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DeadGirl

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Everything posted by DeadGirl

  1. The password from the map doesn't work.
  2. DeadGirl

    NPCKits

    Hmm, must just be me then. Ironically, I have spent about the last hour looking at your BotRespawn plugin looks really cool... considering giving that a shot and just removing the other NPC plugins I have to see if that helps with conflicts. Thanks for looking into that for me.
  3. DeadGirl

    NPCKits

    Hey Ever since force wipe my zombies no longer drop their melee weapons. I've tried sifting through plugins to see if any have updates I missed that might interfere now but can't seem to find anything. Is it still working for you by chance? Thanks!
  4. DeadGirl

    NPCKits

    Well, I just raided a base (raidable bases) where the heavy scientist put a military flame thrower in his inventory upon death... is that vanilla where they give military flame throwers do you know?
  5. DeadGirl

    NPCKits

    Loaded in the update and it's working perfectly You're awesome. Thank you again.
  6. DeadGirl

    NPCKits

    No drops from the heavy scientists, yay! 2 of them had LRs in their inventories upon death which I don't remember seeing before but hey that's fine
  7. DeadGirl

    NPCKits

    I'd love it if we could include melee/tools as well! I live on the macabre side of things so I'll always have zombies/murderers on my maps and getting a chainsaw here and there would be great. I've done a bit more messing with all the settings and they do seem to be dropping guns again. Oddly enough though even scientists I don't have "enabled" are also dropping their weapons at Arctic Research. The whole reason I am using this plugin was because I was using NPCDropGun but didn't want Heavies to drop these primo weapons (m249s, military flame throwers, so on). I haven't tested yet to make sure that they aren't anymore but will go do that now.. I played around a little yesterday with creating kits for them and totally messed them all up. Created 3 to cycle through for the zombies but they ended up having a wild amount of stuff on their bodies/belts/clothing when they died. I think when I add a kit to scarecrows for example it just puts clothes on top of the ones they already had instead of wiping what they already had but that's probably in your settings to change it and I just have been overwhelmed lmao. So I deleted all the kits, and at least now the NPCs are dropping guns here and there as I wanted One day I'll give the kits a go again. This plugin was probably a ton of work! Thank you for doing this for us. And thank you for helping me even though it's a free plugin!
  8. DeadGirl

    NPCKits

    Will they still drop weapons if wipe belt is set to 100%? Or do their wipe chances have to be less than 100% for the weapon drop % to make a difference? I unloaded other plugins that mess with NPC profiles (raidable bases, zombiehorde, and NPCmovingcontrol) but still can't get them to drop any weapons apart from scientist on cargo.
  9. DeadGirl

    NPCKits

    I haven't been able to get any regular scientists or scarecrows to drop their weapons even if I have it at 100. EXCEPT the ones at oil rig. I haven't set any custom kits yet. Any advice?
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