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walkinrey

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Everything posted by walkinrey

  1. walkinrey

    sleep

    you want to remove bot’s loot after player disconnects?
  2. how i remember we got it working but some changes are needed in RaidableBases to allow damage from npcs
  3. walkinrey

    sleep

    Can i see your config file?
  4. second unfortunately
  5. walkinrey

    Bot teleports in the air

    Changed Fixed In to 1.7.6
  6. walkinrey

    Bot teleports in the air

    Changed Status from Work in Progress to Closed
  7. walkinrey

    Personal NPC

    i have a server, contact me at discord, same nickname
  8. walkinrey

    Bot teleports in the air

    i will take a look soon, thanks for feedback
  9. Changed Status from Pending to Closed Changed Fixed In to 0.1.0
  10. walkinrey

    3 module only

    Should be fixed in 1.4.5, please test it, if the problem still exists pls write here i'll reopen the ticket
  11. walkinrey

    3 module only

    Changed Status from Pending to Closed Changed Fixed In to 1.4.5
  12. walkinrey

    3 module only

    Hi! I've tested it right now with my test config and it works good, but if you still having this problem it may be related to Unity Engine randomizer, i'll update the plugin soon to replace Unity randomizer with smth better TrafficDrivers (1).json
  13. add needed animals in the config or use ready config from plugin page
  14. "Max slope by forward axis": 0.3, increase this value but slowly, start with 0.35 for example
  15. It was removed in the latest versions of the plugin, you don't need it anymore, that's the reason why it disappears (and it may overwrite other values too)
  16. also, are you testing on custom map? i have some ideas why it might not work properly
  17. hmmm, it works fine for me, can i see your config file? also are you using the latest version of the plugin, just in case?
  18. just replace values manually, these configs seems a bit outdated
  19. Try this: { "Max height above the ground": 25.0, "Minimum height to fly forward/backward": 15.0, "Hover height": 15.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.2, "Throttle strength": 5.0, "Land throttle strength": 0.5, "YAW strength (rotation around its axis)": 1.0, "YAW idle offset (to make the shaking less)": 5.0, "Min follow height": 10.0 } And this: { "Max height above the ground": 100.0, "Minimum height to fly forward/backward": 15.0, "Hover height": 15.0, "Max slope by forward axis": 0.3, "Pitch strength": 0.2, "Throttle strength": 1.0, "Land throttle strength": -0.35, "YAW strength (rotation around its axis)": 1.0, "YAW idle offset (to make the shaking less)": 5.0, "Min follow height": 10.0 }
  20. hi, i will take a look on it on this week
  21. walkinrey

    Bot teleports in the air

    Changed Status from Pending to Work in Progress
  22. walkinrey

    Bot teleports in the air

    hi! i'll take a look on it soon. about action keys, i'm planning to add option to use Rust gestures (point with the finger to assign the mission to bot, should be cool)
  23. walkinrey

    3 module only

    Changed Status from Closed to Pending
  24. walkinrey

    3 module only

    lol, i'm just asking questions to help determine the problem and find solution, i'm not arguing, i'm asked that because in the output of the debug command you will not see the actual amount of car modules - you will see a name of the preset from config can i see your actual config file to look exactly what's wrong? also what's the version of installed SpawnModularCar plugin?
  25. Changed Status from Pending to Closed
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