Jump to content

walkinrey

Creator
  • Posts

    912
  • Joined

  • Last visited

Everything posted by walkinrey

  1. this only happens when you interacting with UI i can check this and fix only in next month, sry
  2. it seems like you have default config, you can setup it how you like and add more animals also you can check example config on the plugin page
  3. update is ready, please check when you can
  4. hm ok thank you for feedback, i will take a look soon
  5. Are you sure the car was good and not destroyed? It looks like some other plugin removes cars
  6. Please remove the file from the message!
  7. hi sorry it's took longer than expected, i think i'll fix it on a next week, i'm currently out of pc..
  8. thank you for your feedback, i will take a look soon
  9. What's New in Version 1.0.6 Released February 12 Added the ability to create your own unique paths for traffic. To create a new path, enter the /trafficdrivers recorder command and then press R - the path recording will begin, every second a point will be added to the created path. To finish recording the path, press R again.
  10. Changed Status from Pending to Closed
  11. i started working on this plugin, i will contact you soon
  12. Changed Status from Pending to Closed
  13. it's interesting moment, i will write this on the check-list i will take a look at the spawn system, i have a few ideas for this anyway, you could ask me in the discussion tab
  14. lol, where did you see that? companion loot is not configurable because it's scientist npc
  15. it's seems like you have plugins which controlling damage to bots/players
  16. not really sure that's the problem in the trafficdrivers plugin write me in discord walkinrey#2924 and send your config file
  17. walkinrey

    conflict

    Changed Status from Pending to Closed
  18. walkinrey

    conflict

    https://umod.org/plugins/console-filter
  19. it's possible to receive animals as items through command so you need an additional plugin to execute command while player gathering an animal
  20. yep not really catched what do you mean
  21. walkinrey

    Train crossing roads

    fixed, you also need to change prefabs to these: "trainwagona.entity", "trainwagonb.entity", "trainwagonc.entity", "trainwagond.entity", "trainwagone.entity"
  22. walkinrey

    Train crossing roads

    add next values: "trainwagona", "trainwagonb", "trainwagonc", "trainwagond", "trainwagone", "train_wagon_e", "train_wagon_a", "train_wagon_b", "train_wagon_c", "train_wagon_d"
  23. walkinrey

    Train crossing roads

    how i see on your screenshot you need add 'trainwagona.entity' to the config
  24. walkinrey

    Train crossing roads

    "Despawn vehicle if it collides with next prefabs": [ "train_wagon", "trainwagon" ], no prefab added here
  25. walkinrey

    Personal NPC

    walkinrey#2924
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.