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Everything posted by NooBlet
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morning @JeffG , so you talking about just having a monument jump to another monument but it sounds like you have a prefab . that can be in map already ... i might be able to work with that ... guess i need details of the prefab ... like prefab name and possible identifier that it has to be able to link them via code
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Version 1.3.0
199 downloads
PortalsPlus adds the ability to have portal for player to monuments or teammates Permissions PortalsPlus.admin - needed to get portal placements when creating new portals at monuments with command /makeportal PortalsPlus.monumentuse - needed to alow monument to monument portal Commands giveportal <playername/ID> - console command to give players portal makeportal - spawn portal to get position and rotation relative to monument to add to config (this is not a spawn for portal use command)) Videos Config { "Use Teamate Portals": true, "Use LastDeath Portals": true, "Use Monument Portals": true, "Monument To Monument Cooldown time (Seconds)": 30.0, "Use Monument to Monument Portals": true, "Monument Portals": { "Launch Site": { "Monument Portal Active?": true, "Position Corrected": { "x": 211.0, "y": 9.2, "z": 97.1 }, "Rotation Corrected": 89.77 }, "Airfield": { "Monument Portal Active?": true, "Position Corrected": { "x": -142.3, "y": 0.2, "z": -112.0 }, "Rotation Corrected": 89.49 }, "The Dome": { "Monument Portal Active?": true, "Position Corrected": { "x": -1.05, "y": 19.83, "z": -5.2 }, "Rotation Corrected": 197.38 }, "Junkyard": { "Monument Portal Active?": true, "Position Corrected": { "x": -46.5, "y": 11.32, "z": 11.7 }, "Rotation Corrected": 195.0 }, "Radtown": { "Monument Portal Active?": true, "Position Corrected": { "x": 34.3, "y": 1.0, "z": -17.6 }, "Rotation Corrected": 181.0 }, "Water Treatment Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -4.35, "y": 60.35, "z": 69.1 }, "Rotation Corrected": 0.321 }, "Bandit Camp": { "Monument Portal Active?": true, "Position Corrected": { "x": 44.0, "y": 7.0, "z": -31.7 }, "Rotation Corrected": 135.34 }, "Power Plant": { "Monument Portal Active?": true, "Position Corrected": { "x": -74.5, "y": 18.25, "z": 15.4 }, "Rotation Corrected": -90.0 }, "Outpost": { "Monument Portal Active?": true, "Position Corrected": { "x": -24.4, "y": 0.12, "z": -29.9 }, "Rotation Corrected": 90.0 }, "Military Tunnel": { "Monument Portal Active?": true, "Position Corrected": { "x": -53.96, "y": 8.9, "z": -6.2 }, "Rotation Corrected": 180.0 }, "Missile Silo": { "Monument Portal Active?": true, "Position Corrected": { "x": 56.2, "y": -5.9, "z": -16.3 }, "Rotation Corrected": 91.0 }, "Large Fishing Village": { "Monument Portal Active?": true, "Position Corrected": { "x": -26.926, "y": 2.065, "z": -20.859 }, "Rotation Corrected": 358.677 }, "Sewer Branch": { "Monument Portal Active?": true, "Position Corrected": { "x": -35.453, "y": 19.747, "z": -37.653 }, "Rotation Corrected": 73.628 }, "Ferry Terminal": { "Monument Portal Active?": true, "Position Corrected": { "x": -3.0, "y": 10.874, "z": -61.2 }, "Rotation Corrected": 180.0 }, "Arctic Research Base": { "Monument Portal Active?": true, "Position Corrected": { "x": 2.45, "y": 5.4, "z": 6.2 }, "Rotation Corrected": 357.405 }, "Ranch": { "Monument Portal Active?": true, "Position Corrected": { "x": 4.2, "y": 3.037, "z": 24.0 }, "Rotation Corrected": 179.0 }, "Large Barn": { "Monument Portal Active?": true, "Position Corrected": { "x": 3.872, "y": 9.022, "z": -3.73 }, "Rotation Corrected": 359.736 }, "Satellite Dish": { "Monument Portal Active?": true, "Position Corrected": { "x": 10.615, "y": 0.2, "z": -0.979 }, "Rotation Corrected": 90.741 }, "Giant Excavator Pit": { "Monument Portal Active?": true, "Position Corrected": { "x": -92.618, "y": 1.165, "z": -48.787 }, "Rotation Corrected": 316.17 } }, "Max Monument Portal Rows (6 max)": 6, "Enable PortalItem world spawns?": true, "Drop Settings": [ { "Object Short prefab name": "crate_elite", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 7.0 }, { "Object Short prefab name": "codelockedhackablecrate", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 9.0 }, { "Object Short prefab name": "crate_ammunition", "Minimum item to drop": 1, "Maximum item to drop": 1, "Item Drop Chance": 5.0 } ] } Lang File { "NoPerm": "You dont have the Perms to use this", "NoAdminPerm": "Admin Permission needed for this command", "Rejectbutton": "Reject", "Acceptbutton": "Accept", "RejectMessage": "{playername} Rejected your Request", "RaycastFail": "Target Has something in the way for portal to spawn", "ActivePortalMessage": "There is a active portal for you already", "NoMon": "Monument to Monument is turned of in config , Sorry." } Example of console output [Portals Plus] Outpost : Position Correction = X: -19.588f, Y: 0.141f, Z: 30.933f : Rotation Correction = X: 0.000f, Y: 267.224f, Z: 0.000f Future Plans more portal aplications$10.00 -
Glad to help
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- 55 comments
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- 55 comments
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- 55 comments
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- 1
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- #vehicles
- #helicopters
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(and 2 more)
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- 55 comments
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- #vehicles
- #helicopters
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(and 2 more)
Tagged with:
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- 55 comments
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- #vehicles
- #helicopters
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Tagged with:
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you can just google in c# how to do a smpt call . but this should be something like this : private void SendEmail(string recipientEmail, string messageBody) { string smtpHost = "your-local-smtp-server"; int smtpPort = 25; using (var smtpClient = new SmtpClient(smtpHost, smtpPort)) { smtpClient.UseDefaultCredentials = true; var mailMessage = new MailMessage { From = new MailAddress("[email protected]"), Subject = "Rust Server Notification", Body = messageBody, }; mailMessage.To.Add(recipientEmail); smtpClient.Send(mailMessage); } } but this is just a google search . not tested . so you prob need to test this a bit and tinker to get it to work
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no its not . but what you can do is this private class ConfigData { [JsonProperty(PropertyName = "Number of bears per square kilometer")] public int BearPopulation { get; set; } } and then your out put should look like this { "Number of bears per square kilometer": 2, }
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halloweendungeon.population "0" xmasdungeon.xmaspopulation "0" same as said above . with in console writecfg and add to settings.cfg now when the event time comes i just use 0.5
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yea talking about dungeons . if you have low pop (20 or so players .) setting the dungeon populations to like 0.5 should be fine thats what i do and it works fine . ppl get bored of them anyway in day or 2
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in my experience the entity count has a major factor to fps on server when it coms to lower server specs . instead of lowering map size . first try this . spawn.max_density 0.5 spawn.min_density 0.5 in server console and follow up with writecfg also make sure the top is also included in your settings.cfg then after restart you should load less entitys (animals ,ores, trees and collectables) as i see it with lower pop servers you dont need so much resources ... and this (atleast for us) jumpt our server fps from 50-60 up to 100 - 120. hope this helps
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bc im assuming you have multiple oilrigs (like more than one small rig) so as i didnt have the mindset of custom maps that might do that when creating it , the check for that was never added . but none the less . check update 1.3.9 for the attempted fix for that . where there will be a check if the oilrig is the one the player is at . so that should fix your problem
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@Oldbtchsgaming i see now you still did not supply any info i ask in the support ticket . but keep complaining about this not working ... it works for everyone else . and you dont supply whats not working or the video i ask to show me what you do so we can find the issue yourside . so please stop saying it doesnt work and supply me with the info asked in the support ticket to show what doesnt work . this runs in my personal server sins realease and we never had it not work . so baal on yourside to supply the info in the support ticket .
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