objects An overlay shows every prefab that counts as a grouped object, so aliases stay visible. 03 - Permission-aware limits Set a policy without editing configuration files. Use the generated default privileges or create your own in the panel. If a player holds several privileges, ObjectLimiter uses the highest limit for each object. Going over a limit blocks placement and tells the player what the limit is. Step How it works 1. Create Use the UI to create a privilege, or start with objectlimiter.default, objectlimiter.vip, or objectlimiter.admin, plus their cupboard variants. 2. Grant Grant the privilege as you would any permission: o.grant group vip objectlimiter.vip 3. Tune Generated defaults begin at 100 for default, 500 for VIP, and effectively unlimited for admin. Every value is editable in the UI. 04 - Counting that holds up Close the easy loopholes without extra work. Optional team and clan counting prevents a group from multiplying its budget by passing the hammer around. Skinned items count as their base item, and prefab aliases can group related prefabs under one object type, such as counting a railroad planter as a large planter. Team and clan aware Optionally count the objects of the whole Rust team or clan against the same limit. Warnings that players understand Configure threshold warnings. The defaults are 50, 20, and 10 remaining, with messages in chat or through Notify. 05 - Performance Cache once. Keep it current. Every owned object is cached once when the server starts, with a typical map taking milliseconds. The cache stays current on build, deploy, pickup, and death. There is no map scan on every placement and no lag spike when a base goes up. 06 - Server reference Commands and permissions. The panel, cache tools, and permission pattern at a glance. Commands /ol Open the limits panel. /ol.cacheinfo Show cache statistics. /ol.validatecache Clean up stale cache entries. /ol.sync Rebuild the whole cache from server entities. Permissions objectlimiter.admin Open the panel and use the cache commands. objectlimiter.<privilege> Apply that privilege's global limits. objectlimiter.<privilege>cupboard Apply that privilege's per-cupboard limits. Privileges created in the UI register themselves automatically.$20.00- 13 comments
- 1 review
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- 55 comments
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Changed Status from Work in Progress to Closed
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Maybe it fixed. Please, check logs folder, if u have killfeed folder send me files
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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U need set anchors in drawmain method. But I already works on it, soon I release fix
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hi. are there any entries in the log file? Is everything working?
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- 55 comments
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- 1
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I tried to fix your exception and added logging to plugin. When exception throw again, send me log file "exceptions"
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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yes, I will check it on my server, of course. I just had to ask if you had the opportunity.
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Have u carbon? Can u start recording the profiler until error was occured again and send me log export?