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Everything posted by Pro100Razor111
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I uploaded the plugin to the server, but I’m not using it at all yet — I’ve set the drop chances to 0%. In the future, the cards will be used as loot in another event. However, that event doesn’t even start for now — there’s no NPC or crate spawn happening, possibly due to a conflict with some other plugins. I don’t rule that out.
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I installed the 2.0.6 update. After installation, the results were good, but over time this is what happened. I also waited for the restart and checked again — the result was the same, though slightly better than it was earlier in version 2.0.5.
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I disabled all spawning and set the chance to 0%. By the way, I wanted to mention something about the config. When you first install the plugin, it creates a default configuration and starts spawning things that I haven’t customized yet. I think it would be safer if spawning were disabled by default, so it has to be manually enabled. In my case, players ended up receiving coins, and the base item is golden eggs — which can be exchanged with a trader in my server. And if I disable the plugin, those coins can still be used to get a prize like from a golden egg.
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Is this normal behavior for a plugin that hasn’t been configured yet and where players don’t have access to the items? It looks like a memory leak...
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Hi, I haven’t noticed any such errors so far. Players haven’t reported any specific problems yet. I haven’t encountered any issues myself either. The only thing that caught my attention was an error I found in the logs — I thought maybe this is a problem you’re aware of and it’s not only happening to me. If I discover anything, and it’s important to you, I’ll let you know.
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The plugin overrides standard status messages with those from other plugins. I'm using PermissionStatus and WipeTimerStatus. I'm using the latest versions of all plugins. I think this issue didn't exist in version 2.09 of SimpleStatus.
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I haven't fixed yet what action causes the error. I found it when I was looking through the log for the day. But I still have a problem that another player can't install codelock on a generated machine in Spawn everything.
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Config file UltimateLocker.json
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[Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Oxide.Plugins.UltimateLocker.PlaceLocker (BasePlayer player, BaseEntity entity, Oxide.Plugins.UltimateLocker+AutoLockPlayerSettingsData settings, System.Boolean sendMessage) [0x003d8] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Plugins.UltimateLocker.DeployLocker (BasePlayer player, BaseEntity entity, System.Boolean sendMessage) [0x00204] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Plugins.UltimateLocker+<>c__DisplayClass92_0.<OnEntitySpawned>b__1 () [0x00000] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 20:51 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <6a0cddd1b3834d348f4fc9ac7883d503>:0 at Oxide.Plugins.UltimateLocker.PlaceLocker (BasePlayer player, BaseEntity entity, Oxide.Plugins.UltimateLocker+AutoLockPlayerSettingsData settings, System.Boolean sendMessage) [0x003d8] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Plugins.UltimateLocker.DeployLocker (BasePlayer player, BaseEntity entity, System.Boolean sendMessage) [0x00204] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Plugins.UltimateLocker+<>c__DisplayClass92_0.<OnEntitySpawned>b__1 () [0x00000] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 20:51 [Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterTC+<>c__DisplayClass97_0.<TCSkinReplace>b__0 () [0x00195] in <4dcb07dc2ec24d94a3f607d598c93e03>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 I got this error message in oxide log file. Its normal?
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I manually arrange items in the order I want, but after reopening the BANK, everything is shuffled again.
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I discovered this bug after updating the plugin, I believe when updating from version 1.7.3. There were no issues before that. Tomorrow I’ll unload the server to a local environment and start testing. I double-checked again — when the industrial recycler is placed, it blocks the placement of deployable items. As soon as I remove it, everything starts working normally again. This issue doesn’t happen with the standard recycler.
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When an industrial recycler is placed, it prevents placing any items in the building. As soon as I remove the recycler, everything works correctly again.
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Hi! You did an awesome update when you added the virtual recycler to your plugin — great work! Could you please add the ability to apply different speeds to the virtual recycler, or at least an option to disable speed effects for the virtual one, while still allowing industrial and stationary recyclers to be boosted via permission? Also, it would be really helpful to have a blacklist for items that can't be recycled, using their shortnames and skin IDs.
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Find any picture using the links in the plugin for other skins, download it, pull the jungle skin onto this picture in Photoshop and that's it, upload the picture to the photo hosting and insert the link into the plugin. If you started working with servers in Rust and understand that it requires investments, then for a small reward I can help you, and I will tell you how to do some questions for free if you can do it yourself.
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https://i.ibb.co/7Nx7Lrrr/jungle1.png Here's the link, I made it for you, but it's better to learn how to make pictures for yourself
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any picture that you upload yourself
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IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
I'll test it tomorrow and let you know. -
IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
That's interesting — I actually saw this more than once. However, I was frequently reloading the plugin at the time since I was adjusting settings. As far as I remember though, it didn’t happen exactly during a reload. I’ll keep an eye on it and observe further. -
IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
1. What drives me to keep using CapboardSet? It’s actually very simple. As an administrator (and also for regular players), it’s much easier to monitor the players authorized in the cupboard — there’s no need to click an extra button just to see the list. Your implementation of the authorization system looks great visually, no doubt. But for me, it actually makes things more complicated to use. The favorite icon is also a nice bonus feature. 2. I also tested the upgrade behavior in the cupboard again today — surprisingly, the bug didn’t reoccur, and everything worked correctly this time. But I’ll definitely check your suggestion to add IQGradeRemove to the code once the bug happens again. 3. I understand about the wallpaper issue, but I really hope you'll be able to find a solution. I tested it again today — the blue wallpaper bug showed up once more. I'll do some more testing tomorrow as well. 4. I haven’t encountered the bug in UberTool again — it seems that was happening before the plugin update. Also, here’s an interesting question: If I, as an administrator, build something for a player using UberTool, will the player still be able to interact with those building blocks afterward? -
IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
Here are some more of my observations: I tested the config setting "Wallpaper both sides": true. When set to true and I apply wallpapers to both sides – everything seems fine. When set to true, but I apply wallpapers to only one side, the blue wallpaper bug appears on the other side (as mentioned earlier). When set to false, meaning you can only apply wallpaper to one side, I get blue default wallpapers instead of the custom ones I selected. -
IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
Found another bug — buttons don’t hide properly. Before that, I had applied wallpapers to both sides of the building, then flew away in vanish mode. -
IQGradeRemove conflict, wallpaper glitch
Pro100Razor111 replied to Pro100Razor111's Support Request in Support
I reproduced the bug. I was repainting building skins by clicking the spray can icon in the BetterTC upgrade menu. After that, the CapboardSet interface appeared above BetterTC — before that moment, everything was displaying correctly.
