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walkinrey

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Everything posted by walkinrey

  1. do you want the animal's corpse to disappear immediately after death?
  2. walkinrey

    Selection

    Changed Status from Pending to Closed
  3. walkinrey

    Selection

    issue the required permission specified in the config, then the player will be able to choose one animal from several for spawning most likely you have a standard config with only one animal, you can copy the full config from the plugin description
  4. no, just issue an item with a certain skin on the console command, when a player installs this item, he gets a one-time personal bot
  5. do you want to give them out as an item in the shop?
  6. do you mean the zone manager plugin? as far as I remember, there is no way to finish following the player through the gui, you can only aim at the animal and press the middle mouse button (or any other button specified in the config), the animal will start to stand still and not move anywhere (i will add a chat command for this so that there is no need to be near the animal) i think it's easier to add additional buttons setup like in personalnpc so that you can create an unlimited number of buttons with any commands
  7. "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -208", "offsetmax": "-10 -114" },
  8. the player can spawn their personal animal again after a restart, I don't see the need to save animals until restart
  9. ah, I understand you, tell me where you need to place the interface and I will send you a ready-made setting for ui in the next update, I will make support for personalnpc so that the interface moves a little lower and does not overlap each other
  10. the spawn list will only display those animals for which permission has been issued. All animals at once will not be displayed in the list. yes, the animal will disappear after the restart i didnt quite understand you, ui is not displayed or is displayed in the wrong place?
  11. I think yes, but you will need to change the location of the GUI in one of the two plugins so that it does not overlap each other
  12. walkinrey

    Farm Barn

    Version 1.3.3

    43 downloads

    For growing various plants (hemp, pumpkin, corn, etc.), players receive special points that they can spend in a farm barn in an NPC town. In the city of the NPC, a small building called "Farm Barn" will spawn, in which there will be 8 boxes - they will differ by category (resources, tools, constructions, clothing, weapons, components, equipment, items). In the configuration, you can set up the items sold, change their price, set a marker to display the farm barn on the map, set up the issuance of the initial balance to the players, set up the issuance of points, change the pictures on the sign. You can separately disable any boxes by deleting products from it in the config. In this case, when you open the box, it will be empty and the purchase interface will not appear. P.S: The plugin allows you to sell custom items. The MarkerManager plugin is required to display the farm barn on the map! Video: Config: { "How many points to give out for the planted plants?": 200, "Initial balance for the player": 0, "Reset player balance after wipe?": true, "Disable chat notification when you receive points?": false, "Products": { "Resource box": [ { "Item name (if needed)": "", "Item shortname": "wood", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1000, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "stones", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10000, "Price": 500 }, { "Item name (if needed)": "", "Item shortname": "metal.fragments", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1000, "Price": 100 } ], "Tool box": [ { "Item name (if needed)": "", "Item shortname": "hatchet", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "pickaxe", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "axe.salvaged", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 } ], "Constructions box": [ { "Item name (if needed)": "", "Item shortname": "door.hinged.toptier", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 1000 }, { "Item name (if needed)": "", "Item shortname": "door.double.hinged.toptier", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 1000 }, { "Item name (if needed)": "", "Item shortname": "door.hinged.metal", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 } ], "Clothes box": [ { "Item name (if needed)": "", "Item shortname": "hoodie", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "shoes.boots", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 50 }, { "Item name (if needed)": "", "Item shortname": "metal.facemask", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 200 } ], "Weapons box": [ { "Item name (if needed)": "", "Item shortname": "rifle.bolt", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 200 }, { "Item name (if needed)": "", "Item shortname": "rifle.ak", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 300 }, { "Item name (if needed)": "", "Item shortname": "rifle.m39", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 200 }, { "Item name (if needed)": "", "Item shortname": "pistol.m92", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 200 } ], "Components box": [ { "Item name (if needed)": "", "Item shortname": "scrap", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1000, "Price": 800 }, { "Item name (if needed)": "", "Item shortname": "gears", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "propanetank", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 50 }, { "Item name (if needed)": "", "Item shortname": "metalpipe", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 100 } ], "Equipment box": [ { "Item name (if needed)": "", "Item shortname": "largemedkit", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "syringe.medical", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "ammo.shotgun", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 50 }, { "Item name (if needed)": "", "Item shortname": "ammo.rifle", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 10, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "ammo.pistol", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 100, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "explosive.timed", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 1000 }, { "Item name (if needed)": "", "Item shortname": "explosive.satchel", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 250 } ], "Items box": [ { "Item name (if needed)": "", "Item shortname": "furnace", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 100 }, { "Item name (if needed)": "", "Item shortname": "furnace.large", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 200 }, { "Item name (if needed)": "", "Item shortname": "sofa", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 50 }, { "Item name (if needed)": "", "Item shortname": "bbq", "Item icon url (if custom item)": "", "Skin ID": 0, "Amount": 1, "Price": 25 } ] }, "Ambar local position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Ambar local rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Marker on the map": { "Enable display of the farm barn on the map?": true, "Display name": "Farm Barn", "Marker radius": 0.32, "Marker fill color": "c0392b", "Marker outline color": "e74c3c" }, "GoldenFish plugin support": { "Enable GoldenFish plugin support?": false, "How many points to give out for a caught goldfish?": 4 }, "Oysters plugin support": { "Enable Oysters plugin support?": false, "How many points to give out for a caught oyster?": 4 }, "Pictures": { "GUI Image": "https://www.rustyplugin.ru/FarmBarn/eng/gui.png", "Banner Image": "https://www.rustyplugin.ru/FarmBarn/eng/logo.png", "Picture for sign 'Components'": "https://www.rustyplugin.ru/FarmBarn/eng/components.png", "Picture for sign 'Constructions'": "https://www.rustyplugin.ru/FarmBarn/eng/constructions.png", "Picture for sign 'Equipment'": "https://www.rustyplugin.ru/FarmBarn/eng/equipment.png", "Picture for sign 'Items'": "https://www.rustyplugin.ru/FarmBarn/eng/items.png", "Picture for sign 'Resources'": "https://www.rustyplugin.ru/FarmBarn/eng/resources.png", "Picture for sign 'Tools'": "https://www.rustyplugin.ru/FarmBarn/eng/tools.png", "Picture for sign 'Weapons'": "https://www.rustyplugin.ru/FarmBarn/eng/weapons.png", "Picture for sign 'Clothes'": "https://www.rustyplugin.ru/FarmBarn/eng/clothes.png" } } Commands: /farmbarn balance - shows the player his current balance in the farm barn fb [STEAM ID] [AMOUNT] - gives the player a certain number of points (works only from the server console)
    $20.00
  13. Version 1.3.6

    1,211 downloads

    Bring these intelligent animal companions to your server! They can fight, gather resources, carry supplies, and even be ridden. Choose from various customizable animals: bear, boar, chicken, deer, or wolf! Features: ✔ Resource Gathering & Looting • Collect essential resources like wood, stone, and ore. • Automatically gather resources within 50 meters using auto-pickup. • Loot crates and boxes for valuable items. ✔ A True Companion • Command your animal to attack enemies, structures, or objects. • Ride your animal for faster travel. • Store items in the animal’s inventory (configurable up to 36 slots). • Keep your companion healthy with a nutrition system that restores health. Total Customization & Control Animal Settings • Select your preferred animal: Bear, Boar, Chicken, Deer, or Wolf. • Configure max health, respawn time, and combat abilities. • Adjust damage rates, player interactions, and looting permissions. 🛠 User-Friendly Controls & UI • Assign commands with a customizable buttons. • Display 3D arrows over targets for better visibility. • Fully customize the GUI layout, colors, and refresh rate. • Blacklist specific items from your animal’s inventory bag. Feeding System • Enable nutrition settings to maintain your animal’s health. • Configure health restoration values for different food items. Useful Commands: /panimal – Spawn or despawn your animal. /panimal follow – Have your animal follow you. /panimal health – Check your animal’s current health. /panimal auto-pickup enable/disable – Turn resource auto-collection on or off. /panimal where – Locate your animal on the map. See It in Action! Watch the Video Configuration: { "Controls setup": { "Which button will assign tasks to the animal, attack / collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of action of the assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI setup": { "How many seconds to update the GUI?": 6, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "Second position of the panel (used if the player has a personal bot)": { "type": "RectTransform", "anchormin": "0.0 0.0", "anchormax": "1.0 1.0", "offsetmin": "0.0 0.0", "offsetmax": "0.0 0.0" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [] }, "Setting up personal animals by permission": { "personalanimal.wolf": { "The name of the animal to be selected through the command when spawning": "wolf", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "wolf", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.bear": { "The name of the animal to be selected through the command when spawning": "bear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "bear", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.boar": { "The name of the animal to be selected through the command when spawning": "boar", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "boar", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.chicken": { "The name of the animal to be selected through the command when spawning": "chicken", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "chicken", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.stag": { "The name of the animal to be selected through the command when spawning": "stag", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "stag", "Maximum health": 200, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } }, "personalanimal.polarbear": { "The name of the animal to be selected through the command when spawning": "polarbear", "Animal type (bear, boar, chicken, stag, wolf, polar-bear)": "polar-bear", "Maximum health": 400, "Animal spawn cooldown": 10.0, "Addons setup": { "Enable the ability to ride an animal?": true, "Add a bag to an animal to store resources?": true, "Number of available slots in the bag (maximum 36)": 12 }, "Functions setup": { "Can the animal attack objects?": true, "Can an animal loot boxes?": true, "Can the animal pick up resources?": true, "Does the animal have to defend itself?": true, "Should the animal protect the owner?": true, "Can an animal collect resources within a radius of 50 meters? (/panimal auto-collect)": true }, "Damage, interactions and loot setup": { "Animal damage rate": 2.0, "Damage rate receive for an animal": 1.0, "Can the animal damage players?": true, "Can players damage the animal?": true, "Despawn animal corpse after death?": false, "Setting up resource pickup rates": { "stones": 5.0 }, "Black list of items that cannot be put in the bag": [ "rocket.launcher" ] }, "Nutrition setup": { "Turn on the animal feeding system?": true, "Setting health for food eaten": { "corn": 5.0 } } } }, "List of prefabs that the animal can loot (useful if the animal attacks loot instead of looting it)": [ "foodbox", "vehicle_parts" ] }
    $30.00
  14. walkinrey

    feature

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.1
  15. walkinrey

    Commands

    Changed Status from Not a Bug to Closed
  16. walkinrey

    Commands

    Changed Status from Pending to Not a Bug
  17. walkinrey

    Commands

    / pnpc - spawns or despawns the bot / pnpc where - displays in the chat where the bot is / pnpc health - displays the current health of the bot in the chat / pnpc follow - instructs the bot to follow the owner / pnpc combat - the bot begins to attack those who are attacked by the owner / pnpc ignore - the bot ignores those who attack it and the owner / pnpc auto-pickup - displays information about the auto-pickup function / pnpc auto-pickup (wood, metal, sulfur, stone, all) - selection of resources for pickup, if you need to remove a resource from the list, you need to re-enter it / pnpc auto-pickup enable - enable auto-pickup of resources / pnpc auto-pickup disable - disable auto-pickup of resources / pnpc auto-farm - displays information about the auto-farm function / pnpc auto-farm (wood, metal, sulfur, stone, all) - selection of resources for farm, if you need to remove a resource from the list, you need to re-enter it / pnpc auto-farm enable - enable auto-farm resources / pnpc auto-farm disable - disable auto-farm resources
  18. walkinrey

    feature

    Changed Status from Pending to Work in Progress
  19. walkinrey

    feature

    ok, i will add this feature in a couple of days
  20. walkinrey

    Personal NPC

    Thanks for the feedback, the plugin will be fixed soon
  21. walkinrey

    Personal NPC

    What object did you point to him as a target? What was his previous task and what next did you want to assign him? Do you mean when you take clothes from the bot's inventory or when you remove clothes from the config in the starter kit? Does he go right into the inside of the object and they are in each other?
  22. walkinrey

    Personal NPC

    no, its two different plugins, just check the video
  23. walkinrey

    Personal NPC

    write in pm
  24. walkinrey

    Personal NPC

    you need to write to the developer of this plugin to fix this problem, most likely it does not implement checking for npc
  25. Version 1.8.4

    2,515 downloads

    Take your server experience to new level using Personal NPC companions that can fight, loot, gather, drive, fly, and assist! Whether combat, gathering resources, or traveling is on your to-do list, your bot is on hand to help out! Features: Battle-Ready AI • Command your bot to attack players, enemies, buildings, barrels, and more. • Protects you against enemies attacks. • Assist in combat by attacking targets that you engage with (/pnpc combat). • Raid using rocket/grenade launchers (addon required). Resource Collection • Auto-farm of wood, metal, sulfur, and stone. • Pick up dropped items and collectable resources. • Enable auto-pickup within a 50m radius along with auto-farm. Smart Assistant • Follow you or stay in position. • Loot containers. • Recovers you while wounded. • Travel with you in minicopters, cars, boats, and more. • Can drive cars, helicopters and boats (addon required). Full Control & Personalization Bot Setup: • Set bot name, health, speed, and appearance. • Enable unlimited ammo and on map visibility. • Setup bot abilities: combat, looting, resource gathering, and more. • Setup damage rates, player interactions, and turret targeting. 🛠 Other Customization: • Adjust spawn delays, task buttons, and 3D arrow displays. • Personalize the GUI interface – refresh rate, position, colors, and shortcut keys. • Blacklist specific items from the bot’s inventory. Expand with Addons! Enhance your bot’s features using add-ons: • PNPC Helicopter AI Addon • PNPC Car AI Addon • PNPC Boat AI Addon (coming soon) • PNPC Raid Addon See It in Action! Watch The Video Configuration: { "Control setup": { "Which button will assign tasks to the bot, kill/get/collect, etc. (MIDDLE_MOUSE, SECOND_MOUSE, E, RELOAD, SPRINT)": "MIDDLE_MOUSE", "Range of the task assignment button": 25.0, "Display 3D arrows over a target?": true, "Arrow display duration": 2 }, "GUI customization": { "How many seconds to update the GUI?": 6.0, "Panel layer (Hud, Overlay, Overall, Hud.Menu, Under)": "Overlay", "Panel position adjustment": { "type": "RectTransform", "anchormin": "1 1", "anchormax": "1 1", "offsetmin": "-170 -104", "offsetmax": "-10 -10" }, "1 panel color": "#7f8c8d", "2 panel color": "#bdc3c7", "Health bar color": "#2ecc71", "Shortcut buttons": [ { "Text on button": "Auto-Farm: Wood", "Executable chat commands": [ "pnpc auto-farm wood", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Farm: Stone", "Executable chat commands": [ "pnpc auto-farm stone", "pnpc auto-farm enable" ] }, { "Text on button": "Auto-Pickup: Wood", "Executable chat commands": [ "pnpc auto-pickup wood", "pnpc auto-pickup enable" ] }, { "Text on button": "Auto-Pickup: Stone", "Executable chat commands": [ "pnpc auto-pickup stone", "pnpc auto-pickup enable" ] } ] }, "Bot settings by permission": { "personalnpc.bot1": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } }, "Bot install by item": [ { "Item name": "PersonalNPC", "Item shortname": "furnace", "Item skin": 2741314889, "Bot info": { "Bot spawn delay": 300.0, "The name of the bot to be selected through the command when spawning": "bot1", "Bot name": "Personal bot of player %OWNER_NAME%", "Bot appearance (0 - random)": 0, "Maximum health": 150.0, "Bot speed (slowest, slow, normal, fast)": "normal", "Enable infinite ammo for the bot?": true, "Enable display of the bot on the map? (frankenstein icon)": true, "Start kit": [ { "Item name": "", "Item shortname": "shoes.boots", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "pants", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hoodie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "mask.bandana", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "hat.boonie", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" }, { "Item name": "", "Item shortname": "sunglasses", "Item skin": 0, "Item amount": 1, "In which container to place? (belt, main, wear)": "wear" } ], "Functions setup": { "Can a bot loot crates?": true, "Can the bot mine trees and stones?": true, "Can the bot pick up resources? (wood, sulfur and metal ore, stones)": true, "Should the bot protect the owner?": true, "Should the bot defend itself?": true, "Can the bot travel by car/copter and other vehicles?": true, "Can the bot pick up dropped items?": true, "Recover the owner from a wounded state": { "Can the bot recover the owner if he is in a wounded state?": true, "Recover time": 6.0 }, "Can the bot attack other people's buildings?": true, "Can a bot attack its owner's buildings?": false, "Can the bot collect resources within a radius of 50 meters? (/pnpc auto-pickup)": true, "Can the bot farm resources within a radius of 50 meters? (/pnpc auto-farm)": true }, "Gather setup": { "Shortname of items that can harvest trees": [ "hatchet", "chainsaw", "hammer.salvaged", "stonehatchet", "axe.salvaged" ], "Shortname of items that can mine stones and ore": [ "pickaxe", "stone.pickaxe", "hammer.salvaged", "jackhammer", "icepick.salvaged" ], "Setting up mining rates": { "stones": 2.0, "wood": 5.0 } }, "Damage and interactions setup": { "Bot damage rate": 2.0, "Bot recive damage rate": 0.5, "Can players damage the bot?": true, "Can the bot damage players?": true, "Can turrets target and kill a bot? (all turrets will not be able to damage the bot)": false, "Prevent bot owner turrets from aiming and killing the bot? (bot owner's turrets will not be able to damage the bot)": true, "Blacklist of objects that the bot will ignore when owner selecting a target (short prefab name)": [ "barricade.sandbags" ] }, "Black list of items that cannot be put into the inventory of the bot": [ "rocket.launcher" ] } } ], "How many seconds will the bot update the information? (affects the performance and operation of the bot)": 0.01, "Spawn a backpack with his items when a bot dies? (otherwise his corpse will spawn)": false, "List of prefabs that the bot can loot (useful if the bot attacks loot instead of looting it)": [ "vehicle_parts" ] }
    $45.00
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

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