Hi,
When I add skins, the skins all have the same name.
E.g. Large Wooden Box
The other skins that are already available all have names like BBQ Box.
Why doesn't it take the names of the newly added skins?
It is then extremely difficult to search for a skin by name if you are looking for a specific Sulfur Box skin, for example
Hello...I have the problem that the loot from NPCs and the skinned items don't seem to work.
It works for all other events.
},
{
"ShortName": "researchpaper",
"Minimum": 2,
"Maximum": 8,
"Chance [0.0-100.0]": 100.0,
"Is this a blueprint? [true/false]": false,
"SkinID (0 - default)": 2572099660,
"Name (empty - default)": "Dollar"
}
This is our Money....but it dont dropt Dollar, it drops reseachpaper without skin
Sorry but that's rude.
Then take the map down and sell it when it's finished. But you're making money from a bunch of errors that you're selling here.
I'm massively disappointed here
Give me the money back
It’s really disappointing how flawed this map is.
The monuments are positioned too low and are partially buried in the ground. There are numerous spots where you get stuck, along with faulty alpha maps where you fall through the map. No railway connections — and these are just a few of the issues we noticed within an hour.
Charging so much money for such a flawed product is simply unacceptable. I would like to request a refund.
i want my money back
Hi.
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? oilfireballsmall
10/06 15:52:31 | Entity is NULL but is still in saveList - not destroyed properly? Heli Signal (Easy)
I Have 1.2.20
private void OnServerInitialized() { _instance = this; _controller = new OvenController(); LoadData(); // Check if StackModifier is active if (plugins.Exists("StackModifier")) { Unsubscribe(nameof(CanStackItem)); PrintWarning("CanStackItem-Hook deaktiviert, because StackModifier is active."); } else { // If StackModifier is not active, subscribe to hook Subscribe(nameof(CanStackItem)); } // Further initializations... }
from a friend...I should ask if that will help you fix it?
Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.