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Everything posted by Tangerine
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- 29 comments
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- 1
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- #industrial
- #rust
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Version 1.0.3
40 downloads
Cluster rockets - this plugin allows you to give unique cluster rockets to players. After rocket explosion it will create configured number of 40mm explosive grenades around it. WARNING! Plugin will work correctly only with rockets loaded into rocket launcher. Sam missiles or any other interaction with external plugins won't work. Plugin config variables { "SkinId": 3241394422, "AmmoShortName": "ammo.rocket.basic", "DisplayName": "Cluster Rocket", "GrenadesToDrop": 12, "Rocket explosion time after launch seconds Minimal": 5, "Rocket explosion time after launch seconds Maximum": 10 } Commands: clusterrockets.give <name or steamID> <amount> - give rockets to player How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$9.99 -
- 29 comments
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- 1
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- #industrial
- #rust
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(and 7 more)
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Version 1.1.2
431 downloads
This plugin solves the problem of items with different skins transferred by industrial pipe lines being improperly stacked together. This plugin ensures that items with different skins are kept as separate stacks during transfer to storage containers. Important note. Plugin fully depends Harmony. How it works?Free- 29 comments
- 6 reviews
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- 4
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- #industrial
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Version 1.0.0
1 download
About UPromocodes This essential plugin allows players to redeem exclusive in-game benefits by entering unique promo codes. Whether unlocking special items, resources, or perks, players can enhance their Rust experience with this intuitive promo code system. Plugin config { "Promo codes": [ { "Names ( chat command names )": [ "promo", "promo2" ], "Commands with delay": [ { "Delay seconds": 0.0, "Console commands": [ "test 1 %STEAMID%", "test 2 %STEAMID%" ] }, { "Delay seconds": 86400.0, "Console commands": [ "test 1 %STEAMID%", "test 2 %STEAMID%" ] } ] }, { "Names ( chat command names )": [ "promo", "promo2" ], "Commands with delay": [ { "Delay seconds": 0.0, "Console commands": [ "test 1 %STEAMID%", "test 2 %STEAMID%" ] }, { "Delay seconds": 86400.0, "Console commands": [ "test 1 %STEAMID%", "test 2 %STEAMID%" ] } ] } ] } Localization { "Chat_PromoWasActivated": "You successfully activated promo code.", "Chat_PromoAlreadyActivated": "You have already activated this promo code." } Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$10.00 -
Version 1.0.4
9 downloads
Cupboard auths will add an interactive UI to your server that will allow players to manage authed users list in cupboards. Permission: cupboardauths.use - permission required to use the plugin How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$10.00- 2 comments
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Version 2.1.2
15 downloads
Enhances base defense strategies by allowing players to connect all their traps and automated turrets to a specific supply box, that will provide ammo for them. Plugin config: { "Command": "tbox", "Box skin": 813269955, "Auto turret": true, "SAM site": true, "Gun trap": true, "Flame turret": true, "Sentry turret": false } Commands: /tbox add/remove - adds or removes target box as turret supply box. Permission: turretbox.use - permission required to use tbox command. How it works? Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$15.00 -
Version 1.2.7
90 downloads
Trade with other players using shopfront interface Features: Smooth rust interface (shopfront) Moving items with right-click Rust trade logic (that means no bugs) Permission support (size, cooldown, etc) Items blacklist Config: { "Command": [ "trade", "t" ], "Extra accept command": [ "ta", "taccept" ], "Extra decline command": [ "td", "tcancel" ], "Effect on completing trade": "assets/prefabs/building/wall.frame.shopfront/effects/metal_transaction_complete.prefab", "Effect on pending request": "assets/bundled/prefabs/fx/invite_notice.prefab", "Log trades": false, "Block trade in raidblock": true, "Block in building privilege": true, "Start cooldown after accepting trade": false, "Effects volume": 1.0, "Chat sender id": 0, "Permissions": [ { "Permission": "trade.default", "Priority": 1, "Size": 2, "Cooldown": 600 }, { "Permission": "trade.vip", "Priority": 2, "Size": 6, "Cooldown": 300 }, { "Permission": "trade.top", "Priority": 3, "Size": 12, "Cooldown": 60 } ], "Items black list": [ "rifle.ak", "stones" ] } Language: { "Usage": "Usage:\n/trade playerName\n/trade yes\n/trade no", "NoPending": "There are no pending trades!", "RequestAlreadyPending": "That player already have pending requests!", "TradeBegins": "Trade between {name1} and {name2} begins!", "RequestSent": "You sent trade request to {name}", "RequestReceived": "You received trade request from {name}", "TradeCancelled": "Trade was cancelled", "CantRightNow": "You can't do that right now", "Cooldown": "Cooldown for {seconds}", "Permission": "You don't have permission to do that!", "NoPlayers": "There are no players with that 'Name' or 'Steam ID' ({name})", "MultiplePlayers": "There are multiple players with that 'Name' :\n{list}" } Commands: trade <name or steamID> - request trade trade accept/+/yes/y/a - accept trade from player trade cancel/-/no/n/c - decline trade from player Video: Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$20.00 -
Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed
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No refunds for virtual goods. You already received a plugin file.
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- 9 comments
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Changed Status from Pending to Closed
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- 9 comments
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- 1
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Version 1.0.5
19 downloads
UMapMarkers is a powerful and versatile server map marker system designed for Rust, utilizing the game's built-in map markers. Create and manage custom map markers with ease, enhancing your server's gameplay experience. Plugin Configuration Configure your custom map markers using the following structure: { "MapMarkers": [ { "WorldPosition": { "x": 0.0, "y": 0.0, "z": 0.0 }, "Icon": 0, "ColourIndex": 0, "Label": "My cool custom marker", "Radius": 0.0, "RadiusColor": null }, { "WorldPosition": { "x": 150.0, "y": 0.0, "z": 150.0 }, "Icon": 2, "ColourIndex": 3, "Label": "Custom marker number two 234?", "Radius": 1.0, "RadiusColor": "#ff0000aa" } ] } Permissions umapmarkers.use - Grants access to the /marker command. Commands /marker add <key name> <icon id> <color id> <radius> <radius color> <display name> - Adds a marker at the player's position. /marker remove <key name> - Removes a marker by its key name. /marker addconfig <icon id> <color id> <radius> <radius color> <display name> - Adds new marker into config at player position. Marker Icons and Colors Choose from a variety of icons and colors to personalize your map markers: Icon IDs: Point: 0 Dollar: 1 Home: 2 AirDrop: 3 Target: 4 Defence: 5 Death: 6 SleepingBag: 7 Sleep: 8 Gun: 9 Ore: 10 Crate: 11 Color IDs: Yellow: 0 Blue: 1 Green: 2 Red: 3 Pink: 4 Cyan: 5 API Functions private string API_CreateMapMarker([CanBeNull]BasePlayer player, Vector3 position, int type, int color, string text, float radius, string radiusColor, bool custom) // Creates a map marker. If you set player arg to null, then marker will be shown to every player on the map. Returns created marker id. private void API_RemoveMapMarker([CanBeNull]BasePlayer player, string markerId, bool custom) // Removes a map marker. Contacts: Need help or custom plugin for your server? Contact me using Discord: metangerine ----------------------------------------------------------------------$14.99- 2 comments
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Hi, this plugin is actually an updated plugin from that site, the old developer no longer supports his forum and plugins, so he transferred all his plugins to me so I can republish them and keep them updated. About picking up the turret, try to pick up switch. Unfortunately, due to the way Rust works I cannot implement direct turret pick up, as it was intended.