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ПризракСВК

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  1. They shoot but as if outside they do not hit even once even when I am at their place 2-3 meters. They don't give a single hit.
  2. But I still can't solve the essential thing. that companian at the drivers shoot but not once do they hit.
  3. ПризракСВК

    Companion issues

    I have issues with companion. When shooting at a player, they do not hit a single time. And the passengers are naked without anything even though I changed in the passenger config to turn into a scientist. TrafficDrivers.json
  4. ok i will try to find plugin. Thanks for your support and time. (CLOSED)
  5. 2-3 Vehicles spawned with companion but others are only with driver. 10 - 15 vehicles i have set to spawning.... There is my Plugin list... If you know which plugin can make this problem tell me that please... thank you for helping me
  6. Everything function very well... But ther is only one problem. Driver is in the car alonely - without security quard. Please help me solve this problem
  7. ПризракСВК

    Issues

    Hello. I bought your map but its not working. I dont know why. Console: 18:51:13 World File Outdated: PVP.Planet.V5.1 18:51:13 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed 18:51:13 WARNING: Shader Did you use #pragma only_renderers and omit this platform? 18:51:13 Shader 'Custom/RaycastDepthShader' uses 1 random write textures, more than the 0 supported by the current graphics device. 18:51:13 Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 18:51:13 Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 18:51:13 Setting up 8 worker threads for Enlighten. 18:51:13 Thread -> id: 7f7aa1ffd700 -> priority: 2 18:51:13 Thread -> id: 7f7aa17fc700 -> priority: 2 18:51:13 Thread -> id: 7f7aa0ffb700 -> priority: 2 18:51:13 Thread -> id: 7f7a53ff4700 -> priority: 2 18:51:13 Thread -> id: 7f7a537f3700 -> priority: 2 18:51:13 Thread -> id: 7f7a52ff2700 -> priority: 2 18:51:13 Thread -> id: 7f7a527f1700 -> priority: 2 18:51:13 Thread -> id: 7f7a51ff0700 -> priority: 2 Connection is closed...
  8. and when be ready to HDRP?
  9. what i can doing now? i bought map whose dont working -_- really?
  10. ПризракСВК

    Noworking

    Hello i have issues with your map... i just bought it and install to my server but it doesnt working. https://www.dropbox.com/s/r5ncd9cd05edur6/Procedural_map_74981111.map?dl=1 16:01:41 [0.6s] Loading World 16:01:41 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed 16:01:41 WARNING: Shader Did you use #pragma only_renderers and omit this platform? 16:01:41 Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 16:01:41 Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 16:01:41 StringPool.GetString - no string for ID3303940545 16:01:41 LoadPrefab - should start with assets/ - 16:01:41 ArgumentException: Invalid path 16:01:41 at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0 16:01:41 at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at World+<Spawn>d__79.MoveNext () [0x000f4] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0
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