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Lynch123

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  1. Lynch123

    Error

    I'm using the latest version of both simple status & image library { "Raid Proximity Threshold (in meters)": 140, "Offline Raid Session Limit (per day)": 1, "Base Session Cooldown (in minutes)": 90, "Discord Webhook URL for Raid Alerts": null, "Debug Discord Webhook URL": "", "Enable Debug Logging to Discord": false, "Enable Debug Logging to Console": false, "Discord Queue Delay (in seconds)": 1, "Is Server Vanilla?": false, "Block Damage on Raid Limit Reached": true, "Show Offline Raid Count (on modded servers)": true, "Enable API Integration": false, "API Authentication Token": null, "API Base URL": null, "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": true, "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.7, "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00", "Version": { "Major": 1, "Minor": 5, "Patch": 19 }, "Additional Blocked Entities": [ "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait" ] }
  2. Lynch123

    Error

    Simple Status & img library installed. Offline limiter shows the status bar "Daily Offline Raids", but doesn't show the limit like "0/1" after. This error is presented when loading offline limiter Loaded plugin OfflineRaidLimiter v1.5.19 by NexCore at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x0001a] in <de920293e401402ab375ad8a2e1b19da>:0 at System.Number.ParseSingle (System.ReadOnlySpan`1[T] value, System.Globalization.NumberStyles styles, System.Globalization.NumberFormatInfo info) [0x00071] in <de920293e401402ab375ad8a2e1b19da>:0 at System.Single.Parse (System.String s, System.IFormatProvider provider) [0x0001b] in <de920293e401402ab375ad8a2e1b19da>:0 at Oxide.Plugins.SimpleStatus.RgbaToHex (System.String rgba) [0x0001f] in <23bb2978c07148069a8dec4c5c42d0fa>:0 at Oxide.Plugins.SimpleStatus+<>c.<AS_UpdateBar>b__88_3 (System.Object x) [0x00006] in <23bb2978c07148069a8dec4c5c42d0fa>:0 at Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.CopyFrom[V] (System.Collections.Generic.Dictionary`2[TKey,TValue] dict, System.Collections.Generic.Dictionary`2[TKey,TValue] other, System.String key1, System.String key2, System.Func`2[T,TResult] clean) [0x00018] in <23bb2978c07148069a8dec4c5c42d0fa>:0 at Oxide.Plugins.SimpleStatus.AS_UpdateBar (System.UInt64 userId, Oxide.Plugins.SimpleStatus+StatusInfo status, Oxide.Plugins.SimpleStatus+PlayerStatusInfo data, System.Collections.Generic.Dictionary`2[TKey,TValue] ssprops) [0x000cd] in <23bb2978c07148069a8dec4c5c42d0fa>:0 at Oxide.Plugins.SimpleStatus.SetStatusProperty (System.String userId, System.String statusId, System.Collections.Generic.Dictionary`2[TKey,TValue] properties) [0x00056] in <23bb2978c07148069a8dec4c5c42d0fa>:0
  3. Lynch123

    NPCs and puzzles rooms

    Yep my bad, I fixed it. Thank you.
  4. Lynch123

    NPCs and puzzles rooms

    Latest version of NPC spawn & gasoline installed, along with the dll. NPCs not spawning & puzzle rooms have no power. What am I missing? EDIT: Disregard, fix it.
  5. Lynch123

    Automatic armor skinning?

    Is this possible without the player pressing the keybind?
  6. Lynch123

    Not supported anymore?

    Not generating a config file???
  7. Lynch123

    Feature request

    Awesome, work great. Thanks beee
  8. Lynch123

    Feature request

    hey Beee, can we get {ping} as an available variable? edit: to clarify, the players ping, not the servers ping.
  9. Lynch123

    RPC Error

    same issue. any updates?
  10. now its also doing it with crates. something is wrong with this plugin
  11. im using custom loot tables for barrels. everything is working perfect. i test 10 barrels, all exactly how the should be. then I test them again an hour later and all the barrles are spitting out 4x what they should be. i have them set to 4 scrap. after some time of the plugin running they start dispensing 16 scrap. What am I doing wrong?
  12. Can we get a boolean value to check if the traveling vendor is out, and if it is then do not spawn convoy yet. Same ability with armored train?
  13. Vanilla status bars seem to overlapping with Timed VIP Status. Dehydrated status for example is bugging out right now on our servers and going right over modded status bars
  14. I'm also noticing that the status bar disappears if the plugin is reloaded. Is it possible to fix these 2 issues?
  15. is this intended or a bug?
  16. Lynch123

    Brad loot

    Is it the intended function of the brads to not drop crates? If it is, can there be a boolean in the config for it?
  17. Lynch123

    Excessive rcon info

    [RTM] assets/prefabs/building core/stairs.u/block.stair.ushape.prefab [RTM] assets/prefabs/voiceaudio/discoball/discoball.deployed.prefab [RTM] assets/prefabs/building core/wall.frame/wall.frame.prefab [RTM] assets/prefabs/building core/floor/floor.prefab [RTM] assets/prefabs/building core/floor/floor.prefab [RTM] assets/prefabs/building core/wall.frame/wall.frame.prefab [RTM] assets/prefabs/building core/floor/floor.prefab This hasn't been fixed. I'm on the latest version & my rcon is flooded with entries from RTM
  18. Lynch123

    Clan Cores

    Nothing else like it out there. Gives the server a competitive feel. Dev is also very responsive & offers great support. 10/10
  19. Lynch123

    Automated Messages

    I see that now thank you. If I could I'd like to bring up one more issue I'm having would it be possible to choose the chat command prefix for each command? This is useful for things like having 2 versions of the pop command. /pop - shows to player !pop - broadcasts message As it stands right now it doesn't seem to be possible to have both. Also, the commands don't seem to have an option for a cooldown. This is resulting in players spamming the pop command. If these things aren't possible that's fine. It's already a great plugin
  20. Lynch123

    Automated Messages

    Hey beee, Love the plug-in. Do you think you could implement a cooldown config option on chat triggers?
  21. Lynch123

    Request feature

    Could we get support for changing the chat icon via SteamID?
  22. Host is GTX
  23. Using two different steamIDs solved the issue. The bug only occurs if both ScheduledMessages & AutomatedMessages is using the same SteamID
  24. I found the issue. I also use ScheduledMessages from uMod I also have that plugin set to use 76561199761528319 for avatarID. If ScheduledMessages is using it, AutomatedMessages will add +1 to the steamID integer. Is this possible to fix? If not, it's not the end of the world. I could always solve the issue by creating a 2nd steam account with a new ID to avoid the duplication ID bug.
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