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walkinrey

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Everything posted by walkinrey

  1. It works seamlessly with the main plugin without any reloads, just keep in mind that if you are making any changes to RoamingNPCs configuration, saved bots data file will be reset to apply your new changes. So if you use Dynamic Config, bots saving system will not work
  2. walkinrey

    error

    Changed Status from Pending to Work in Progress
  3. Changed Status from Pending to Closed Changed Fixed In to 0.2.1
  4. walkinrey

    NPC's invisible

    i recommend updating the plugin at the moment
  5. walkinrey

    Change loot pool

    Changed Status from Pending to Closed
  6. walkinrey

    npc guns are silent

    Changed Status from Pending to Closed Changed Fixed In to 0.1.7
  7. found the issue, will update today, thanks for reporting
  8. walkinrey

    NPC's invisible

    Can i see your configs? any errors in console?
  9. walkinrey

    bug

    Try this config, and also please try to enter /rnpc init command (make sure you have permission) By the way, is it appeared after installing addon? RoamingNPCs (1).json
  10. walkinrey

    npc vanish bug

    why are you creating second support request instead of answering in the first one, where i asked for your config? https://codefling.com/files/support/25357-bug/
  11. Unload plugin and delete data files, then load plugin and enter command /rnpc init, make sure you have needed permissions
  12. Changed Status from Pending to Closed
  13. Then it's need to be patched by developer to check if npc is gathering resources to not call this command
  14. "Specify the ID of the bot generator (8 - 15)": 15, Try to set to default 9
  15. Can i see your config? most probably bots with same ids
  16. We made such requirement because otherwise bot will teleport to bases, monuments, and other places without navigation where he is not supposed to go
  17. You can also enable "Teleport bot to owner when clicking follow?" "Teleport bot to destination if no path is found?" works next way: - Bot is not following player - Distance to destination > 2 meters - Bot is not moving - >3 seconds passed since last movement
  18. We are not using this command in any way, most probably some other plugin is making that?
  19. walkinrey

    Roaming NPCs

    Check the config on plugin page, you can see there how to edit loadouts. Also you can limit specific items from dropping on bot's death based on shortname/skin id
  20. walkinrey

    bug

    Can i see your config? Bot's user id are same for some reason
  21. We made it as separate addon because it’s easier to maintain without affecting the main plugin logic. Also it helps to keep main plugin more lightweight and stable, since not everyone needs additional features. We’re currently working on more RNPC addons, so this won’t be the only one, and new features are coming to this addon too.
  22. walkinrey

    Personal NPC

    i think it should work too, there are some people using these custom vehicles
  23. Version 1.1.0

    233 downloads

    This addon for RoamingNPCs allows you to dynamically control RNPCs spawn based on hours after wipe and current amount of players online, helping to create a balanced experience. Population Control • Setup specific bots presets as the wipe progresses — customize which RNPCs appear after 6h, 12h, 24h, and beyond. • You can make early wipes feel balanced and late wipes stay challenging with various RNPCs presets. • Integrates with your existing RoamingNPC presets. Adaptive Limits • Limit the max number of active RNPCs based on how many players are online at the moment. • Keep a balance between players and bots. • Keep the server performance smooth during peak hours. Map Markers • Optionally show live markers for all RNPCs on map. • Display RNPC's base locations on map (requires RNPCs Buildings Addon). • Customize colors, names, radius, refresh rate, and visibility duration. Requirements • RoamingNPCs Plugin Video Demo of Map Markers: Configuration: { "Available bots by wipe hours (key - hours after wipe, value - list of bot's setup names from main config)": { "6": [ "bob_resources_farmer", "john_looter" ], "12": [ "alfred_hunter", "austin_fighter" ], "24": [ "alfred_hunter", "austin_fighter", "bob_resources_farmer", "john_looter" ] }, "Limits based on amount of players online": { "Limit amount of active bots based on amount of players online?": false, "Limits (key - min amount of players, value - max amount of bots)": { "0": 5, "5": 4, "10": 3, "15": 2, "20": 1, "25": 0 } }, "Markers to show all RoamingNPCs on map": { "Enable these markers?": true, "Display name": "NPC {name}", "Refresh rate in seconds": 1.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 }, "Markers to show all RoamingNPC's bases on map (RNPCs Buildings Addon)": { "Enable these markers?": false, "Display name": "Base of NPC {name}", "Refresh rate in seconds": 0.0, "Duration": 0, "Radius": 0.2, "Color 1": "#313647", "Color 2": "#435663", "Alpha": 0.75 } }
    $4.90
  24. walkinrey

    Personal NPC

    Should be working if item can be created like default Rust item, how i understand it's possible

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