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Everything posted by dustyhansen
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We are still having the issue where new signs are added on server restart and causing the blinking effect on the license plate. This was initially reported here and was marked as closed, but as someone else also reported in that ticket it is not resolved. It has been a year since this was reported, so it would be nice if this could finally get addressed. Otherwise I will likely remove the plugin since nobody really uses it since you can't see what you paint.
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Players frequently are unable to claim their rewards with /vote or /claim. When they attempt to do so, there is an error in console: Web request callback raised an exception in 'RustServer.gg Vote v1.2.1 by NightHawk@Codefling' plugin [200] (Object reference not set to an instance of an object) at void Oxide.Plugins.RSVote.GiveRandomReward(BasePlayer player) in /home/container/carbon/plugins/RSVote.cs:line 147 at void Oxide.Plugins.RSVote.HandleResponse(string url, int code, string response, string action, BasePlayer player) in /home/container/carbon/plugins/RSVote.cs:line 106 at void Oxide.Plugins.RSVote.Execute(string url, string action, BasePlayer player)+(int i, string s) => { } in /home/container/carbon/plugins/RSVote.cs:line 84 at void Oxide.Core.Libraries.WebRequests+WebRequest.OnComplete() in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/WebRequest.cs:line 385 Usually it works if they try again a few minutes later.
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This appears to have resolved itself, I have received no further complaints about it.
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This can be closed FYI.
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Red X on Wallpaper Doesn't Close Window
dustyhansen replied to dustyhansen's Support Request in Support
This can be closed FYI. -
This can be closed FYI.
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I have had this issue now for months, possibly years, and am just now getting around to reporting it. Every now and then players will complain that hemp clones stop stacking altogether. Initially I never thought it was this plugin, because I didn't change the stack size of hemp clones. They are still set at 50, the default. However, if I reload Stacks, it fixes the issue and they can once again stack hemp clones. This has only ever affected hemp clones, never any other item. It happens like once every couple weeks, so it is pretty infrequent, so much so that I really kept forgetting to come here and report it.
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issue with upgrading does not work with twig ?
dustyhansen replied to Kaooa's Support Request in Support
He said he changed the time back to defaults though and still had issues. He also unloaded the only other building plugin, BGrade. Have you given this any more thought? -
Damaged Health Percent for Combat Blocking
dustyhansen replied to dustyhansen's Support Request in Support
Have you given any more thought to this? It would be nice to have the option to either not combat block the person receiving damage or to have a damage threshold that must be met for them to be combat blocked. Something like this would be awesome: "Combat Block": { "Enable Combat Block For Giving Damage?": true, "Enable Combat Block For Receiving Damage?: false, "Block Time (Min)": 60, "Damaged Health Percentage on a player to trigger combat (0 = disabled)": 0, "Exclude Steam 64IDs": [] }, Again, this has nothing to do with integrating with any other plugins. Plus this change would match features offered by the free version, so I think it would help other buyers as well, not just me of course. Please let me know your thoughts and I appreciate your time, thanks! -
That is what I was afraid of, so this is not possible or are you saying that it is just currently not checking this? I don't know if this is necessary. I definitely don't want backpacks to be looted due to death, so I wouldn't want to enable this feature and risk that. So, if you added it I probably wouldn't use it and can't really think of another good reason to have it. Can you exclude diving tanks and parachutes since they are wearables, but not lootable perhaps? Awesome! Thanks for the update! Thanks, this would be a nice addition. It hasn't come up yet, but there are times where clan members are not on the same team. Perhaps it could be a config option to share loot with teams or clans separately.
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The latest update did not fix my image issues either. They are still not loading and I still have black rust logos showing.
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The following Codefling plugins had updates but didn't show in update checker: Kill Feed Convoy Automated Messages It doesn't appear to be working for Codefling for me anymore, but does still show uMod, Chaos, and Lone.
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Well this person wasn't in a building zone, but how often are stashes placed in building zones?
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So it is a little more complicated than that. What if a PVE player is selling another PVE or PVP player a backpack, diving tank, or parachute? They cannot do so because the receiving player won't be able to pick it up. We also have cases where players trade backpacks. For example, you buy a bunch of stone from me, so I drop my backpack full of stone and you drop your backpack (either empty or with scrap) and we trade them. To answer your question, however, I did do a little further testing. it does appear to affect PVE to PVE and PVE to PVP players only. If both players are PVP, then they can pickup/loot diving tanks and backpacks. Oddly enough, however, once dropped neither player (not the original owner nor the other player) could pick up the parachute, lol. So not sure why that one is broken. Is it also shared between clan members or just team members? It would be nice if clan sharing was also an option (they are not mutually exclusive on my server).
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Just so you are aware, we discovered today that stashes are not protected and can be looted by anyone.
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Entering Player Mode Triggers No Clip
dustyhansen replied to dustyhansen's Support Request in Support
I have an admin mode and an owner mode. AdminToggle (1).json -
I would say no. The inventory does not save if the server restarts and most of us restart our servers daily. If you can lose one of the inventories that easily, then I would say this feature should either be fixed so that it is more reliable or at the very least should have a warning added in the config that inventories do not save on server restart. I am not using this feature because I cannot trust it.
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I would say no. Your suggestion fixed the plugin for me, but it is not fixed for others unless you change it and release an update. And if you don't change it, I will have to update it myself every time you release an update. I would think that this should be changed for everyone or added as a config option to let us choose which one we want.
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Well, I would say no. The clothing bar is not truly locked when you set Lock Outfit to true, so I would say this is an open bug. You should probably either remove that config option/feature or fix it, but if you are ok with it being locked only one way then it is up to you I guess. I am not using the admin outfit feature because of this and because you lose the outfit if you die. Since I can't force them to keep the outfit on, this feature is kinda useless to me.
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I am getting the error "a ceiling is blocking you from stacking this furnace", but there is no ceiling above the area in which I am stacking. It's not the rock, because they stack fine on the left where the rock is lower.
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Also parachutes.
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I cannot believe this, but it just happened again with another player. Didn't happen once in 4 weeks and happens today twice in 90 minutes.
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Lol that is exactly what happened. It fell in someone's base/TC area and it was blocked. I told him he was crazy and that didn't matter lol. Yea it would be nice if you could add an exception for that, since heli can fall anywhere...
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Does War Mode do anything with heli crates? I had a player take down heli (and another player also shot at it) and when he went to loot the crates he was told "you don't have permission to loot this container". We use Loot Defender, so the heli crates are generally locked to whomever heli is locked to through Loot Defender, but he swears it was a War Mode message that he couldn't loot the crates.
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We discovered today that if you shoot incendiary ammo at someone, the fire from the ammo causes damage to them even if they are in PVE mode. So you can kill a PVE player by shooting them with incen ammo. They are not damaged by molotovs, flame throwers, etc.