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TuxGeek

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Everything posted by TuxGeek

  1. TuxGeek

    Admin Tools NRE

    it worked fine when i was using carbon. when i switched to oxide this started, im in game and running the command from in game, when running the command from server console i get the same error. haveent tried from discord on oxide yet. o.reload works fine with no errors, just the admin tools reload is throwing the error
  2. TuxGeek

    Admin Tools NRE

    Hello, I have recently switched back to oxide from carbon and now when i run the reload command i get the following error. what could be causing this? Failed to call hook 'ReloadCommand' on plugin 'AdminTools v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdminTools.IsPluginValid (System.String name, Oxide.Ext.Discord.Entities.DiscordInteraction interaction, Oxide.Ext.Discord.Entities.InteractionDataParsed parsed, Oxide.Core.Plugins.Plugin& plugin) [0x0003c] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.ReloadCommand (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x000bc] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.AdminTools.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x027d9] in <73e1fe1bd2a94b688755fcf75dcf996c>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  3. TuxGeek

    Update Checker

    I am getting an update message to update BetterTC to version 1.4.82 when i have version 1.4.9 installed and is available on the website [Codefling] BetterTC 1.4.9 -> 1.4.82
  4. TuxGeek

    Tax

    is there any update on the npc spawning more than once? where it spawns an npc per reboot but doesnt clean up the previous one?
  5. TuxGeek

    Air Convoy crashing

    Ive noticed that air convoy will crash sometimes into different monuments, like dome and then its just the patrol helis left. When this happens sometimes the patrol heli will go under the map and cause an error spamming console. CPU use skyrockets when this happens. is there anything i can do to prevent air convoy from doing this behavior?
  6. TuxGeek

    Geodes

    Works great, the npc is nice with its building spawning at outpost. Players like the ability to get geodes and take them to the npc for items on my rp server. Easy to configure, very straight forward setup and config file
  7. TuxGeek

    Timer

    I do have a test server, I can make a new server from scratch also to do this, since the dependencies are not listed, what are all of the dependencies?
  8. TuxGeek

    Timer

    ive reloaded copypaste and same error
  9. TuxGeek

    Timer

    sorry i didnt realize it was a different command included with the plugin, I get the error below when running that command Failed executing chat command 'pastegeodes' in 'Geodes v2.2.4 by Wrecks' [callback] (String was not recognized as a valid Boolean.) at bool bool.Parse(ReadOnlySpan<char> value) x 2 at bool Convert.ToBoolean(string value, IFormatProvider provider) at bool string.System.IConvertible.ToBoolean(IFormatProvider provider) at bool Convert.ToBoolean(object value) at void Oxide.Plugins.Geodes.PasteGeodeShed(BasePlayer player, Vector3 spawnPosition) in /home/container/carbon/plugins/Geodes.cs:line 1211 at void Oxide.Plugins.Geodes.CmdSpawnGeodeHouse(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/Geodes.cs:line 61 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  10. TuxGeek

    Timer

    i can paste the base in with /paste geodes, but there is no npc in the base, i dont really want to paste the base in manually when its part of the plugin either
  11. TuxGeek

    Timer

    Im on a linux dedicated machine using pterodactyl, maybe its a linux thing?
  12. TuxGeek

    Timer

    I was able to paste the base with the old file manually with /paste geodes and the base went in without any error, when the dynamic spawn is set to false the npc and building will not spawn at outpost, but there is no error. when set to true the error exists even with the new copypaste file
  13. TuxGeek

    Timer

    here is my list of plugins on that server, i will paste the building into that server in a min, im on another server i run right now helping a player out plugin-list.txt
  14. TuxGeek

    Timer

    I get the error only when the dynamic spawn of the base is true, when set to false the error isnt there
  15. TuxGeek

    Timer

    I have the geodes.json data file in the copy paste folder, here is my config Geodes.json
  16. TuxGeek

    Timer

    I don't see any dependencies in the plug-in page, but I don't use dynamic spawn
  17. TuxGeek

    Timer

    Hello, i run a carbon server and im getting this error in console when i load the plugin Loaded plugin Geodes v2.2.4 by Wrecks [137ms] [Geodes] MarkerManager needs to be loaded to have Rockhound's Location Displayed! Timer of 1s has failed in 'Geodes v2.2.4 by Wrecks' [callback] (String was not recognized as a valid Boolean.) at bool bool.Parse(ReadOnlySpan<char> value) x 2 at bool Convert.ToBoolean(string value, IFormatProvider provider) at bool string.System.IConvertible.ToBoolean(IFormatProvider provider) at bool Convert.ToBoolean(object value) at void Oxide.Plugins.Geodes.PasteGeodeShedFromConfig(Vector3 spawnPoint) in /home/container/carbon/plugins/Geodes.cs:line 1235 at void Oxide.Plugins.Geodes.OnServerInitialized()+() => { } in /home/container/carbon/plugins/Geodes.cs:line 850 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 50
  18. TuxGeek

    Crash at outpost

    thank you, i thought i had it enabled but it wasnt.
  19. TuxGeek

    Crash at outpost

    I run a carbon server. I had the event crash recently in my outpost, the player was not able to kill the scientists or loot them after they were killed, the crates were able to be looted though.
  20. TuxGeek

    Instant animals

    i was not able to replicate the bug with the updated plugin
  21. TuxGeek

    Instant animals

    I run a carbon server. I found a bug where if i add animals to the farm and use hover loot to take the animal back out the animal is born instantly. Animal-Farm-Bug.mp4
  22. TuxGeek

    compilation error

    i deleted the lang file and let it recompile but it used the old order still so i set the 0 and 1 in the correct order for "losttitle". "tooktitle" was already correct
  23. Your total item count is 1. So it will only give 1 resource. If you set it to 4 it will give all 4
  24. TuxGeek

    Error spam in console

    Hello, i run a carbon pve server. I am getting the following error spamming my console. Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"
  25. TuxGeek

    compilation error

    i do not however the problem is fixed, The last backup i have is from right before force wipe and everything worked at that time. Here is the file from that time though PlayerRanks.json

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