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T-Nuts

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Everything posted by T-Nuts

    Great plugin if you want your players to be able to eat quicker. My NPC's tend to be a challenge sometimes so this helps keep them in the fight
  1. This has been spamming my console. I saw the most recent support ticket was about this but I'm seeing this now as well. Should I reach out to BradleyDrops about this as well? I saw you had answered it shouldn't be a problem anymore. Just checking in on this
  2. T-Nuts

    Food Editor

    Ah, I see. If the food is in your refrigerator it doesn't work. Has to be in inventory in order to spam eat food
  3. T-Nuts

    Food Editor

    Copy all, well it was working for me as Admin. Switched accounts to my normal player account and it's not working. I'll keep playing with it and see if I can get it to work. Just seems to simple of a plugin to not get working lol
  4. T-Nuts

    Food Editor

    Disregard
  5. T-Nuts

    Food Editor

    Not working for me still with 1.2.5 version. Have cooldown set to 0.0, nothing. Left it at 0 and set remove cooldown to true. Is there a permission with this plugin to give players?
  6. T-Nuts

    Jet Event

    Thanks, I will use this for now but would be nice to see AlphaLoot incorporated with this plugin. I tried to add a loot profile from AlphaLoot but got this error. I'm not familiar with C# so I would have zero clue how to add. [JetEvent] Error reading data from /home/rust/server/oxide/data/JetEvent/LootProfiles/default_heli_loottable.json: $Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'Oxide.Plugins.JetEvent+newItemList' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly. To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object. Path 'loot_simple', line 2, position 16.
  7. T-Nuts

    Adding Heli Signals

    Thank you so much, that worked
  8. T-Nuts

    Adding Heli Signals

    I can't seem to figure out how to add these to my shop the right way. I have the item there just not sure what command to use as I have tried multiple things. (09:32:18) | Command '/hsgive easy {steam_id} 1' not found (09:33:08) | Command '/hsgive easy' not found (09:33:31) | Command '/hsgive easy 1' not found (09:31:22) | Command '/hsgive easy <steam_id> 1' not found What do I put in the red box so that I actually receive the item? Having a dumb moment here
  9. T-Nuts

    Caprona

    Great map, very cool custom areas to build in, and players are enjoying it. Haven't seen any issues yet but will definitely report them if I or my players find anything.
  10. T-Nuts

    HuntsMan

    Keep getting this error when trying to load the plugin. Have the most up to date version as well Error while compiling: HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments
  11. T-Nuts

    Raidable Bases

    Copy just knew this was an issue for a good while and wasn't sure if nivex was able to resolve it. I guess if it's a performance-based issue then that is understandable. I changed spawn/despawn amounts, so I'll just go with that for now. Thanks
  12. T-Nuts

    Raidable Bases

    I will do that and see what happens, thanks
  13. T-Nuts

    Raidable Bases

    I have left this as is and haven't made any adjustments. Should I lower this or increase this number?
  14. T-Nuts

    Raidable Bases

    Ok so any solution? I'm using a host and I know it's not as powerful as a dedicated server for instance.
  15. T-Nuts

    Raidable Bases

    I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.
  16. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  17. T-Nuts

    XPerience

    Curious about the ranks. At what point will a player advance from newbie to Airman? I'm probably over looking it in the config or the UI but do they not advance ranks when hitting level 100 or do they have to go all the way to level 500? Where exactly can I change this?
  18. T-Nuts

    XPerience

    Not sure if this has been answered already and if so I'm sorry the the repeated question here. How can I change the weaponry stat so that when a player adds 1 level to that they will get 1 extra clip/magazine in their weapon? For instance they are now level 1 in Weaponry. They reload their Rocket Launcher and can now hold 2 Rockets instead of 1. Confused by the settings. I see setting "maxammolimit" to whatever number will then change it even if they go from Lvl0 to Lvl1 on Weaponry.
  19. T-Nuts

    XPerience

    Any help with this would be appreciated
  20. T-Nuts

    XPerience

    There seems to be some overlap with these two settings. I thought maybe it was my user interface but after changing that it didn't fix it. I've tried reloading the plugin as well but still have this issue.
  21. T-Nuts

    Boss Monster

    That worked, thanks so much. Had to do the same for CustomMap as well so in my BossMonster Folder I also had to make a folder in there called CustomMap along with Bosses
  22. T-Nuts

    Boss Monster

    Just bought this and loaded the plugin and I get this error. Looked in my data folder and no folder was created. Was I suppose to create a folder here for this and put that data folder that was in the .zip file in there? Tried searching the discussion here to see if anyone posted the same error message but didn't see anything. Sorry if this is a repeat question. BossMonster was compiled successfully in 2209ms [BossMonster] Loading files on the /oxide/data/BossMonster/Bosses/ path has started... Failed to call hook 'OnServerInitialized' on plugin 'BossMonster v2.0.1' (DirectoryNotFoundException: Could not find a part of the path '/home/rust/server/oxide/data/BossMonster/Bosses'.) at System.IO.__Error.WinIOError (System.Int32 errorCode, System.String maybeFullPath) [0x000f7] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].HandleError (System.Int32 hr, System.String path) [0x00006] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource].CommonInit () [0x00054] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableIterator`1[TSource]..ctor (System.String path, System.String originalUserPath, System.String searchPattern, System.IO.SearchOption searchOption, System.IO.SearchResultHandler`1[TSource] resultHandler, System.Boolean checkHost) [0x000d6] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.FileSystemEnumerableFactory.CreateFileNameIterator (System.String path, System.String originalUserPath, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00009] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFileDirectoryNames (System.String path, System.String userPathOriginal, System.String searchPattern, System.Boolean includeFiles, System.Boolean includeDirs, System.IO.SearchOption searchOption, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.InternalGetFiles (System.String path, System.String searchPattern, System.IO.SearchOption searchOption) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Plugins.BossMonster.LoadConfigs () [0x00021] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.OnServerInitialized () [0x0003f] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.BossMonster.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x006d0] in <2ae0b59952b6435ea2cfe4de48311a7c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 Loaded plugin BossMonster v2.0.1 by KpucTaJl
  23. T-Nuts

    Furnace Full Smelt

    If we did that will it cause any other issues? Also this will just be a blank file?? So Rust will just read the file name and be like gotcha.

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