
RustyB
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Everything posted by RustyB
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It doesn't seem to protect the doors on a tugboat, is there a way to solve that please?
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- 28 comments
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PENALTY FOR PLAYER THAT LOG OFF MID-RAID
RustyB replied to Jeremy Kravitz's Support Request in Support
Is there still support for this plugin?? -
- 90 comments
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- #rust weather control
- #weather presets
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Thanks for the suggestion but that's not really what I'm looking for indeed. Building over there needs to stay a bit of a challenge.
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Hey thank you for that! I'll test it this weekend
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With the latest update, it's no longer possible to place foundations at the bottom of the sea outside of squares with coordinates I mean in that yellow area here: Would it be possible to get a plugin that allows it again?
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PENALTY FOR PLAYER THAT LOG OFF MID-RAID
RustyB replied to Jeremy Kravitz's Support Request in Support
Hello! Has it been added? I'm not sure I could find something that suspends ORP when a raid has already started. That would be much better than having ORP start on a timer -
Hello! I'd be very interested in getting that new TC softcore behaviour as a plugin and be able to have this feature on a non-softcore server. The way it works is when the TC is broken, it leaves a corpse and the raiders can't place a new TC for a set amount of time. That would be a great tool for server who don't allow griefing. Or alternatively, the TC privileges perduring for X hours after the TC destruction for the associated building.
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The status doesn't countdown when AdvanceStatus is installed (as well as simplestatus) The Status appear correctly but if you have "Daily raids 3/3" it will stay at 3/3 always and not decrease. Basically, the status doesn't refresh.
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reloading advancedstatus before simplestatus fixed the issue.
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I have advancedstatus and simplestatus, and when displaying the raid limit mod (with simple status) all advancedstatus element overlap with the daily raid count.
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Fixed it by adding this: void OnEntitySpawned(BaseEntity entity) { SleepingBag bag = entity as SleepingBag; if (bag == null) { string spn = entity.ShortPrefabName; if (spn.Equals("bed_deployed", StringComparison.OrdinalIgnoreCase) || spn.Equals("beachtowel_deployed", StringComparison.OrdinalIgnoreCase)) bag = entity.GetComponent<SleepingBag>(); } if (bag == null) return; NextTick(() => { BasePlayer player = BasePlayer.FindByID(bag.deployerUserID); if (player != null) HandlePlayerRespawn(player); }); }
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Actually it works when I respawn in a bag/bed but not when I place a new one.
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If advanced status and simple status are both present, the icon image doesn't display for bed timer status 😕
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Nothing appears... Fuel display works correctly but not bed status. Config file has been left by default. And I can't find any permission to give... Does it need updating maybe?