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Everything posted by RustyB
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Hello! Despite having CombineStackedPrivs set to true, now some of my players have learnt how to place their different buildings in their compound just far enough that it would cost a second raid point. Can we have 2 new setting in the config file please? - distance for CombineStackedPrivs: so that we can extend the distance - Make raid per team rather than per base: true/false raiding a team allow for raids on all their building on the map for that day.
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MLRS Airstrike causes several raids to be used at once!
RustyB replied to SlayersRust's Support Report in Support
I had the same issue here: https://codefling.com/files/support/17401-mlrs-uses-all-raid-points/ Sadly @Mr01sam couldn't reproduce the issue. I've modified the code to exclude MLRS from triggering raid count. That means a player could technically raid several bases just with MLRS but I don't think anyone would have time for that. -
- 49 comments
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- #seaskull
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- 28 comments
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- 113 comments
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- #rust weather control
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Thanks for the suggestion but that's not really what I'm looking for indeed. Building over there needs to stay a bit of a challenge.
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Hey thank you for that! I'll test it this weekend
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With the latest update, it's no longer possible to place foundations at the bottom of the sea outside of squares with coordinates I mean in that yellow area here: Would it be possible to get a plugin that allows it again?
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Hello! I'd be very interested in getting that new TC softcore behaviour as a plugin and be able to have this feature on a non-softcore server. The way it works is when the TC is broken, it leaves a corpse and the raiders can't place a new TC for a set amount of time. That would be a great tool for server who don't allow griefing. Or alternatively, the TC privileges perduring for X hours after the TC destruction for the associated building.
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Hey, I saw you updated the plugin, that's great! I really love this plugin. I just want to report one issue I've faced. When I added it to my servers, I first allowed players to interact with it but then I had to restrict it to only comment about kills. The reason was that it would react to users talking to the bot in team chat. So I ended up having players asking the bot via team chat to announce the "wipe is this evening" and Chatgpt was replying publicly that the server was going to be wiped in a few hours. So there was too much abuse from players talking to it via team chat and ChatGPT replying via public chat. If there was a way to make the bot reply to team chat requests via team chat, that would be great. Or an option to ignore requests when they are not in public chat.
