I've installed the newest version, set perms for the 2 areas in the arena that i'd like players to respawn in, and I still can't get it to work.
PlayerSpawnPoints.json
So the returning players would only spawn in the arena if they had the correct permissions? I read the config as you can set it for new, returning, or for just permission based players. Because I don't want all players on the server to be spawning in the arena, just those that are participating.
PlayerSpawnPoints.json
What I'm looking for is a way to use this in an arena I've built. So not necessarily with new or returning players. Just when they come to the arena "zone" they are given the correct permission to spawn after death on one side or the other side. I thought just adding the pos to the config and making those permissions would do it, but I could never get myself to spawn at those locations, just vanilla points.
Any word/progress on executing a command after the timer runs out? For example, I would like to use this with command blocks within an arena setting. After x amount of time I would like to execute a command to payout players with $/rp/xp awards.
Plugin does exactly what it says it does. But, if you don't want to use the plugin anymore, it makes every recycler on the map a safe zone recycler, not just ones at outpost/bandit camp. Maybe i'm missing something, but I've tried multiple things to not have radtown recyclers become safe with no luck. Will gladly change my rating if there is a solution someone else knows.
When I remove the plugin from my server, every recycler becomes a yellow/safe zone recycler including all of the ones that should be radtown recyclers. Am I missing something?
Hi, i've been setting up this plugin and got to the point where i want to add another category. I successfully got it to appear, but when i click on the item inside the category, it doesn't do anything. Everything seems to match what the other categories are set up like, so not sure if i have to change something in the .cs file or what i'm missing.
Is there something in the config i need to adjust for the cargo one? everytime i run cargo, it will lock, then i shoot another scientist and says i already have a locked monument. i'll /mu then next time says i locked a random monument that isn't cargo. it's a bit dangerous because sometimes i can't kill the scientist because it thinks i have a random monument locked. not sure what i'm missing.
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