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ПризракСВК's Achievements
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ПризракСВК changed their profile photo
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They shoot but as if outside they do not hit even once even when I am at their place 2-3 meters. They don't give a single hit.
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But I still can't solve the essential thing. that companian at the drivers shoot but not once do they hit.
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ПризракСВК started following Noworking , Companion issues , Spawning Drivers Without Security Guard and 1 other
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I have issues with companion. When shooting at a player, they do not hit a single time. And the passengers are naked without anything even though I changed in the passenger config to turn into a scientist. TrafficDrivers.json
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Spawning Drivers Without Security Guard
ПризракСВК replied to ПризракСВК's Support Request in Support
ok i will try to find plugin. Thanks for your support and time. (CLOSED) -
Spawning Drivers Without Security Guard
ПризракСВК replied to ПризракСВК's Support Request in Support
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Spawning Drivers Without Security Guard
ПризракСВК replied to ПризракСВК's Support Request in Support
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Spawning Drivers Without Security Guard
ПризракСВК replied to ПризракСВК's Support Request in Support
2-3 Vehicles spawned with companion but others are only with driver. 10 - 15 vehicles i have set to spawning.... There is my Plugin list... If you know which plugin can make this problem tell me that please... thank you for helping me -
Spawning Drivers Without Security Guard
ПризракСВК replied to ПризракСВК's Support Request in Support
TrafficDrivers.json -
Everything function very well... But ther is only one problem. Driver is in the car alonely - without security quard. Please help me solve this problem
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Hello. I bought your map but its not working. I dont know why. Console: 18:51:13 World File Outdated: PVP.Planet.V5.1 18:51:13 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed 18:51:13 WARNING: Shader Did you use #pragma only_renderers and omit this platform? 18:51:13 Shader 'Custom/RaycastDepthShader' uses 1 random write textures, more than the 0 supported by the current graphics device. 18:51:13 Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 18:51:13 Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 18:51:13 Setting up 8 worker threads for Enlighten. 18:51:13 Thread -> id: 7f7aa1ffd700 -> priority: 2 18:51:13 Thread -> id: 7f7aa17fc700 -> priority: 2 18:51:13 Thread -> id: 7f7aa0ffb700 -> priority: 2 18:51:13 Thread -> id: 7f7a53ff4700 -> priority: 2 18:51:13 Thread -> id: 7f7a537f3700 -> priority: 2 18:51:13 Thread -> id: 7f7a52ff2700 -> priority: 2 18:51:13 Thread -> id: 7f7a527f1700 -> priority: 2 18:51:13 Thread -> id: 7f7a51ff0700 -> priority: 2 Connection is closed...
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and when be ready to HDRP?
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what i can doing now? i bought map whose dont working -_- really?
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Hello i have issues with your map... i just bought it and install to my server but it doesnt working. https://www.dropbox.com/s/r5ncd9cd05edur6/Procedural_map_74981111.map?dl=1 16:01:41 [0.6s] Loading World 16:01:41 WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed 16:01:41 WARNING: Shader Did you use #pragma only_renderers and omit this platform? 16:01:41 Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 16:01:41 Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found 16:01:41 StringPool.GetString - no string for ID3303940545 16:01:41 LoadPrefab - should start with assets/ - 16:01:41 ArgumentException: Invalid path 16:01:41 at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <eae584ce26bc40229c1b1aa476bfa589>:0 16:01:41 at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at World+<Spawn>d__79.MoveNext () [0x000f4] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00622] in <d6b7625eccf442ceba599ededcf17416>:0 16:01:41 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <ba657ba1ce6746c39d9263534c2395e1>:0