Jump to content

Steenamaroo

Administrator
  • Posts

    3,334
  • Joined

  • Last visited

Everything posted by Steenamaroo

  1. Steenamaroo

    customloot on botspawn

    Ok, I'll look into it. No, that's not a known issue. Behind the scenes it works from the profile name, so location/proximity shouldn't come into play at all.
  2. Steenamaroo

    Latest version error

    or the other way around.
  3. Steenamaroo

    Latest version error

    Looks like you've renamed NPCKits file to BotSpawn.cs ?
  4. Hey man, Yeah, I can certainly add that. Leave it with me. 🙂
  5. Steenamaroo

    customloot on botspawn

    The 'skins' option should only be available for items which are skinnable. If it's not there, adding it wont help, but if you think there are items without the option which should have it, please let me know and I'll take a look.
  6. Steenamaroo

    customloot on botspawn

    Hi, Yes; If you enable the config option `corpseTypePerBotSpawnProfile` and reload CustomLoot, you'll then see an entry for every enabled BotSpawn profile in your CustomLoot config file.
  7. Steenamaroo

    NPCKits

    Hi, He's added already as "DesertScientist". Sorry, I missed have missed him when writing the update notes.
  8. You're in RustRewards discussion, just FYI. 😛 You can enter a name in the Parent_Monument field for any custom profile in BotSpawn. If you plan to add custom spawn points, make sure you set Parent_Monument first...That's important. To give an example, if you want the regular airfield default profile to have 10 npcs, then you want an additional custom profile with one, go to the airfield, use the /botspawn add *name* command, then go into your custom-profiles json, find your new profile, and set its Parent_Monument to "The Airfield 0". That name you're setting there must be exactly as it appears in the default profiles json. Now that profile will always be exactly where you placed it, relative to the Airfield. If the Airfield moves, so does your profile. If you add custom spawn points for that profile, they'll auto-move too. Custom spawn points for default profiles also carry over in this way, so if you were using custom spawn points for Dome + your boss profile, you could dictate precise positioning of all of those npcs, and make it that the boss is always in the centre, protected by the lesser npcs, for example.
  9. Thanks for the info, Shark. I had a few people with the same issue. Not exactly sure what caused that but there was a mistake relating to config loading/saving which I've rectified in the most recent version. Hopefully that stops the issue from happening again. I'll check autoturrets next time I'm on and see what's happening with those.
  10. Left some debug in by mistake. Fixed + updated. Thanks for letting me know.
  11. Done. Thanks for letting me know.
  12. Thanks for the info ZEODE. I'll take a look at this soon and see what I can find out.
  13. Hi, Glad you've found it's coming from elsewhere, although RustRewards shouldn't throw an error regardless. If an item or player is null it should silently handle that - I'm not seeing how OnCollectiblePickup can NRE, but I'll take a closer look at it. Thanks for the info.
  14. I could maybe add in a true/false option to make animal skulls count, if that would be helpful.
  15. I'm still not having these issues at my end. If one of you has the time it might be worth doing oxide.unload * then oxide.reload RustRewards then test, to rule out the possibility of some other plugin interfering.
  16. Just go to your chosen location and do `/botspawn add many` and `/botspawn add one`. Now you have two custom profiles in the same place - You can customise them separately and call for different numbers of npcs, but they'll be in the same area.
  17. If you set BotSpawn option to 0 in RustRewards, then use BotSpawn's per profile configurations you can do this. I recently replaced BotSpawn's 'Economics' and 'ServerRewards' options with one single 'RustReward' option.
  18. Hi, Unless you can harvest corpses, not really.
  19. Steenamaroo

    New Monuments

    Looks like they're being detected OK. I'm seeing "Abandoned Military Base". Is that not them?
  20. Can you unload the plugin the open your /config/RustRewards.json and check it's as it should be? It might be a legit error, but I've had a few 'Failed to call hook...' which were actually the result of config file becoming null. Not sure why, yet.
  21. Steenamaroo

    New Monuments

    Ok, good to know. Thanks pookins.
  22. Steenamaroo

    New Monuments

    Hey, If there are new monuments BotSpawn should be picking them up automatically. If that's not the case, please let me know. 🙂
  23. Ok. I don't think I changed anything relevant but it's working here and my local copy does have a config related fix, so I'll push an update tomorrow.
  24. Both patrol helicopter and bradley are working fine here. Ensure that you have no relevant multipliers set to zero.
  25. Perhaps you've hit a limit? Are we talking about players with millions of points?
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.4k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.