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Gryffen1971

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Everything posted by Gryffen1971

  1. In the Config file (.json) there is a setting to make the Event Zone Visible. Configuration: { "Time between events (minutes)": 60, "Crate hack time (seconds; drone waves will spawn until the crate is fully hacked)": 600, "Container health": 8000, "Time before despawn after event has been completed (seconds)": 300, "Time before despawn if event is not started (minutes)": 30, "Make event zone visible": false, The last line is where you can set it to "True" to make the Zone Visible for Players. A Map Marker isn't really necessary if, you have it announced in Chat that the event is going to occur and when.
  2. Gryffen1971

    Error in HookEx.cs

    From July to August this year, I've been running Carbon and have had No Problems with my Plugins. As of Sept 5th Rust Update, I've been getting an Error Message that Reads: (18:48:58) | [ZoneManager] Loading 'Hotel' to parent's request: 'Zone Manager v3.1.5 by k1lly0u' (18:48:58) | Loaded plugin Zone Manager v3.1.5 by k1lly0u [443ms] (18:48:58) | A hook request for 'OnStructureUpgrade[ff05fe]' received: (18:48:58) | - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BuildingBlock.DoUpgradeToGrade_Patch0 (BuildingBlock,BaseEntity/RPCMessage): IL_02e8: ret (18:48:58) | - Check for possible errors on the log file (18:48:58) | Error while patching hook 'OnStructureUpgrade[ff05fe]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BuildingBlock.DoUpgradeToGrade_Patch0 (BuildingBlock,BaseEntity/RPCMessage): IL_02e8: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 174 This has not Occurred before the Sept Wipe. Can I get some help with this Error, Plz. I'm using Carbon on My Server.
  3. Gryffen1971

    Update Request

    @imthenewguy, If at all possible can we get an update to Enchanting for the Latest Update to Rust. I have this plug-in installed on my server and want to continue to use it. I'm asking this to ensure that your plugin doesn't run into any problems in the future. Thanks for a Great Plug-In.
  4. 60-Seconds is Equal to 1-Minute The times listed in the ".json" are in Seconds. So, you need to do Math to figure out what (3600-Seconds) is! It is Equal to 1-Hour! That's (60 * 60). 60-Seconds per Minute 3600-Seconds per Hour. The Last one there is what is used in a lot of different Configs for Timed Events (In Seconds) not (Hours). I can't explain it any easier then that. Ask your friend to show you what it means, that might help you in understanding on How Minutes and Hours are Converted to Seconds for use in Configs that are used to count Real World Time.
  5. Gryffen1971

    Error in Compiling

    It is Version 1.0.1
  6. Gryffen1971

    Error in Compiling

    I do have it
  7. Gryffen1971

    Error in Compiling

    It says Version 3.0.2 It was downloaded this morning @2:34am EST Sorry for the late reply
  8. Gryffen1971

    Error in Compiling

    Yes and using Carbon
  9. Why would anyone set a Min/Max Time Between Events to "900000 Secs." That's 15,000 Minutes or 250 Hours! Why? 250-Hours is just over (4.1-Days)!! Good Grief, Charlie Brown! I see no reason for such a long time to be used. Setting the Event Manger to have a: min time between events of 3600 Secs. is a good number. That is equal to 1 Hour. max time between events of 7200 Secs. is a good number. That is equal to 2 Hours. I would go not higher then 10800 Secs(3-Hours) for the Max Time and 5400 Secs(1.5-Hours) for the Min Time.
  10. Gryffen1971

    Error in Compiling

    Thanks
  11. Gryffen1971

    Error in Compiling

    I received this Error when loading the plug-in Failed compiling 'QualityCrafting.cs': 1. 'PlayerInventory' does not contain a definition for 'FindItemUID' and no accessible extension method 'FindItemUID' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) [CS1061] (QualityCrafting 41 line 621) I had to revert to a previous version to keep the plugin active on my server.
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