-
Posts
3,450 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by imthenewguy
-
I'll need a bit more if possible. The OnPlayerHealthChange hook is connected to the Medics set. Are you able to test and see if it is happening when a player who has a piece of Medics clothing on is healing, or if it triggers when someone who does not have a piece is healing?
-
Should be no reason why bleach is not included, unless it is not in the barrel when the ability triggers.
-
Changed Status from Pending to Closed
-
Hey mate sorry ive been away with the family all weekend. It is impossible for me to see what the issue is without seeing your config. Please also advise which line(s) you have changed so I know what I am looking at.
-
Changed Status from Pending to Closed
-
"How often should the chat message post telling players how to access the deployable nature market? (seconds) 0 = off" needs to be set to 0 and the plugin reloaded.
-
Token Skin not Showing in Vending Machines
imthenewguy replied to anandasanz's Support Request in Support
Changed Status from Pending to Closed -
Token Skin not Showing in Vending Machines
imthenewguy replied to anandasanz's Support Request in Support
Hey mate. Vending machines in Rust are a weird thing. They show skins for supported skinned items, but not custom icon items that do not traditionally have a skin. Isn't much you can do in this circumstance, except use a shop plugin instead to sell the items. -
- 1,253 comments
-
- 1
-
-
- #leveling
- #progression
- (and 13 more)
-
Unfortunately not. The idea is to have it high enough so that players cannot use conventional methods to get to the arena. The only thing I can thing to suggest is play around with the spawn height of the arena and cap the height limit of the jetpack if possible.
-
Sounds like it was too high or something.
-
Changed Status from Pending to Closed
-
Changed Status from Pending to Closed
-
I don't have plans to add prestige, but you could extend the grind for your players if you wanted to. You could set the max level to 0, set the maximum skill points to whatever you want it to be, then add level rewards that go past 100. These are commands that are fired off when a player achieves the level. Example: "List of rewards the player receives based on level": { "100": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "say <color=#ffae00>{name}</color> reached level <color=#4cff03>100</color>!": "You have reached a milestone level!" }, "List of commands that are fired off when the player data is reset": [ "say Test data reset." ] }, "120": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "add your command here. it can target the player using {id}": "Add message to {name} player here", "add another command here": "" }, "List of commands that are fired off when the player data is reset": [ "add your command here, such as o.revoke user <permission>" ] }, },
-
In what order did you delete everything? Always unload the .cs file before deleting data files. If you have the admin permission, you can use the command: /stresetalldata That will reset all player data, including xp, levels, skill points and unlocks.
-
How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
I have found the issue causing the recycler values to go negative and have patched for next release. If you want a fix now, go into the .cs file and delete the following line: Line 608: pi.available_recyclers--; The suggestion for point 2 doesn't make any sense. The recycler is meant to revert to item form and lose condition, not be given back to the player to be redeemed again. -
How can I automatically delete the data when the map is initialized?
imthenewguy replied to P.P's Support Request in Support
If you want all credits erased, set "Allow for recycler credits to carry over across a map wipe?" to false. Any player that does not have the personalrecycler.use or personalrecycler.admin perks won't be given recyclers to use on wipe. -
Higher = more likely. It adds the total weights together and rolls a number between 0 and the total value, choosing the profile that it lands on. Example: Primitive weight = 100 Modern weight = 50 Rolls a random number between 0 and 150. Roll = 87, so it chooses primitive. If the roll had been 101+ it would have been modern.
- 197 comments
-
- 1
-
-
Changed Status from Pending to Closed
-
Hey mate, this is already supported. Check out the SkillTree config and search for: SurvivalArena_Winner The value assigned to this is given as direct XP for winning the event.
-
Players not getting items back after losing match?
imthenewguy replied to Mist's Support Request in Support
If they aren't getting their stuff back, you most likely have a plugin that is messing with it, such as auto kit or restore upon death etc. Do you have anything that affects the players inventory when they respawn? -
- 197 comments